Yoku Block

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Yoku Block
Artwork by Capcom
Artwork by Capcom
Information
In-Game Information
Type: Platform
Damage (Yoku Spike)
Location(s): MaGMML(1R):
The Quickening1R
Sunset Siege
Wily Combo
Hard to See Land
Thunderclyffe Plant
Flashback Database
MaGMML2:
Snow Man (yoku spike only)
Quirky Unconsistent Incomprehensible Nonsensical Track (both)
The Fall
Yggdrasil
Dragon Lab Lair
Forgotten Fortress
Holy Crap, Mega Man Can Airslide?
Quint Stage
AD 2101
Bouncy Castle
Sector Upsilon 6
The Stage Nobody Asked For
Identity Crisis
Classic Castle (both)
Reality Core
Deep Thoughts
Hardcore Parkour
The Pit of Pits
Null and Void
MaGMML: Episode Zero:
Temporal Pillar
Construction of Constructions
Entrance to Tier X (both)
Ice Breaker (yoku spike only)
Misc. Information
Alt. Name(s): Appearing Block (R20 Rockman & Rockman X Official Complete Works, Mega Man & Bass)
Bun Block (Rockman & Forte, Rockman 10, Rockman Rockman)
Tenmetsu Block (Rockman Complete Works official website)
Vanish Block (Mega Man Powered Up)
Programmer(s): snoruntpyro
ThatEntityGirl (Yoku Spike)
Series Information
Official Game Appearances: Mega Man series
MaGMML Game Appearances: MaGMML(1R)
MaGMML2
MaGMML: Episode Zero
Megamix Engine
Yoku Block (Default, Mega Engine/Megamix Engine) Yoku Spike (Default, Mega Engine/Megamix Engine)

The Yoku Block (a name mainly used by fans; their official name is Appearing Block) is a recurring gimmick in the classic Mega Man series, making its debut in the original Mega Man, and appearing in nearly every classic Mega Man platform game since (with notable exceptions including Mega Man 8, Mega Man IV, Mega Man V, Rockman & Forte: Mirai Kara no Chousensha, and Mega Man 3 for DOS), and even some later series with the Mega Man title, such as Mega Man X and Mega Man ZX. It is a block that appears and disappears in a pattern.

Being one of the series' most notorious gimmicks, Yoku Blocks were made available as early as the original Make a Good Mega Man Level, where they appear in the entries Sunset Siege, Wily Combo, Hard to See Land, and Thunderclyffe Plant, as well as the Wily stage Flashback Database. Yoku Man also uses the gimmick in some of his attacks, and in Make a Good Mega Man Level Remastered, the gimmick appears in a brand new room in The Quickening if the Skip Teleporter is taken.

Yoku Blocks return in Make a Good Mega Man Level 2, where they appear in 12 entries, as well as the Wily stages Classic Castle and Reality Core, the Tier X levels Deep Thoughts and Hardcore Parkour, the Pit of Pits mini-stages "Discount Yoku Man", "Feelings", "Labyrinthe Throwback", and "Mega Man a - Area 2", and in Null and Void. The contest also introduced Yoku Spikes, which appear in Snow Man, Quirky Unconsistent Incomprehensible Nonsensical Track, and Classic Castle.

By contrast, Make a Good Mega Man Level: Episode Zero saw more restrained use of Yoku Blocks, with the gimmick only appearing in Temporal Pillar, Construction of Constructions, and Entrance to Tier X. Yoku Spikes, meanwhile, make two appearances in both Entrance to Tier X and Ice Breaker.

Behavior[edit]

Yoku Blocks appear and disappear in a set pattern, meant to work alongside other Yoku Blocks to create either a linear path or a group of blocks that must be jumped on in a specific order to get from point A to point B. Yoku Block patterns will often try to throw Mega Man off by placing a Yoku Block in a location that Mega Man must jump to from a Yoku Block that is just about to disappear, or right above Mega Man so that he must jump straight upwards to avoid being dropped off the block he's currently standing on.

Yoku Spikes function the same as normal Yoku Blocks, except they kill Mega Man upon contact.

Yoku Block designs[edit]

Yoku Blocks take on various appearances throughout the series, ranging from blocks from existing Mega Man games to all-new blocks. The functionality doesn't change between these blocks; just the sprite.

Sprite Origin Appearances
MM2YokuBlock.png
Mega Man 2 Reality Core
MM2RecoloredYokuBlock.png
Mega Man 2 (recolored) The Pit of Pits ("Labyrinthe Throwback")
MM4YokuBlock.png
Mega Man 4 The Quickening1R
Sunset Siege
MM6YokuBlock.png
Mega Man 6 The Stage Nobody Asked For
Null and Void (Floor 6)
The Pit of Pits ("Discount Yoku Man")
MM9PlugYokuBlock.png
Mega Man 9 (Plug Man's stage) Flashback Database
AD 2101
MM9EndlessYokuBlock.png
Mega Man 9 (Endless Attack) Wily Combo
MM10Special1YokuBlock.png
Mega Man 10 (Special Stage 1) Hard to See Land
Thunderclyffe Plant
MMWWMagnetYokuBlock.png
Mega Man: The Wily Wars (Magnet Man's stage, Wily Tower Wily Stage 2) Hardcore Parkour
MegaManZX a YokuBlock.png
Mega Man ZX Advent (Mega Man a Minigame) The Pit of Pits ("Mega Man a - Area 2")
MMUYokuYokuBlock.png
Mega Man Unlimited (Yoku Man's stage) Tier 3 (MaGMML) (Yoku Man battle)1
Tier 2 (MaGMML) (Yoku Man battle)1R
MegaEngineYokuBlock.png
MegaEngineYokuSpike.png
Mega Engine/Megamix Engine (Default) Snow Man
Quirky Unconsistent Incomprehensible Nonsensical Track
The Fall
Dragon Lab Lair
Holy Crap, Mega Man Can Airslide?
Quint Stage
Classic Castle
Deep Thoughts
Ice Breaker
BBLIRYokuBlock.png
Custom (BBLIR) Forgotten Fortress
Beed28YokuBlock.png
Custom (Beed28) Bouncy Castle
ChikoYokuBlock.png
Custom (Chiko) Temporal Pillar
M-JacqYokuBlock.png
Custom (M-Jacq) Sector Upsilon 6
ParmaJonYokuBlock.png
Custom (ParmaJon) Null and Void (Floor 5)
RenhoekYokuBlock.png
Custom (Sharb) Null and Void (Floor 1)
ShinryuYokuBlocks.png
Custom (Shinryu) Identity Crisis
SnoruntPyroYokuBlock.png
SnoruntPyroYokuSpike.png
Custom (snoruntpyro) Entrance to Tier X
StrifeFeelItYokuBlock.png
Custom (Strife) The Pit of Pits ("Feelings")
Construction of Constructions
ZatsupachiYokuBlock.png
Custom (Zatsupachi) Yggdrasil
Null and Void (Floor 5)
ZiedlakYokuBlock.png
Custom (Zieldak) Null and Void (Floor 3)