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		<id>http://magmmlcontest.com/wiki/index.php?action=history&amp;feed=atom&amp;title=Oh_No</id>
		<title>Oh No - Revision history</title>
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		<updated>2026-05-31T23:56:08Z</updated>
		<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=Oh_No&amp;diff=28262&amp;oldid=prev</id>
		<title>Magnus Von Neto: /* Trivia */</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=Oh_No&amp;diff=28262&amp;oldid=prev"/>
				<updated>2025-03-20T04:58:41Z</updated>
		
		<summary type="html">&lt;p&gt;‎&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Trivia&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
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				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 04:58, 20 March 2025&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l91&quot; &gt;Line 91:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 91:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|fraesthetics=7&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|fraesthetics=7&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;}}&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Trivia&lt;/del&gt;==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Notes&lt;/ins&gt;==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Because of the broken ladders, one of which is next to a wall too high to jump over, Oh No is one of the few levels in ''MaG48HMML'' where a buster-only run is completely impossible.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Because of the broken ladders, one of which is next to a wall too high to jump over, Oh No is one of the few levels in ''MaG48HMML'' where a buster-only run is completely impossible.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;

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&lt;/table&gt;</summary>
		<author><name>Magnus Von Neto</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=Oh_No&amp;diff=19976&amp;oldid=prev</id>
		<title>75.55.159.148 at 07:39, 9 February 2022</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=Oh_No&amp;diff=19976&amp;oldid=prev"/>
				<updated>2022-02-09T07:39:28Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
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				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 07:39, 9 February 2022&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l58&quot; &gt;Line 58:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 58:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Shadow Imposter Graffiti==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Shadow Imposter Graffiti==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The message the Shadow Imposter leaves is located in the same room as the hidden E-Tank, within the secret Fire Wave chute. While looking for it, a &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;turret &lt;/del&gt;will orbit Mega Man like a [[Rounder]], and fire shots at him regularly.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The message the Shadow Imposter leaves is located in the same room as the hidden E-Tank, within the secret Fire Wave chute. While looking for it, a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[[Shadow Turret]] &lt;/ins&gt;will orbit Mega Man like a [[Rounder]], and fire shots at him regularly.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Judge Comments==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Judge Comments==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;

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&lt;/table&gt;</summary>
		<author><name>75.55.159.148</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=Oh_No&amp;diff=19053&amp;oldid=prev</id>
		<title>Spin Attaxx: Created page with &quot;{{Levelinfo  |align=right &lt;!-- ===========Info============== --&gt; |rank=92nd |image=256px |caption=What everyone says after trying to climb the l...&quot;</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=Oh_No&amp;diff=19053&amp;oldid=prev"/>
				<updated>2021-09-20T18:13:03Z</updated>
		
		<summary type="html">&lt;p&gt;Created page with &amp;quot;{{Levelinfo  |align=right &amp;lt;!-- ===========Info============== --&amp;gt; |rank=92nd |image=&lt;a href=&quot;/wiki/index.php/File:MaG48HMML-92-OhNo.png&quot; title=&quot;File:MaG48HMML-92-OhNo.png&quot;&gt;256px&lt;/a&gt; |caption=What everyone says after trying to climb the l...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{Levelinfo &lt;br /&gt;
|align=right&lt;br /&gt;
&amp;lt;!-- ===========Info============== --&amp;gt;&lt;br /&gt;
|rank=92nd&lt;br /&gt;
|image=[[File:MaG48HMML-92-OhNo.png|256px]]&lt;br /&gt;
|caption=What everyone says after trying to climb the ladder.&lt;br /&gt;
|game=''[[Make a Good 48 Hour Mega Man Level]]'' &lt;br /&gt;
|creator=[[ALUMOX]]&lt;br /&gt;
|composer=ALUMOX, Mari Yamaguchi&lt;br /&gt;
&amp;lt;!-- ===========Scores============== --&amp;gt;&lt;br /&gt;
&amp;lt;!-- &lt;br /&gt;
Judge Order Reminder: &lt;br /&gt;
MaGMML1: 1: Pyro, 2: Cheez, 3: Duiv0, 4: Mick/Blackmore, 5: Mr Kyurem&lt;br /&gt;
MaGMML2: 1: Pyro, 2: Jupi, 3: Enjl, 4: Garirry, 5: ACESpark&lt;br /&gt;
MaG24HMML: 1: ParmaJon, 2: MiniMacro, 3: CreshMan&lt;br /&gt;
MaG48HMML: 1: ParmaJon, 2: PKWeegee, 3: M-Jacq, 4: Freems&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
|gamenum=48h&lt;br /&gt;
|judge1=47&lt;br /&gt;
|judge2=40&lt;br /&gt;
|judge3=15&lt;br /&gt;
|judge4=42&lt;br /&gt;
|totalscore=36&lt;br /&gt;
&amp;lt;!-- ===========Stats============== --&amp;gt;&lt;br /&gt;
|elements=1&lt;br /&gt;
|collectables=&lt;br /&gt;
|box=&lt;br /&gt;
*[[Haiker N]]&lt;br /&gt;
*[[Nobita]]&lt;br /&gt;
*[[Shield Attacker TRL]]&lt;br /&gt;
*[[Cloud Platform (MM2)]]&lt;br /&gt;
*[[Fire Wave]]&lt;br /&gt;
|enemies=&lt;br /&gt;
*[[Haiker N]]&lt;br /&gt;
*[[Nobita]]&lt;br /&gt;
*[[Shield Attacker TRL]]&lt;br /&gt;
|gimmicks=&lt;br /&gt;
*[[Cloud Platform (MM2)]]&lt;br /&gt;
*[[Fire Wave]]&lt;br /&gt;
|subbosses=&lt;br /&gt;
|bosses=&lt;br /&gt;
*[[Gyro Man]]&lt;br /&gt;
|other=&lt;br /&gt;
|music=Mega Man VR - VR Stage 4&amp;lt;br&amp;gt;'''Boss:''' Mega Man 5 - Boss&lt;br /&gt;
|location=[[Tier 2 (MaG48HMML)|Tier 2]]&lt;br /&gt;
|previous=[[blainz]]&lt;br /&gt;
|next=[[Untested Rush Job]]&lt;br /&gt;
}}&lt;br /&gt;
{{quote|There is no glitch! It's an oversight! Sometimes simulation creators forget to make their ladders climbable, okay?|[[Jamacy]]|}}&lt;br /&gt;
'''Oh No''' is the 92nd place entry in ''[[Make a Good 48 Hour Mega Man Level]]''. It is a short level that features [[Cloud Platform (MM2)|Cloud Platform]]s and [[Fire Wave]]s as its two central gimmicks. The most notable thing about it is that despite the stage only having two ladders, neither of them work due to an autotiling error, unintentionally forcing the use of weapons and/or utilities to proceed. The stage is also one of the [[Shadow Imposter]]'s targets during the Goody Two Shoes [[Sidequests|sidequest]], and is the second stage visited while tracking down their graffiti.&lt;br /&gt;
&lt;br /&gt;
==Strategy==&lt;br /&gt;
The first several sections of the level consist of simple running and gunning against [[Nobita]]s, [[Haiker N]]s, and [[Shield Attacker TRL]]s, with the action eventually taking place underwater. Just before the first checkpoint, Fire Waves are introduced. At that very checkpoint, a hidden passage can be accessed in the left wall by going through the Fire Wave chute, which leads to a small room with an E-Tank and a teleporter back to the checkpoint. Fire Waves continuously spawn while in the chute, making the [[Tengu Blade]]'s dash ideal for outrunning them, or using its invulnerability to safely pass through them if they get too close. Beyond the checkpoint, a Cloud Platform slowly floats in a circle while a Haiker N shoots at him from the top wall; taking it out from a distance with a weapon is recommended. If Mega Man falls off, use of a utility is necessary to get back up, as the ladder is broken and doesn't work.&lt;br /&gt;
&lt;br /&gt;
What follows are a series of Cloud Platforms over a bottomless pit, while Fire Waves move up and down through chutes. Avoiding damage is almost impossible without using the [[Rush Jet]] to cross the chasm quicker. After another broken ladder that forces the use of the [[Rush Coil]] or [[Concrete Shot]], the stage's final challenge is another Cloud Platform ride while Haiker Ns occupy small gaps in one-tile wide walls. [[Beat|Beat Rescue]] is invaluable here, as it's quite easy to fall into the pit by accident. The [[Homing Sniper]] is also highly recommended, as it can quickly destroy Haiker Ns before they attach themselves to the walls. This is important as they act like solids once they do so, and Beat Rescue cannot carry Mega Man through them, often leading to Beat dropping him before a Cloud Platform can come back around.&lt;br /&gt;
&lt;br /&gt;
After all that, the stage ends with a battle against [[Gyro Man]]. Try not to die, as the boss corridor has no checkpoint, and death will put Mega Man back before the room with the first broken ladder. Also try not to die too much, as running out of Rush Coil and Concrete Shot ammo will force a restart if one is short of W- and M-Tanks.&lt;br /&gt;
&lt;br /&gt;
==Shadow Imposter Graffiti==&lt;br /&gt;
The message the Shadow Imposter leaves is located in the same room as the hidden E-Tank, within the secret Fire Wave chute. While looking for it, a turret will orbit Mega Man like a [[Rounder]], and fire shots at him regularly.&lt;br /&gt;
&lt;br /&gt;
==Judge Comments==&lt;br /&gt;
{{JudgeComment48h&lt;br /&gt;
|parma=Enemies disappear and never show up again, ladder objects don't exist, the last room before the boss is too hard and not fun. The room with clouds and fire is actually pretty fun.&lt;br /&gt;
|parmascore=47&lt;br /&gt;
|pjdesign=14&lt;br /&gt;
|pjcreativity=7&lt;br /&gt;
|pjfunction=7&lt;br /&gt;
|pjfun=12&lt;br /&gt;
|pjaesthetics=7&lt;br /&gt;
|pk=Oh no, what happened to your ladders? Well, besides that, it's not that great. Bland challenges, some weird platforming challenges with the cloud platforms that feel kinda unfair at times, and you get a stage that will most likely be remembered because of its name.&lt;br /&gt;
|pkscore=40&lt;br /&gt;
|pkdesign=11&lt;br /&gt;
|pkcreativity=6&lt;br /&gt;
|pkfunction=8&lt;br /&gt;
|pkfun=8&lt;br /&gt;
|pkaesthetics=7&lt;br /&gt;
|m-jacq=Oh no indeed - what's with the collision on those ladders? As is, this level is literally impossible buster only. Unfortunately, that's not the biggest problem here - no, that would be that this level takes fffooorrr-freaking-eevveerr. Those Air Platforms take an eternity to get from place to place, and they're really the only trick this level has up its sleeve, meaning most of what you'll be doing in this level is waaaiting. This level gets a big nope from yours truly.&lt;br /&gt;
|m-jacqscore=15&lt;br /&gt;
|mjdesign=5&lt;br /&gt;
|mjcreativity=2&lt;br /&gt;
|mjfunction=0&lt;br /&gt;
|mjfun=0&lt;br /&gt;
|mjaesthetics=8&lt;br /&gt;
|freems=This level was very close to making me take a nap. While the first half played alright, the second half was unfortunately, just kind of boring. It just felt like a lot of slow waiting for those Air Man clouds and... yeah, that's mostly it. While the stage length was actually at a really good spot, all the waiting just made the whole experience feel like it dragged on for way too long. It really didn't help that a handful of the jumps in the very last room were surprisingly tight, which only really adds to the wait time of the level if you're going back to that sweet, sweet checkpoint. Really, it just needed something to help break up all the waiting to keep the pace going. And while I'm sure you're probably aware by this point, the ladders are broken, and that's unfortunate.&lt;br /&gt;
|freemsscore=42&lt;br /&gt;
|frdesign=16&lt;br /&gt;
|frcreativity=5&lt;br /&gt;
|frfunction=7&lt;br /&gt;
|frfun=7&lt;br /&gt;
|fraesthetics=7&lt;br /&gt;
}}&lt;br /&gt;
==Trivia==&lt;br /&gt;
* Because of the broken ladders, one of which is next to a wall too high to jump over, Oh No is one of the few levels in ''MaG48HMML'' where a buster-only run is completely impossible.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{{MaG48HMML Tier 2}}&lt;br /&gt;
{{MaG48HMML}}&lt;br /&gt;
[[Category:Stages]][[Category:Make a Good 48 Hour Mega Man Level Stages]][[Category:Tier 2 (MaG48HMML)]]&lt;/div&gt;</summary>
		<author><name>Spin Attaxx</name></author>	</entry>

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