Wall Blaster II
Wall Blaster II is an enemy from Mega Man 6. It is a waterproof Wall Blaster that can only fire in three directions.
Wall Blaster II was first made available in the devkit for Make a Good Mega Man Level 2, where it appeared in 11 entries, as well as the Wily stage Reality Core, the Pit of Pits sub-levels "Ocean Sickness", "Paradrop", and "The Top 10 Most Commonly Used Enemies, In Increasing Order" (where it is placed as number six), and in Null and Void. It also appeared in the Make a Good 24 Hour Mega Man Level entry Pollution Park, in Make a Good Mega Man Level Remastered in the remade Wily stage Be the Bigger Person, and in five levels in Make a Good Mega Man Level: Episode Zero.
Wall Blaster II returned in Make a Good 48 Hour Mega Man Level, where it appeared in the levels Weapon Testing Facility and Pandora's Parlor, as well as in the game's Weapon Tutorials. In Make a Good Mega Man Level 3, it was used in the entries Temple of Light and Dark, Ballade's Square of Doom, ArcaneMan -CHAOS TOWER- (CERN HQ Remains), Y.M.C.A., Fairly Unfocused Newcomer's Bosses And Gimmicks Stage, and Technical Support, as well as the Contest Weapon Playground, and the Tier X stage Smashed Into Pieces.
Behavior[edit]
Wall Blaster IIs will remain idle if Mega Man is behind them. If Mega Man is in front of one, it will try to fire at him constantly at the nearest angle. It can only shoot straight forward, 45 degrees upward, or 45 degrees downward.
Wall Blaster IIs have the following creation code variables:
- col - Determines the color of a Wall Blaster II (0 = green with red edges (default), 1 = red with green edges, 2 = green with orange edges).
- delay - Determines how long a Wall Blaster II must wait before firing a shot.
Variants[edit]
Sprite | Name | MaGMML Appearance(s) | Location(s) | Description | Designer(s) | HP | Attack Damage |
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Crash Blaster | MaGMML: Episode Zero | Code Landfill Null and Void |
A Wall Blaster II that shoots Crash Bombs instead of bullets. It has a slower firing rate than normal Wall Blaster IIs. | snoruntpyro | 3 | 3 (contact) 4 (Crash Bomb) 4 (Crash Bomb explosion) |
Damage Table[edit]
Make a Good Mega Man LevelMegamix Only[edit]
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1/1/3 | 1 | 1 | 4 | 3 | 0.5 | 3 | 1/5 | 2 | |
Other Notes |
Make a Good Mega Man Level Remastered[edit]
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1/1/3 | 1 | 1 | 4 | 3 | 1 | 3 | 1/20 | 2 | 3 |
Other Notes |
Make a Good Mega Man Level 2[edit]
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1/1/3 1/1/3 |
2 2 |
1 1 |
1 1 |
1 1 |
Y Y |
1 1 |
2 2 |
4 4 |
1 3 |
2 2 |
Other Notes | Top row is damage in MaGMML2; bottom row is damage from MaGMML2 weapons in the Megamix Engine. |
Make a Good Mega Man Level 3[edit]
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1/1/3 | 1 | 1 | 1 | 4 | 3 | 2 | 2 | 2 | ||||||||||||
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2/3/Y | 1 | 2/3/4 | 2 | 4/3 | 4 | 0.5 | 1 | 1 | 4 | 3/1 | 1 | |||||||||
Other Notes |
Make a Good 24 Hour Mega Man Level[edit]
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1/1/3 1/1/3 |
2 N/A* |
Y N/A* |
4/2 4/2 |
1/6 1/5 |
2 2 |
2 1 |
1 2 |
2 1 |
1 3 |
1 2 |
Y Y |
4 1 |
6 2 |
4 4 |
1 99 |
Other Notes | Top row is damage in MaG24HMML; bottom row is damage from MaG24HMML and MaGMML2 weapons in the Megamix Engine. *Not in the current build of the Megamix Engine. |
Make a Good 48 Hour Mega Man Level[edit]
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1/1/3 | 2 | 2 | 0 | 2 | 1/1/2 | 2 | 3 | 2 | 2 | |
Other Notes |
Make a Good Mega Man Level: Episode Zero[edit]
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1 | 1 | 2 | 99 | ||||||
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2 | 3 | 2 | 3 | ||||||
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1 | 1 | 2 | 1 | ||||||
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1 | 1 | 2 | 1 | ||||||
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1 | 1 | 2 | 2 | ||||||
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4 | 6* | 5 | 6 | ||||||
Other Notes | *Reflected projectiles do 5 damage. |
Megamix Engine[edit]
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1/1/3 | Y | 2 | 4 | 2 | 2 | |||||
Other Notes |