Yudon

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Yudon
Artwork by Capcom
Artwork by Capcom
Information
In-Game Information
HP: 5 (Yudon)
1 (missile)
Attack Damage: 8 (contact)
4 (missile)
Weakness(es): Sakugarne2
Tornado Blow3
Salt Water, Concrete Shot48H
Top Spin, Black Hole Bomb, Triple Blade, Sakugarne, Wire Adaptor, Super Arm, Chill Spike, Plant BarrierMegamix Only
Category: Bulky, Shielded
Location(s): MaGMML2:
Airflow Hubble
Poorly Named Level
Lava Factory
Aurora Man
Twilight Lodge
Reality Core
The Pit of Pits
Misc. Information
Script: ユードーン
Romaji: Yūdōn
Alt. Name(s): Missile Robot (Game Gear Mega Man manual)
Programmer(s): Unconfirmed
Series Information
Official Game Appearances: Mega Man 5
Mega Man (Game Gear)
MaGMML Game Appearances: MaGMML2 (Enemy)
Yudon.png

Yudon is an enemy from Mega Man 5. It is a giant missile-shooting robot.

Yudon was first made available in the devkit for Make a Good Mega Man Level 2, where it appeared in the entries Airflow Hubble, Poorly Named Level, Lava Factory, and Aurora Man, as well as the secret level Twilight Lodge, the Wily stage Reality Core, and the Pit of Pits sub-level "Logan's Runner".

Behavior[edit]

Yudons will fire missiles at a steady rate, waiting to fire more missiles if three are currently on-screen. Most weapons can only damage Yudons if aimed at their heads.

Yudons have two creation code values, both of which provide aesthetic changes:

  • col - Determines the Yudon's color scheme. Leaving the value as 0 (the default value) makes it red, while setting the value to 1 gives it a color scheme based on its appearance in Mega Man for the Game Gear.
  • missileCol - Determines the color of the Yudon's missiles. Leaving the value as 0 (the default value) makes them green, while setting it to 1 makes them purple. If "col" is set to 1, the Yudon's secondary color scheme will match its missiles.

Damage Table[edit]

Make a Good Mega Man LevelMegamix Only[edit]

M.Buster M.Blade G.Laser S.Blaze T.Spin T.Wool B.H.Bomb P.Shot M.Card
1/1/3 1 1 2 3 0.5 3 1/5 2
Other Notes

Make a Good Mega Man Level 2[edit]

M.Buster H.ChaserH.Pumpkin J.SatelliteB.Barrier G.BusterN.BombL.Rocket T.BladeT.Cluster F.StopperC.Distorter S.ClawF.Beam W.CutterH.Trapper SakugarneM.Blast W.AdaptorC.Claw S.Arrow
1/1/3
1/1/3
2
1
1
1
1
1
1
3
Y
Y
1
1
2
2
4
4
1
3
2
2
Other Notes Top row is damage in MaGMML2; bottom row is damage from MaGMML2 weapons in the Megamix Engine

Make a Good Mega Man Level 3[edit]

M.Buster S.Chaser L.Trident W.Shield T.Blow T.Beam M.Shockwave I.Wall B.Dash
1/1/3 1 2 1 4 2 1 2 2
Other Notes

Make a Good 24 Hour Mega Man LevelMegamix Only[edit]

M.Buster S.Arm C.Spike Skeletup n' Pakkajoe
1/1/3 4/2 1/5 99
Other Notes

Make a Good 48 Hour Mega Man Level[edit]

M.Buster F.Mixer R.Flush S.Shock S.Snake T.Blade S.Water C.Shot H.Sniper
1/1/3 2 2 0 2 1/1/2 4 3 2
Other Notes

Megamix Engine[edit]

M.Buster T.Stopper P.Stone P.Barrier B.Dropper I.Slasher
1/1/3 Y 2 4 2 2
Other Notes