X6Meme

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175th: X6Meme

Make a Good Mega Man Level 3

MaGMML3-175-X6Meme.png
Spikes? Glitchy graphics? Yeah, that's never a good sign....
C meirl.png
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"I have a bad feeling about this..."
―Volt Man, just before the most difficult part of the level

X6Meme is the 175th and last place entry in Make a Good Mega Man Level 3. This extremely difficult level starts with an icy section with several pits and many enemies, ending in a deliberately mistiled section just before a long drop. The level then proceeds into a long rising autoscrolling section with difficult platforming while even more enemies try to knock Mega Man down.

Strategy[edit]

The Trickster Token is located in a fake lava pit after the vertical climb. To find it, use Ice Wall over the lava pits you see; if the Ice Wall falls into the pit (and does not sit atop the lava), the lava is fake, and the Token will be found there.

MegaBusterWep.png I'll beam you out after I finish my soap opera.

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Skip Status[edit]

X6Meme was made skippable due to its extremely high difficulty (especially the vertical autoscrolling section), in addition to its obscurely hidden Trickster Token.

Judge Comments[edit]

Judge Comments
Mick Galbani Mick Galbani Mick Galbani : 13 / 100
Design Fun Creativity Aesthetics Functionality
3 / 35 1 / 25 0 / 15 2 / 15 7 / 10



Full disclosure: Unlike the previous major MaGMML contests, we had measures in place that allowed us to remove levels from the running entirely. If a majority of the judges agreed it broke one of the major rules, it would be cut. Otherwise, all five of us had to *unanimously* agree that it warranted removal-and we're all very different people, so that's genuinely hard to get. That I could *legitimately* beat it 100%-no need for debug cheats-saved it from a majority vote against 'truly unreasonable difficulty', and I've seen enough fledgling creators make abhorrently terrible stuff to figure that X6Meme-despite the name-is a genuine effort, so it couldn't get a unanimous exclusion vote. Thus, it's sitting here, albeit in dead last.

Does that mean the level is truly worth playing? Well... I Didn't think I'd ever say this, but now I'm craving Snake Donuts. Certainly, I would've preferred them to what's here. The level's opening section does it no favours already, with pixel-perfect jumps on ice with Bombombombs, Machine Gun Joes, and Gabyoalls, all of which have little-to-nothing to do with X6. Needless to say, busting out special weapons is a far better choice to make, here. That's followed by a long falling section with the level's graphics deliberately breaking down-which I'll admit, that's at least a cool visual.

But then we get to the big '""""""'highlight'""""""' of this level, the upwards autoscroll. And... gyagh... words do not adequately describe how utterly and thoroughly unreasonable and downright miserable that section actually is. If, by some miracle, you're reading this review before playing this level? Take the judge panel's advice-especially the fact that this was nearly cut from the contest entirely: use the skip, save your sanity. This entire, several-minute-long section was unbelievably awful, and it completely overtakes the rest of the level just by virtue of being that bloody awful.

I just... gyah! I am craving Snake Donuts, legitimately! The original Blaze Heatnix was better than this. And X6 was certainly way more interesting than this-because the rest of the level isn't interesting, or even super worth talking about.

Well, one other thing is worth talking about, the aesthetic in the Energy Element room is awful and doesn't communicate pits very well, which has caused at least one death and subsequent unnecessary rematch. Otherwise, though... ugh. Just, ugh. I wouldn't say this is my least favourite level, as the Mecha Dragon on tiny ice blocks was at least somewhat cool. But... yeesh, what a miserable experience.

Shinryu Shinryu Shinryu : 9 / 100
Design Fun Creativity Aesthetics Functionality
1 / 35 1 / 25 1 / 15 1 / 15 5 / 10



MaGMML3-X6MemeComic.png

I was all set to leave my review as that picture above and call it a day, since this is one of those rare occurrences where I felt a full review wasn't completely necessary. All of this stage's issues are glaringly obvious, to the point where it's very easy to see why this level ended up where it did in the rankings.

That being said, I don't want to be completely unthorough with this review, either. So on that note, here's a list of this level's biggest issues:

- The haphazard tile placement makes the stage itself look like a jumbled mess. There's even a spot where spikes are used as background details, of all things.

- Enemy placement feels more like an afterthought than anything. At least, up until you get to the auto-scroll segment, where they become far more of a nuisance due to the sheer hectic nature of that section.

- There are gaps leading up to the boss that you can't jump across without utilities.

- Mecha Dragon's fight is made much worse due to the limited space you have to avoid his fireballs, along with the floor being entirely spikes.

- Given that the last screen is basically a giant pit, it's very easy to accidentally fall in when you first enter the room. And of course, dying here means re-fighting the Mecha Dragon.

I think that pretty much covers it. There is a potential argument to be made that this stage isn't really a genuine effort, but rather was submitted to the contest as a joke (on account of its name, among other obvious factors with the level design listed above). Even if that was the case, however, I'm firmly in the camp that level design like this shouldn't get a pass simply for being under the "it's a joke" umbrella.

Pachy Pachy Pachy : 37 / 100
Design Fun Creativity Aesthetics Functionality
7 / 35 5 / 25 9 / 15 12 / 15 4 / 10



Blaze Heatnix :fire: :bird:

Well there is certainly a clear inspiration from one of X6's most infamous levels.

Annoying and tedious auto-scrolling sections, filled to the brim with equally annoying respawning enemies and instant-death hazards.

Prepare for a bad time if you plan to buster-only this, as some parts during the tower climb essentially lead to dead ends with impossible jumps. A lot of the platforms are very narrow, too, so you bet you're gonna get knocked straight into the non-rising lava of death from one stray bullet.

For a double whammy, let's also introduce puzzles into this--puzzles with no prior introduction on how they work, nonetheless.

Then when you reach the Mecha Dragon boss, it's just a very underwhelming climax. The boss AI remains unchanged; the fireballs from the dragon are fairly simple to dodge, even with limited space; and if you get knocked off the platforms, there are spikes that serve as safety beds, as these aren't MM1 spikes.

The token does not exist.

Flashman85 Flashman85 Flashman85 : 19 / 100
Design Fun Creativity Aesthetics Functionality
2 / 35 0 / 25 4 / 15 7 / 15 6 / 10



As a blind judge, determining whether a level is an honest attempt or an exclusion-worthy troll is a matter of interpreting what the level tells me about itself. This level tells me, unquestionably, that it is purposefully terrible for a laugh at the expense of the player.

Why is X6 meme-worthy? Because of its notoriously bad design choices. So what possible best-case scenario would have this ending up as a *good* level? It doesn't help that there's a reference to MaGMML2's Snow Man, a verified troll level.

The repetitious challenges are pure pain:

- Small, icy platforms surrounded by pits that are barely close enough to jump across unassisted, swarmed by speedy Spines and the most notoriously difficult version of Sniper Joe.

- A messy autoscrolling sequence subjecting the player to 3 minutes (the length of an entire NES Mega Man level!) of instant death at the slightest mistake, culminating in an out-of-nowhere puzzle gimmick that's guaranteed to get players killed before they figure out what's going on.

- An incredibly missable token found *after* the interminable autoscrolling sequence. Recall that none of the game's secret-finding upgrades were implemented when these levels were created.

- Following the boss fight, a cruel fake-out where the floor is secretly a bottomless pit, requiring the player to freeze immediately or die and refight the boss.

There's no way anyone playtested this. A buster-only run is absolutely ludicrous, yet special weapons make the horizontal stretches utterly pointless. Problematic construction is patently obvious in the last couple screens.

I argued strongly to have this excluded. Obviously it's still here. Basic functionality, decent aesthetics, some original ideas, and actually thoughtful weapon refills are worth a few points, but I'd just as soon give this a 0.

ACESpark ACESpark ACESpark : 26 / 100
Design Fun Creativity Aesthetics Functionality
8 / 35 4 / 25 5 / 15 4 / 15 5 / 10



There was actually a debate amongst the panel whether or not this was a deliberate troll attempt. We'd already Yeeted out a couple of stages that we think crossed the line.

The debate came down to whether or not we thought this was intentionally malicious or just plain incompetent.

I think the latter, for what it's worth. It was a long debate, though. Even if it isn't a troll... it also isn't playable.

But a few choice changes might've made it even remotely playable - namely, some specifical infinite-ammo weapons, one or two more wider platforms to remove most of the pixel-perfect jumps, and removing that MM1 enemy, Flying Shell, who is frankly just absurd in a level like this, resulting in it being a right pain in the tail even long after it's gone off screen.

That, and a 'puzzle' [imagine me making finger quotes when I say this] at the end of the vertical climb that's timed and franky impossible to parse until after several deaths because the switches appear long before the 'puzzle' itself.

It's obvious this level is designed around the weaponset. I don't mind stages doing that. But when stages do that, they need to make that more obvious from the get-go.

Infinite ammo on certain weapons absolutely puts the player into that mindset.

But this stage starts off with lots of impossible jumps, tons of Joes and pit enemies... Yet I found it doesn't really sink in what it expects until the climb and the absurd amount of ammo lying at the start.

The climb is obviously the worst part of the stage, and for reasons I explained earlier.

After that the final corridor and boss is like, what-ever man.

I think if the few things I mentioned had been implemented it might've been playable. I went in afterwards with the debug command that gave infinite ammo, and it was playable, more or less.

So yeah, utterly incompetent. Utterly devoid of fun. Not much more needed to be said. Awful level, really...


Trivia[edit]

  • As the name of the level implies, the main section is heavily inspired by Mega Man X6, specifically the infamous autoscrolling segments in Blaze Heatnix's stage.
  • Even without late penalties, X6Meme would've still gotten last place, with an raw score of 20.80 landing it right below Glitched up Beta (CrashMan Simulator's unpenalized score being 24.00).
  • Owing to its status as the lowest-ranked entry (and therefore the one most likely to be played first), Fragile Man is present as an NPC outside X6Meme until the level is cleared as a warning to new players.
  • Not counting Nauseous Greenhouse, X6Meme is the first, and so far only, last place MaGMML entry to be a seemingly genuine attempt at a level. Objective: Vain Space was only made to round out MaGMML1's entry count to 20, Snow Man was a joke level submitted by CosmicGem under an alt account, and Space Pipes deliberately abused the late submission penalty to get last place.


Make a Good Mega Man Level 3 - Tier 1
Entry Stages
X6MemeCrashMan SimulatorGlitched up BetaYou Don't Know the DrillNot Delivering On PromisesA piece of cake, but with aestheticsThe Cave Level That ExistsCycle FacilityThe Level Equivalent of An Old Man Rambling at YouUltimate Level
List of Bosses
Mecha DragonCrash ManFlash ManSonic ManMetall DaddyRockman No Constancy QuickmanDust ManEnkerBubble ManGrey DevilHornet ManBee ManOld ManQuint
Tier Boss
Regular Joe
Make a Good Mega Man Level 3
Characters
Mega ManDr. LightErnest Will/Dr. WilyDr. RegalHunter WomanForge WomanPrestoElement ManCerberus ManBassProto ManMagic ManSheep Man
Special Weapons
Spark ChaserLaser TridentWater ShieldTornado BlowThunder BeamMagnetic ShockwaveIce WallBreak DashRush CoilRush JetRush BikeMagnet Beam
Contest Weapons
Mix TapeLantern FlarePrismatic LaserBeet TillerRec CanBanshee WailPropeller VortexElectro CableTrack ShoesRoyal GuardBait BobberPower Line
Entries
A piece of cake, but with aestheticsAbandoned MineAccess Corridor AlphaAir man's ultimate weaponAkudama Empire MothershipAlpine Weather InstituteAlraune WomanAn Ice Cave in RussiaAn Underwater Adventure? Wow!Arcade ArchivesArcane Man -Chaos Tower- (CERN HQ Remains)Assault HuntBakery ManBallade's Square of DoomBanshee WomanBeat the Security SystemBeet ManBlizzard ResortBold and TrashBoost ManBright Man RemixCable WomanCall Me IshmaelCassette ManChaos Light CityCheckmateChemical IndustryCloud NineCrashMan SimulatorCreatively Named LevelCrest ManCrosshair AwareCrystal TowerCursed DarknessCutman's New WarehouseCycle FacilityDamp RuinsDangan FactoryDark CastleDecoy ManDevil FactoryDISCHARGEEEEDisobedience of Superior MachinesDoorkmanDunes of DischargeEscape From the Wily CityEvil Energy FacilityExplosives FactoryFairly Unfocused Newcomer's Bosses And Gimmicks StageFalling System CoreFight, Kikkoman! For Everlasting Sauce!Flamboyant CastleFoo ManForgotten FactoryFrenzy ReactorFroggy GravityFruit ForestGeek ManGet Wild, Get WetGilded ManGirder Man StageGlass FactoryGlitched up BetaGlitz WomanGrand Fire PalaceGrassy PlainsGravaqua2oGravity WumboGross IncandescenceGuitar ManHazard HydroHit the Jackpot!Hornet Man got a new StageHouse of FunHunter TowerI Hope I Lose: A Grand TaleIdentity ManInterspatial CompressionIrrigation IrritationIt Was Rated ArrJudgement ManJust a Water LevelLost Caverns of JungataLuminous Tower AscentMafia Man's Gambling PalaceMalware ManMagmatic Panicmechanical factoryMediocre Oil LevelMega Man DEVMetal Man Steals Other People's ConveyorsMetall Man's Metall FactoryMilitary Training GroundsMine explorationMint Candy MatrixMirror WomanMy First Megamix Level uwu xd lmao (dab)Ninja of the NightNot Delivering On PromisesNowhere yet everywhere: When the world may loopOperation: Narcissistic StratosphereOuter ReachesPick Your PoisonPipe ManPlataform HijinksPoudrin ManPropeller Woman in the City in the CloudsPumpkin PatchesQuintsMetFactoryRadium ManRec ManRed MountainRevenge of TricastleRobogardenRockbound FacilityRock FortressRuins of a Forbidden KingdomSecluded TerminalShape WomanSkull Sans Megatale 4Skull Secret ZoneSludge ManSolar InfernoSomewhere UndergroundSparks and SocketsSpectrum ScienceStalks, Shoots, and LeavesStalling for timeStep on the GasStolen CitadelSulfurific AbyssSuperheavy Samurai Big BenKSuzy LoveTechnical SupportTeetering Over the EdgeTemple of Light and DarkThe Actual Rock ManThe Cave Level That ExistsThe Haymay TrialsThe HeistThe hero as remixedThe Invincible Robot Army! Featuring Shoe Man!The King's LairThe Level Equivalent of An Old Man Rambling at YouThe Return Of Veteran ZThe StormscraperThe Warped VoidThermal TundraTop Man 2: Spin or Go HomeTower of DimentionsToxic TroubleTrailblazerTreading The Wily Sewer SystemTrouble in the FortressUndead FortressUltimate LevelUnderground RunaroundUnguarded TreasureUp Down All AroundWalk-In FreezerWater Level? Ice Level?Weapon Data CenterWestern RailwaywetWide JoepenWily in space (Roll's rescue)Wily Rooms of WeaponsWily's Haunted CastleWilys RedemptionWily's Well-fortified RoomWhere no met has gone beforeWorking in the RainWorthless ManX6MemeY.M.C.A.You Don't Know the Drill
Bonus Levels
Space CrusadeJust a Judge LevelMagnum ManReel ManKing ManStatic Man
Wily Stadium
Chaos AssaultCross ArmadaThe Bronze YardBe the Smaller PersonThe Level With a Met PunArmory CatastropheThe Greatest Show of All Time
Tier X
Ancient Wastelands GateErm... Watt the Shock!Smashed Into PiecesSparkling Shrimp StewOlive BomberHI-R@SE BOTANIXMega Man in WonderlandNote WomanGenie's AlleySecret to No OneThermae ManDetergent DeterminationThe Quickening 3DDeserted Sector G-009Big Ugly Mess 2: Acting UnwiseHollow ElysiumReturn to Universe City VShrine of Nebula
Locations
Victor HeightsMagic Card CasinoLimestone PagodaTier 1Tier 2Tier 3Tier 4Tier 5Tier 6Tier 7Tier 8Tier 9Tier 10Tier 11Tier 12Tier 13Tier 14Tier 15Wily StadiumTier XNEO Pit of Pits
Tier Bosses
Regular JoeRepair ManMuscle JugglerMad ManPuzzle ManIce BusterBoki LamiraMirage ManPyre DuoSound ManWizard ManControl ManDeath ManPunch Donkey
Robot Masters
Aether ManAlraune WomanArcane ManAssault ManBanshee WomanBattery ManBeet ManBoost ManCable WomanCassette ManCelestial WomanDecoy ManDischarge ManFoo ManGeek ManGirder ManGlitch WomanGlitz WomanGuitar ManHex ManHodenkiIdentity ManLantern ManLunar WomanMafia ManMagnet Man SFMetall ManMirror WomanMooger ManOld ManPipe ManPoudrin ManPrism WomanPropeller WomanRadium ManRailway TeamRec ManRock ManRook ManRoyal ManSecret MelonShape WomanShoe ManSkull SansSludge ManSniper ManSolaire ManStall WomanThermal ManToken WomanTreasure ManWood Man NiceYamato Man W
Modified Devkit Robot Masters
Air Dab ManBakery Man DeltaBakery Man OmegaBakery Man ThetaBarrage ManBee ManBlackout ManBlue Bomber ManBlue Crash Man, But With 29 HealthBomber JoeCaptain N Guts ManCrest ManDRKMAN4.BATDark EnkerDarker ManDolt ManFake CycleGilded ManGlass Man CGravity JoeGravity Man SupremeHoney JoanJudgement ManMetal Man OverdriveMetool WomanMicro Quick ManMiner ManNeon Quick ManNight Air ManPerfect Solar ManPharaoh Man in the DarkPotted Plant ManQuick MontageRockman No Constancy QuickmanScorch Man V1Spark Man FlipSplash Woman OverdriveSuperheavy Samurai Big Ben KTemporal ManTempura ManTop Man GreenUranus MetVeteran Z
Entry Bosses
28 Devil CoresAdult WishAtlantisAtlasBaby WishBattle WindowsBeam StackBeam Stack MK2Blizzard BrigadiersBlizzard BehemothBlue Power PistonBubble CrabBuckyChangkeylierChoker OhmegaCompress JoeCopy RobotCrystal CoreDark Matter CapsuleDark WyvernDennis ReturnsD.E.VDigitigerDust DevilEgg CarrierFloating PointFractureGhost LightGrand TellowGuts Dozer NeoGwyndolinHeavyheintsThe InDestructiBallJoJo JoeJunk HunkKineMaster HandMecha SonicNamonaki RoboNecrozmaOrnstein & SmoughPipi CondorPrism DevilQuint's Met MachineRed DevilSovereign MachineSuper BlockSuper Lightning LordSYSTEMCORE.EXETrain TrioVanguardroidZombie DevilZ-Tank
Fortress Guardians
Regal MachineFalcon RockTengen TophammerKouker QugeMetilda McBossfaceNeko ManBassCerberus ManElement ManForge WomanHunter WomanPrestoWily Machine SPIREWily Jet
Devkit Bosses
Ice ManBomb ManFire ManAir ManBubble ManQuick ManFlash ManHeat ManWood ManPicopico-kunGuts DozerBoobeam TrapEnkerHard ManSpark ManKamegoro MakerDyna ManSonic ManDust ManMetall DaddyGiant SuzyPunkIron BallGyro ManStone ManDark Man 4BalladeHunter Type AHunter Type BBlizzard ManYamato ManRounder IIPower PistonMercurySaturnUranusGrey DevilDangan ManOil ManHornet ManMega Mech SharkHoney WomanCommando ManSolar Man
Grey Isles Bosses
Lava Stone ManKing LeonisStrongerGEORGESmall Fry SwarmEye of Btd'nhanDiabolicoQueen of HeartsNote WomanMist Man & Bowl ManAngler FishOnoxThermae ManSwaduronImpresariaVolt Man the AnnihilatorHard SplashShade SpamNadir DevilTop DummyGharial ManReturning Flash ArmorGreat CorePillar of Nebula
Bonus Bosses
DreadnoughtUsagi WomanHyper Plant ManMagnum ManReel ManKing ManNamahage ManStatic ManSlush Man
Arena Bosses
Break ManFake ManTerraCWU-01PYellow DevilGammaAlter ManVacant Avatar
Super Bosses
Returning Regular JoeNebula GreyMagic ManSheep ManErnest Will