Wily Coaster

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42nd : Wily Coaster

Make a Good Mega Man Level 2

MaGMML2-42-WilyCoaster.png
All aboard! Must be 132 cm tall to ride.
"For a level named Wily Coaster... there wasn't a whole lot of coaster there."
ACESpark, excerpt from judge comment.

Wily Coaster is the 42nd place entry in Make a Good Mega Man Level 2, created by PrimePasta. The stage is a short run through a Wily Fortress stage ending with a ride on the titular Coaster, where Mega Man must defend himself from numerous airborn enemies.

Strategy[edit]

There isn't much to say about the first half of the level, other than be careful during the vertical climb segment and at the end of the platforming segment in the clouds, because the combination of Picket Men and Lyrics spawning in like Tellies can quickly become claustrophobic and throw off the timing of your jumps. After this, you'll see a Sakugarne block on a high ledge with Lyric spawning holes below it. The block itself holds only a Large Energy and Large Weapon Energy, but you should practice using Sakugarne to pogo jump off the Lyrics like stepping stones, since you'll need to do that to reach the first Noble Nickel ahead.

After a short drop into the fortress itself, there will be a large collection of Gravitons in the ceiling dropping acid pellets below. The first section of this is mostly simple and comes down to careful timing, but the second segment introduces pits with Spark Man platforms alongside the Gravitons, requiring more precision and haste. After all that is a ladder leading downwards, along with another ledge with more Lyric spawners in front of it. Use the Sakugarne hopping skills you honed earlier to reach the ledge, then keep using Sakugarne on the next screen, pogo-ing off the Gravitons and Lyrics below to reach the Sakugarne block protecting the first Noble Nickel on the right side of the room. Grab the Nickel and the 1-up, then head into the teleporter to be transported to the bottom of the ladder from earlier.

Head a little to the right and you'll find a Spark Man lift over a small pit. The lift is the way to proceed, but jump down into the pit to enter a small room with the second Noble Nickel. Take the teleporter in this room to go back to the bottom of the ladder. Head back to the Spark Man lift and ride it all the way up (but remember to jump off before you get crushed on the ceiling) to finally reach the Wily Coaster itself: a small platform made of three Guts Lifts. Unfortunately, your fun ride on the Coaster is soon interrupted by more Rembakuns, Lyrics and Bomb Fliers. Using Jewel Satellite will protect you from the first two, but you'll still need to dodge the Bomb Fliers, as they will take down your barrier if they hit you. After the Coaster reaches its destination, climb up the ladder to get the Energy Element and end the stage.

Judge Comments[edit]

Judge Comments
Pyro SnoruntPyro Pyro : 33 / 50
Design Fun Creativity Aesthetics Functionality Skip Teleporter?
10 / 15 7 / 10 7 / 15 4 / 5 5 / 5 No



Sure takes its sweet time getting to the coaster itself lmao. That's not really a bad thing though, I really like parts of this level!! The section with Gravitrons is very well-designed and has a good difficulty curve, and I like how you used Picket Men throughout the level, having them serve as extra obsctales you can't kill immediately. The part with the coaster itself isn't too shabby, either - it has a nice difficulty curve and has some pretty good enemy placement using a lot of the enemies used in the previous sections. Overall the level is just fun and well-designed. I have two small issues though, one, that one Noble Nickel down the pit is complete bullshit, and two, the Sparkman platform leading up to the coaster can very easily catch you off guard and slam you into the ceiling because you didn't know you had to jump off.

JupiHornet JupiHornet JupiHornet : 28 / 50
Design Fun Creativity Aesthetics Functionality
7 / 15 6 / 10 8 / 15 5 / 5 2 / 5



The level started off really nicely, as kind of a tribute to old Wily stages, but those flying yellow enemies were spammed a bit too much. However, once I actually got inside the castle, I found myself stuck in a loop with seemingly no way out. I played this level twice, for about 30 minutes each time. I swear I tried every possible route, I even went backwards to make sure I didn't miss anything, but nothing seemed to work. Either this level is unbeatable or it's not nearly clear enough where the player should go. EDIT: One of the other judges told me where to go. Seriously, make it more clear that you need to keep riding the Spark Man platform. Add an up arrow or something ;-; The coaster part was fun, but it was a bit too short and didn't add much to the rest of the level.

Enjl Enjl Enjl : 21 / 50
Design Fun Creativity Aesthetics Functionality Skip Teleporter?
5 / 15 3 / 10 6 / 15 3 / 5 4 / 5 No



Can't say I'm the biggest fan of this one, sorry. I like how this level progresses from one area to the next, ultimately ending in the coaster ride, but aside from that I don't think I can sing many praises. I've found myself having a lot of trouble with dealing with this level's enemies, as they were often positioned in such a way that a simple misstep can easily knock the player down into the nearest pit. Another thing I found questionable is how the main path moves past the secret area for one of the Nickels. I thought at that point that the level would just go in circles and had no exit and it took me a bit while to think of riding the platform further upwards. The aforementioned secret area, too, is an area I had a bit of trouble with. I'm sure it would've been super rewarding if only Sakugarne didn't tend to get hit while jumping on enemies while the player holds a direction. But this is something I can't blame the level for, it's just a circumstance which made the area feel more like a chore to me.

Garirry Garirry Garirry : 35 / 50
Design Fun Creativity Aesthetics Functionality
10 / 15 8 / 10 10 / 15 3 / 5 4 / 5
The stage design on its own is very good. There are very few issues involving bad tile placement. The enemy placement however, is not as good. It still is good and tolerable, but I think that some sections can get irritating with enemies flying at you from all sides. This level is very fun to play through. Despite some bad level design, it remained a level I really enjoyed playing. I think the overabundance of enemies made things worse in a certain area. The sakugarne sections were really fun and the noble nickel was fun getting. I like it. I think the first part (MM2 Wily 1) is unnecessary, but the rest of the level was done in an interesting manner. Sakugarne and rail sections are creative and. Nothing too impressive, but definitely worth taking a look at. Ehhhh. Nothing stood out in particular. I think some parts of the level don't look quite aesthetically pleasing, but it's still designed in a pretty manner. Music itself isn't bad, but I don't think it fits. Works just fine, though I think there are minor hiccups when it comes to camera transitions, and that one section with the noble nickel appears to glitch out a bit for me. Nothing too major though.



Definitely an enjoyable level. Despite this, it suffers from mediocre enemy placement and an overabundance of them. The usage of the Sakugarne was implemented in an interresting manner, and the stage layout was interesting. Not much of this level stands out, but nonetheless, it's well done and I appreciate it.

ACESpark ACESpark ACESpark : 27 / 50
Design Fun Creativity Aesthetics Functionality Skip Teleporter?
8 / 15 5 / 10 6 / 15 4 / 5 4 / 5 No



I went into this thinking "This is either going to be insanely cool... or just a bunch of Guts Man platforms." And for a level named Wily Coaster... there wasn't a whole lot of coaster there. Therein lies your level's problem I think, not a whole lot was done to make the gimmicks used interesting. There were a couple of "neat" moments, such as using the Spark Man platform as a lift, as well as both Noble Nickels, but that was about it. The level's namesake was barely a thing, just enemies and like, a single platforming moment. Don't get me wrong though, a few areas show proper thought behind it, which is good. It's a bit disappointing that one or two of the bonuses such as the E-Tank and the first Sakugarne block aren't actually Noble Nickels, the rewards there seem rather lackluster compared to using the main collectable. Enemy selection wasn't bad, and certainly consistent with the lack of theming that is prevalent through Wily stages, most were used well.

I'm not sure how well this was tested, there were a couple of moments where things simply... didn't work properly? The aforementioned Sakugarne block is VERY tricky to actually activate Sakugarne nearby, because it's so high up Sakugarne despawns, and there is a random jump towards the start that is either inexplicably a pixel perfect jump, or impossible without weapons, I'm not sure which.

Not bad, but very generic. I was really hoping for the namesake to be more interesting.



Make a Good Mega Man Level 2
Characters
Mega Man (Costumes) • Dr. LightDr. WilyZeroRollEddieKnight ManGalaxy Man
Special Weapons
Flash StopperSlash ClawJewel SatelliteHornet ChaserTriple BladeWheel CutterGrab BusterSakugarneRush CoilRush JetWire AdaptorSuper ArrowHaunt PumpkinBadge BarrierNeapolitan BombTruffle ClusterCyber DistorterForce BeamHazard TrapperMatch BlastLaunch RocketShuttle JetChomp ClawCarry
Entries
A Mega Man for All SeasonsAD 2101Airflow HubbleAlien TempleAncient TombAurora ManBeneath Sand and RockBiplane BayBlaze ManBoil ManBond ManBouncy CastleBut it Lacked the Depth to Convince Me That This Was Really HellCandy PanicCardinal ManChangeable CavernsChomp ManCity Under SiegeColorful HallCombust ManConveyor MayhemCossack's Other CitadelCrystal LabCursor CurseCyber ManDonut Observation CenterDragon Lab LairDuwangElec DamEnhanced MobilityEscape SequenceForce ManForgotten FortressFortified LabGigavolt ManGunpowder CellarGuts Man's AsteroidHaunt ManHoly Crap, Mega Man Can Airslide?Identity CrisisJoe Destruction Co.Joe ManJungle BaseJust an Ice LevelKomuso TempleLaunch Man & Shuttle ManLava FactoryMaze of Significantly Less DeathMegaLondoMisty LakeMix & MatchMount SabreNeopolitan ManNeon ManNitrogen ManOrbital StationPoorly Named LevelQuarantine WomanQuint StageQuirky Unconsistent Incomprehensible Nonsensical TrackRad GravityRuined LabRush CitySector Upsilon 6Sheriff ManShovel KnightSMB3Smed's Big Annoying Mess of a LevelSnow ManSomething OriginalSpiky SituationStarman RecreationTaco ManThe DampeningThe FallThe Stage Nobody Asked ForTruffle ManVolcanic FurnaceWily CoasterWily TowerYggdrasil
Wily Star II
Outer SpaceWater DuctsClassic CastleLever Oriental EnchantedInner SanctumUnobtainium MineReality Core
Tier X
Goblins n' GhastsNightwalk CastleMetallic OceanWily Fortress VRSo GoodMario LandCoyote ManHardcore ParkourDeep ThoughtsThe Quickening 2Swiss HotelStar RoadNull and Void
Secret Levels
City WarTwilight Lodge
Locations
Tier 1 - Ruined SimulationTier 2 - SewersTier 3 - ForestTier 4 - Train StationTier 5 - ArcadeTier 6 - Battle NetworkTier 7 - McWily'sTier 8 - Grand TowerTier 9 - Festival GroundsTier 10 - Rainbow RoadTier XWily Star IIDr. Light's LabEddie's ShopCostume ShopDojoChallenge TentChateau ChevaleresqueThe Pit of Pits
Tier Bosses
MilkOmbuds ManDoor ManThe Scorching DuoLord ElewoofroCheat ManGhost of Christmas FutureJet ManButter Nezumi
Robot Masters
Alter ManBoil ManBond ManChomp ManColor ManCombust ManCyber ManForce ManHaunt ManJoe ManLaunch Man & Shuttle ManMatch ManNeapolitan ManNeon ManQuarantine WomanSheriff ManSpiked-Wall ManTaco ManTruffle Man
Other Entry Bosses
Air DevilBig Fire TellyDisco BallGiant MetallGreen Hot DogHall MasterKomuso Man?MixerlydiaMush KingJoe MobRed Hot DogSuper CannopellerTurbo RoostWarp Anomaly8 Centipeder TowerBoss WhopperBoundin' Crash ManBowserCaptain ViridianCATSCirnoCratorCreamCrusher JoeCursorDoc RobotDonut XGuts Man DuoFinal ToadGroovity ManKelbesqueKichonaNapalm ManPharaoh Man's RevengeAlienThe KidRomhack Top ManAir CapsuleAvoidance CherryDennisGangly Crash ManJoe Man R
Fortress Guardians
VanguardMecha Bubble ManBtd'nhanRiplingsAutobounceSuper DachoneSeven ForceHolo DragonChimerabot 1Chimerabot 2Chimerabot 3Chimerabot 4Chimerabot 5Wily Machine SWORDmegaman sprite gameWily Core
Devkit Bosses
Cut ManGuts ManMetal ManCrash ManTop ManGemini ManPharaoh ManToad ManGravity ManPlant ManCentaur ManSplash WomanChill ManVolt ManKomuso ManMecha DragonQuint
Tier X Bosses
SkullderSkullder's RevengeExcalibur ManAir ManUnbeatable Air ManHolo WilyRonrezToad Man's RevengeCoyote ManGigabgyoVolt Man MK2Twin CannonsFire ManCopy HologramDie SignLiterally Just a BeeStone Butterfly
Secret Bosses
Quick ManGammaVolt Man the AssimilatorWishing StarThe MoonBirdoGlass Man
Super Bosses
Absolute ZEROKnight ManGalaxy Man
Make a Good Mega Man Level 2 - Tier 6
Entry Stages
Wily CoasterChangeable CavernsJoe Man (stage)Crystal LabNitrogen ManDuwangLava FactoryJust an Ice Level
List of Bosses
Joe ManJoe Man RChill ManCrash Man
Tier Boss
Cheat Man