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Zero Mug
Zero Mug
Artwork by Spin Attaxx
In-Game Information
HP: 28
Weapon: Z-Buster
Blank Drive
Affiliations: Dr. Wily (formerly)
Type: Laser
Occupation: Decoy Robot
Main Stage: Flashback Database
Misc. Information
Designer(s): snoruntpyro
Gender: Male
Eye Color: N/A
Series Information
MaGMML Game Appearances: MaGMML(1R) (Final Boss)
MaGMML2 (NPC, Costume)
MaGMML: Episode Zero
ZeroSprite.gifHooded ZeroXtreme Zero

"I hid myself while I repaired myself."
―Zero, Make a Good Mega Man Level 2

Zero is a joke character that first appeared in Make a Good Mega Man Level. Created at the expense of the actual Zero, his existence pokes fun at the tendency for fan-games to include the real Zero as some form of ultimate threat, with one of the more infamous examples being Mega Man Unlimited. Originally a hastily built decoy robot, built only to slow Mega Man's escape from Wily Castle, Zero reappears in Make a Good Mega Man Level 2 as a major character, wearing a red cloak to conceal his identity. After gaining sentience and becoming angry at Dr. Wily for using and discarding him, Zero helps Mega Man out throughout the game, revealing his true identity once Wily has been stopped and Mega Man has collected all the Energy Elements possible at that point. He built his own fortress, which serves as one of the final challenges in the game.

He is the protagonist and playable character of the interquel Make a Good Mega Man Level: Episode Zero, where he boasts weapons and moves similar to his original counterpart.

Make a Good Mega Man Level (Remastered)[edit]

Zero appears at the end of Flashback Database following Wily Machine TROPHY's defeat, serving as the final boss. When the battle begins, a silhouette of the real Zero drops down and gradually grows darker as Dr. Wily backs away, before revealing itself to be the much better version of Zero.

During the battle, Zero slides back and forth across the floor, occasionally firing a slow projectile at Mega Man, but neither collision nor the projectile can deal any actual damage to him. Despite this, he has no specific weakness, only taking 1 point of damage from everything (except Top Spin, which does nothing1), including charged Mega Buster shots. However, thanks to the properties of Solar Blaze, hitting Zero with the big shot before it splits off will do two damage, making that technically his weakness.

After being defeated, Zero drops the final Energy Element, and the castle begins to self destruct. Mega Man realizes that Zero was meant to be a decoy robot, and teleports away from the castle as usual.

Make a Good Mega Man Level 2[edit]

Zero (as the Cloaked Man) first appears after obtaining at least 10 Energy Elements. He leaves a note for Mega Man to meet him at Chateau Chevaleresque. When Mega Man meets up with him, he discusses the power of the simulations and asserts that he is not plotting anything, but people like Dr. Wily could. He dodges the questions about his identity. When his spiel is over, he gives out an E-Tank and leaves. He appears again after getting 38 Energy Elements, repeating his thoughts about the simulations and how they could be used for evil. His last appearance before the Wily Star II appears is after getting at least 52 Energy Elements. He continues delivering a soliloquy on the power of the simulations while Mega Man gets audibly frustrated at him.

After the Wily Star II appears and Dr. Light tells Mega Man that using Rush is not an option due to its force field, Zero appears once again, offering his advice. After Mega Man gets frustrated with him, Zero explains that the Energy Elements can cause volatile reactions when there are a lot in one place (hinting at the opening of Tier X), and that they could possibly use the power to get a spaceship that could sneak by Wily's forcefield undetected. Mega Man decides to roll with it, and it actually works. Zero then wishes Mega Man good luck, and is not seen again until Wily is defeated. After the credits roll, he appears outside of Dr. Light's Lab and challenges Mega Man to get all the Energy Elements.

His last appearence is at the very end of the true final level, Null and Void. Here, he reveals that he was using Tier X and Null and Void as a base the whole time, to build an ultimate robot to challenge Mega Man to the greatest battle of all time. He explains that after his last meeting with Mega Man, he was inspired to have a true battle with him. He also explains that he was working on this before Dr. Wily began planning to attack the festival, and decided stopping Wily should be prioritized over the ultimate battle. He then summons his capsule containing Absolute ZERO, and the battle then begins.

After Absolute ZERO's defeat, he is revealed to have been piloting the robot with his cloak off, showing that he is truly Zero from the first game. He explains that after his first defeat, he hid himself while he repaired himself, and was able to help Mega Man thanks to him having access to Wily's plans, being a robot built by him. He then explains that now that the ultimate battle is complete, his purpose has been fulfilled, and his life is complete. He ascends to the heavens, accompanied by a rainbow and a completely normal sounding angelic choir. As he disappears into the aether, never to be seen again, he drops the final Energy Element.

Collecting his last Energy Element also unlocks him as a costume. True to the original Zero, the costume only ever uses one frame of animation. He can also use the Contest Weapon Data.

Make a Good Mega Man Level: Episode Zero[edit]

In his most significant role to date, Make a Good Mega Man Level: Episode Zero features him as the protagonist and only playable character. Now sporting an actual spritesheet, Zero has a different playstyle from Mega Man, and moves very similarly to his main timeline counterpart in the Mega Man X and Mega Man Zero series with a dash/airdash ability. Players also have the option to start the game with a costume that gives Zero his traditional Mega Man X appearance; this costume, as well as one of his "Cloaked Figure" disguise in MaGMML2, can also be bought from Dr. Wily's Secret Bunker.

Episode Zero follows Zero's story in the interim between MaGMML1 and MaGMML2, with Zero surviving his battle with Mega Man and narrowly escaping the Wily Castle, only to be knocked offline. Waking up two weeks later, he is rediscovered by Dr. Wily, who upgrades him with the Z-Saber and Z-Burst and enlists him in his plan to develop the Reality Core. Along the way, he encounters SRARA in Mega City, learns about Mega Man's heroics (and subsequently desires to be a hero himself), and is recruited by Agents Roslyn Krantz and Gilbert D. Stern to track down SRARA and stop their activities.

Eventually, Dr. Wily disowns Zero after going mad with power and locking himself in his bunker, prompting Zero to abandon Wily and focus on defeating SRARA. A raid on their hidden base leads him to encounter Duo and follow SRARA into Tier X, where he learns of their plan to control reality. Together with Duo, he pursues the quartet to Null and Void and ultimately defeats them, as well as a resurrected Trio. After the battle, Zero persuades Duo to temporarily leave the contaminated Energy Elements in his care, so that he may use them to battle Mega Man once again and fulfill his purpose. After the credits, he relays his story to Knight Man, before meeting Mega Man once again, leading into the events of MaGMML2.

Zero Soul[edit]

Zero Soul
In-Game Information
HP: 56
Weakness(es): None1
Thunder Wool, Pharaoh Shot1R
Affiliations: Himself
Type: Copy
Location(s): The Arena
Misc. Information
Designer(s): snoruntpyro
Programmer(s): snoruntpyro
Artist(s): snoruntpyro
Gender: Male
Eye Color: Yellow1
Series Information
MaGMML Game Appearances: MaGMML(1R) (Superboss)
MaGMML: Episode Zero (Cameo)

Zero Soul is a powered-up incarnation of Zero that appears at the end of The Arena in the original Make a Good Mega Man Level and its remake. Bestowed with more power than before, he acts as a superboss and the game's final challenge.

Make a Good Mega Man Level[edit]

Zero Soul appears as the end boss of the Arena, formed by Zero fusing with a trophy and gaining the power of all entries. In battle, he randomly selects from any of eleven attacks per phase, with ten of those attacks being a reference to some entry (how well it's related varies), and the last one being a generic projectile. Zero Soul starts with 56 health and sticks to the floor, chasing Mega Man, and when he gets to half health, he will drop a Yashichi and begin to float and chase vertically as well as horizontally.

In his first phase, he will choose from these attacks:

In his second phase, he will choose from these attacks:

Make a Good Mega Man Level Remastered[edit]

Zero Soul reprises his original role as the end boss of the Arena, but has a recoloured sprite and new attack pattern. Unlike his original fight, Zero Soul uses original attacks alongside those based on entries. He also attacks in a set sequence, rather than choosing attacks at random.

In his first phase, he uses the following attacks in descending order, repeating if necessary:

  • Teleporting multiple times, before appearing at the top of the screen and summoning three waves of black holes; from which non-lethal Quick Lasers shoot downwards. Zero Soul will only use this attack once. (The Quickening)
  • Teleporting close to Mega Man, then flying towards him while using the Z-Saber. He will repeat this four times.
  • Teleporting above Mega Man and following him, shrinking in size and releasing four spinning cutters while expanding. He will repeat this three times.
  • Teleporting to the centre of the screen and transforming into a blob of paint. This blob then splits apart before multiple large paintdrops rain down from the top of the screen.
  • Repeating the earlier Z-Saber dash attack, again doing so four times.
  • Transforming into a small fireball and flying offscreen, causing seven giant fireballs to slowly fall from the top of the screen, each one appearing directly above Mega Man.

When Zero Soul has 36 health or less, he will fly to the top of the screen and begin his second phase, again following a set pattern he will repeat:

  • Creating three black holes from which dark-coloured Energy Elements fall; these split into eight spiraling projectiles on hitting the ground. The first black hole appears where Zero Soul is, the other two appear on either side of the screen.
  • Summoning numerous shadow clones of Waltz that fly from one side of the screen to the other. (Level)
  • Teleporting numerous times, then performing the first phase's Z-Saber dash twice. Zero Soul follows this up with two Final Cutter moves that send a wave of energy out towards Mega Man.
  • Teleporting to one side of the arena, then bobbing up and down as spiked Destroyable Blocks are summoned at the other end before flying towards him. Five waves of blocks are summoned, at least one of which will clip Zero Soul offscreen. (Maze of Death)
  • After being pushed away during the last attack, Zero Soul falls from the sky headfirst directly above Mega Man. Upon landing, he creates shockwaves on either side of him.
  • Summoning a Black Hole that pulls in Mega Man's attacks while shooting a large number of bullets in all directions. This Black Hole follows Zero Soul as he flies from left to right and vice versa. (NEON GRAVITY)
  • Flying in a clockwise pattern while frequently creating a pair of spinning tops that fly towards Mega Man after a delay. He will create up to 10 pairs. (Hard to See Land)
  • Performing the first phase's quad-cutter attack four times.
  • Teleporting to the center of the screen and encasing himself in a Power Orb, protecting him from all attacks. He then bounces around violently in an effort to crash into Mega Man before the Power Orb shatters. (Glass Man)
  • Teleporting to three areas, each time creating a pair of warped Tellys that follow Mega Man. (Chroma Key)

Upon defeating Zero Soul, he splits in half and lets out an ear-piercing scream, before exploding completely.

Make a Good Mega Man Level: Episode Zero[edit]

When using the Giga Crush, Zero briefly transforms into Zero Soul (reusing his white appearance in Make a Good Mega Man Level Remastered) as the weapon's explosions spread out across the screen (this isn't the case if either the Original Costume or Hooded Costume are used, as both costumes have different transformations for the Giga Crush). Notably, this marks Zero Soul's first appearance outside of an Arena setting.

Damage Tables[edit]

Make a Good Mega Man Level[edit]


M.Buster M.Blade G.Laser S.Blaze T.Spin T.Wool B.H.Bomb P.Shot M.Card
1/1/1 1 1 1 0 1 1 1/1/1 1
Other Notes

Zero Soul[edit]

M.Buster M.Blade G.Laser S.Blaze T.Spin T.Wool B.H.Bomb P.Shot M.Card
1/1/2 1 1 1 0 1 1 1/1/1 1
Other Notes

Make a Good Mega Man Level Remastered[edit]


M.Buster M.Blade G.Laser S.Blaze T.Spin T.Wool B.H.Bomb P.Shot M.Card P.Orb
1/1/1 1 1 1 1 1 1 1/1 1 1
Other Notes

Zero Soul[edit]

M.Buster M.Blade G.Laser S.Blaze T.Spin T.Wool B.H.Bomb P.Shot M.Card P.Orb
1/1/2 1 1 1 1 2 1 1/2 1 1
Other Notes


  • The majority of Zero's sprites are traced from the appearance of the real Zero in Mega Man Xtreme 2.
  • Zero Soul is a reference to the Kirby games' trend of including harder "Soul" versions of final bosses at the end of True Arenas. In addition to using the final music from Kirby: Planet Robobot1/Kirby Star Allies1R, Remastered gives Zero Soul numerous shout-outs to Marx Soul, with shared attacks and an identical death sequence (complete with ear-piercing scream).
  • A bug in the original Make a Good Mega Man Level with Zero Soul's Destroyable Block attack can cause him to clip offscreen if he's caught on a block. This is referenced in Remastered, where he is intentionally pushed offscreen by such a block when using the attack.
  • Because of the simple nature of his fight, Zero holds the honour of being the only Wily Castle boss to remain unchanged between the original Make a Good Mega Man Level and Remastered.
  • In Make a Good Mega Man Level Remastered, Zero Soul's Destroyable Block attack will ordinarily never create blocks that the Power Orb can destroy, even if the player has unlocked the weapon. The only way such blocks can appear is by using the Power Orb Only cheat.

Make a Good Mega Man Level - Wily Castle
Cannon DeckDr. Wily's Incinerator ChuteBe the Bigger PersonHall of FameEverything's Blowing UpFlashback Database
List of Bosses
Ghost of Mega Man 31Scuttle Cannon1RChangkey MasterShadow Morpher1Shadow Gacha1RNeon Glass Birdo on a Guts LiftAir Capsule
Final Bosses
Wily Machine TROPHYZero
Make a Good Mega Man Level (Remastered)
Mega Man (Costumes) • Dr. LightDr. WilyEddieZero
Entry Stages
Chroma KeyCitadel BasementCity WarGlass ManHard to See LandLevelMaze of DeathMega Man WorldMidnight SnowNapalm Forest and CavesNEON GRAVITYObjective: Vain SpaceResearch FacilitySky ZigguratSpiky MeltdownSunset SiegeThe QuickeningThunderclyffe PlantUnder ConstructionWily Combo
Wily Castle
Cannon DeckDr. Wily's Incinerator ChuteBe the Bigger PersonHall of FameEverything's Blowing UpFlashback Database
Special Weapons
Mega BusterMetal BladeGemini LaserSolar BlazeTop SpinThunder WoolPharaoh ShotBlack Hole BombMagic CardPower Orb1RRush CoilRush Jet
Tier 1Tier 2Tier 3Tier 4Tier 5Wily CastleDr. Light's LabEddie's ShopThe Arena
Tier Bosses
Jolt Man1Him1RDagger ManYoku ManJustice Man
Other Bosses
Entry Bosses
Wily ArchivesMoonGravity MachineRonrezBirdoGlass Man
Fortress Bosses
Ghost of Mega Man 31Scuttle Cannon1RChangkey MasterShadow Morpher1Shadow Gacha1RNeon Glass Birdo on a Guts LiftAir CapsuleWily Machine TROPHYZero
Optional Bosses
Bright ManThe Impaler1RZero Soul
Make a Good Mega Man Level 2
Mega Man (Costumes) • Dr. LightDr. WilyZeroRollEddieKnight ManGalaxy Man
Special Weapons
Hornet ChaserJewel SatelliteGrab BusterTriple BladeFlash StopperSlash ClawWheel CutterSakugarneRush CoilRush JetWire AdaptorSuper Arrow
Alter Weapons
Haunt PumpkinBadge BarrierNeapolitan BombTruffle ClusterCyber DistorterForce BeamHazard TrapperMatch BlastLaunch RocketShuttle JetChomp ClawCarry
A Mega Man for All SeasonsAD 2101Airflow HubbleAlien TempleAncient TombAurora ManBeneath Sand and RockBiplane BayBlaze ManBoil ManBond ManBouncy CastleBut it Lacked the Depth to Convince Me That This Was Really HellCandy PanicCardinal ManChangeable CavernsChomp ManCity Under SiegeColorful HallCombust ManConveyor MayhemCossack's Other CitadelCrystal LabCursor CurseCyber ManDonut Observation CenterDragon Lab LairDuwangElec DamEnhanced MobilityEscape SequenceForce ManForgotten FortressFortified LabGigavolt ManGunpowder CellarGuts Man's AsteroidHaunt ManHoly Crap, Mega Man Can Airslide?Identity CrisisJoe Destruction Co.Joe ManJungle BaseJust an Ice LevelKomuso TempleLaunch Man & Shuttle ManLava FactoryMaze of Significantly Less DeathMegaLondoMisty LakeMix & MatchMount SabreNeopolitan ManNeon ManNitrogen ManOrbital StationPoorly Named LevelQuarantine WomanQuint StageQuirky Unconsistent Incomprehensible Nonsensical TrackRad GravityRuined LabRush CitySector Upsilon 6Sheriff ManShovel KnightSMB3Smed's Big Annoying Mess of a LevelSnow ManSomething OriginalSpiky SituationStarman RecreationTaco ManThe DampeningThe FallThe Stage Nobody Asked ForTruffle ManVolcanic FurnaceWily CoasterWily TowerYggdrasil
Wily Star II
Outer SpaceWater DuctsClassic CastleLever Oriental EnchantedInner SanctumUnobtainium MineReality Core
Tier X
Goblins n' GhastsNightwalk CastleMetallic OceanWily Fortress VRSo GoodMario LandCoyote ManHardcore ParkourDeep ThoughtsThe Quickening 2Swiss HotelStar RoadNull and Void
Secret Levels
City WarTwilight Lodge
Tier 1 - Ruined SimulationTier 2 - SewersTier 3 - ForestTier 4 - Train StationTier 5 - ArcadeTier 6 - Battle NetworkTier 7 - McWily'sTier 8 - Grand TowerTier 9 - Festival GroundsTier 10 - Rainbow RoadWily Star IITier XDr. Light's LabEddie's ShopCostume ShopDojoChallenge TentChateau ChevaleresqueThe Pit of Pits
Tier Bosses
MilkOmbuds ManDoor ManThe Scorching DuoLord ElewoofroCheat ManGhost of Christmas FutureJet ManButter Nezumi
Robot Masters
Alter ManBoil ManBond ManChomp ManColor ManCombust ManCyber ManForce ManHaunt ManJoe ManLaunch Man & Shuttle ManMatch ManNeapolitan ManNeon ManQuarantine WomanSheriff ManSpiked-Wall ManTaco ManTruffle Man
Other Entry Bosses
Air DevilBig Fire TellyDisco BallGiant MetallGreen Hot DogHall MasterKomuso Man?MixerlydiaMush KingJoe MobRed Hot DogSuper CannopellerTurbo RoostWarp Anomaly8 Centipeder TowerBoss WhopperBoundin' Crash ManBowserCaptain ViridianCATSCirnoCratorCreamCrusher JoeCursorDoc RobotDonut XGuts Man DuoFinal ToadGroovity ManKelbesqueKichonaNapalm ManPharaoh Man's RevengeAlienThe KidRomhack Top ManAir CapsuleAvoidance CherryDennisGangly Crash ManJoe Man R
Fortress Guardians
VanguardMecha Bubble ManBtd'nhanRiplingsAutobounceSuper DachoneSeven ForceHolo DragonChimerabot 1Chimerabot 2Chimerabot 3Chimerabot 4Chimerabot 5Wily Machine SWORDmegaman sprite gameWily Core
Devkit Bosses
Cut ManGuts ManMetal ManCrash ManTop ManGemini ManPharaoh ManToad ManGravity ManPlant ManCentaur ManSplash WomanChill ManVolt ManKomuso ManMecha DragonQuint
Tier X Bosses
SkullderSkullder's RevengeExcalibur ManAir ManUnbeatable Air ManHolo WilyRonrezToad Man's RevengeCoyote ManGigabgyoVolt Man MK2Twin CannonsFire ManCopy HologramDie SignLiterally Just a BeeStone Butterfly
Secret Bosses
Quick ManGammaVolt Man the AssimilatorWishing StarThe MoonBirdoGlass Man
Super Bosses
Absolute ZEROKnight ManGalaxy Man
Make a Good Mega Man Level: Episode Zero
Zero (Costumes) • Dr. WilySRARA (SRARA Up n' DownSRARA JoeSRARA Shield AttackerSRARA Met) • Agent KrantzAgent SternDr. HydeGalaxy ManYamato ManPirate Man
Special Weapons
Z-BusterZ-SaberZ-BurstBlank Drive
Cutter ChipFlame ChipIcicle ChipZap ChipPsycho Chip
Chapter 1 Stages
Explosive FreefallSurveillance CanyonGusty GorgeDefeat the Giant Spear Man!Contra BaseKingdom CrisisLost ValleySkyhigh RidgeTwilight TerraceAbandoned LabSubterranean StrongholdVertical Hunger
Chapter 2 Stages
Flame Path
Scorched FactoryHot StepsRecoil ReconDispute Over SawbladesScarlet TempleRefurbished PyramidSurfboard ShowdownOffshore Hangar ClusterHorizon Zero
Icicle Path
Frosty FieldsWhen Spike Drops Freeze OverRobot Ink Printing FacilityForgotten Fortress: The LabNocturnal AssaultSpringy ScaffoldingBlocBunkerMidnight AuroraMetropolitan Neapolitan
Zap Path:
Force FacilityPepsi ZeroEntrance SuccessionProjectile Party!Volt Man FactoryLightningrod LabShocking Wacko StageOut of OrderStormy Spire
Psycho Path:
The Red WoodsVertical Vine VentureString TheoryCursor CorruptionTemporal PillarBubble BaseWicked WaterworksIn the FleshSpace Jam
Construction of ConstructionsMojo DojoS.R.A.R.A. HQ
Chapter 3 Stages
Entrance to Tier XGhouls n' GhastsToxic TunnelsLooping Growth GardenRainbow RavineShift PostingPsionic Space StationIce BreakerCode LandfillLily Airpad
Null and Void
Mega CityDr. Wily's Secret Bunker
Chapter 1 Bosses
Mega ManDangerous DuckGiant Spear ManSRARA Up n' DownGomeramos KingDethgerbisPiranhabiranThwomp ManHoney WomanDoc Robot OverloadedPunkBoomer KuwangerGiga Kuwagata
Chapter 2 Bosses
Flame Path
Elemental AcesFighting FefnirFire Boy GHBlade Man DOSSparky
Icicle Path
Blizzard ManStomp'nStomp'n VioletHindjoeWafer Wagon
Zap Path
Force GuardPepsi ManOcto BrainReally Goddang Cool Quick ManVolt Man the RealAlastorWar Blur
Psycho Path
Totem Polen PlusTotem Polen EXBone DragonSpider PottonRecluse WomanInternet DestroyerCursorSakuya IzayoiToad Man Bubble BaseSplash Woman's RevengeHaiker GCWU-41BIntest TinheadBaskette Ball
SRARA JoeSRARA Shield AttackerDuo
Chapter 3 Bosses
SRARA MetChesderChesder's RevengeRed Arremer ManAmoeba DroidPsionic ManGiga Count 2.0Cloud Devil 2.0Toad Man
Null and Void
Alter ArchiveBig ChungusDust ManElec ManElec SpineHatter JoeIllumina AlphaMagmatronMega Man 2 NETAPepsi Man's RevengePico ShuffleQuick ManTrailing Zero
Final Bosses
Optional Bosses
Hyper PicketmanYamato ManCutter GolemFlame GolemIcicle GolemZap GolemPsycho GolemGameStop Duck