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		<id>http://magmmlcontest.com/wiki/index.php?action=history&amp;feed=atom&amp;title=Pandora%27s_Parlor</id>
		<title>Pandora's Parlor - Revision history</title>
		<link rel="self" type="application/atom+xml" href="http://magmmlcontest.com/wiki/index.php?action=history&amp;feed=atom&amp;title=Pandora%27s_Parlor"/>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=Pandora%27s_Parlor&amp;action=history"/>
		<updated>2026-10-28T02:22:55Z</updated>
		<subtitle>Revision history for this page on the wiki</subtitle>
		<generator>MediaWiki 1.29.1</generator>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=Pandora%27s_Parlor&amp;diff=27843&amp;oldid=prev</id>
		<title>TheKman100: /* Trivia */</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=Pandora%27s_Parlor&amp;diff=27843&amp;oldid=prev"/>
				<updated>2025-03-15T03:42:14Z</updated>
		
		<summary type="html">&lt;p&gt;‎&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Trivia&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class='diff-marker' /&gt;
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				&lt;tr style='vertical-align: top;' lang='en'&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 03:42, 15 March 2025&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l284&quot; &gt;Line 284:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 284:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[X Platform]] puzzles are the main focus of this micro-level, typically asking Mega Man to stand on one platform so as to position the other in an ideal spot, such as next to a slide passage, or out of the way of one. Common enemies here are [[Komasaburo]]s and [[Press'n]]s, though the amount of contact damage the latter deals has been nerfed. One Press'n towards the end is invincible, and antagonises Mega Man while he lowers a [[Rock Platform]] into the right position to access a one-tile gap (although the Concrete Shot can also be used for a quicker bypass).&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[X Platform]] puzzles are the main focus of this micro-level, typically asking Mega Man to stand on one platform so as to position the other in an ideal spot, such as next to a slide passage, or out of the way of one. Common enemies here are [[Komasaburo]]s and [[Press'n]]s, though the amount of contact damage the latter deals has been nerfed. One Press'n towards the end is invincible, and antagonises Mega Man while he lowers a [[Rock Platform]] into the right position to access a one-tile gap (although the Concrete Shot can also be used for a quicker bypass).&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Trivia&lt;/del&gt;==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Notes&lt;/ins&gt;==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Both the main &amp;quot;hub&amp;quot; of Pandora's Parlor and Don Atetemino's box levels were designed by [[snoruntpyro]].&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Both the main &amp;quot;hub&amp;quot; of Pandora's Parlor and Don Atetemino's box levels were designed by [[snoruntpyro]].&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Alternate names for Pandora's Parlor during development included &amp;quot;Final Box&amp;quot;, &amp;quot;Crate Expectations&amp;quot;, and &amp;quot;Manifold of Fortune&amp;quot;.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Alternate names for Pandora's Parlor during development included &amp;quot;Final Box&amp;quot;, &amp;quot;Crate Expectations&amp;quot;, and &amp;quot;Manifold of Fortune&amp;quot;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;

&lt;!-- diff cache key magmmlco_magwiki:diff:version:1.11a:oldid:20984:newid:27843 --&gt;
&lt;/table&gt;</summary>
		<author><name>TheKman100</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=Pandora%27s_Parlor&amp;diff=20984&amp;oldid=prev</id>
		<title>Spin Attaxx at 21:27, 5 August 2023</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=Pandora%27s_Parlor&amp;diff=20984&amp;oldid=prev"/>
				<updated>2023-08-05T21:27:08Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;col class='diff-marker' /&gt;
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				&lt;tr style='vertical-align: top;' lang='en'&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 21:27, 5 August 2023&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l6&quot; &gt;Line 6:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 6:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|caption=You can leave with your life intact, or you can risk it all for what's in the box!&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|caption=You can leave with your life intact, or you can risk it all for what's in the box!&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|game=''[[Make a Good 48 Hour Mega Man Level]]'' &amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|game=''[[Make a Good 48 Hour Mega Man Level]]'' &amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|creator=MULTIPERSON&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|creator=&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[[:Category:&lt;/ins&gt;MULTIPERSON &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Levels|MULTIPERSON]]&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|composer=[[DeltaMudkip]], [[MiniMacro]], [[Freems]], Shusaku Uchiyama&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|composer=[[DeltaMudkip]], [[MiniMacro]], [[Freems]], Shusaku Uchiyama&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;!-- ===========Stats============== --&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;!-- ===========Stats============== --&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l241&quot; &gt;Line 241:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 241:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;====[[CWU01P]]====&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;====[[CWU01P]]====&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:''Box Items: [[Fire Totem]], [[Taketento]], [[Togehero]], [[Galaxy Man Portal]], [[Tomahawk Platform]]''&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:''Box Items: [[Fire Totem]], [[Taketento]], [[Togehero]], [[Galaxy Man Portal]], [[Tomahawk Platform]]''&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;This mini-level, with a similar aesthetic to Wily 1 from ''[[Mega Man 9]]'', makes extensive use of [[Tomahawk Platform]]s, which have poles in the background denoting their range of movement. Frequently, [[Fire Totem]]s of varying heights will occupy these platforms, and must be either killed to get them out of the way, or evaded as they shoot their arching fireballs. The Rain Flush is a very useful tool here, though Fire Totems will only be harmed if they're extended. Another gimmick to appear are one-way [[Galaxy Man Portal]]s&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;, &lt;/del&gt;with a red entrance and a grey exit. These often show up next to Tomahawk Platforms, and should be entered as a platform descends to ensure Mega Man manages to board it. The sub-level ends with a battle against a [[Squidon]], with the only safe ground being a long bridge of Tomahawk Platforms.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;This mini-level, with a similar aesthetic to Wily 1 from ''[[Mega Man 9]]'', makes extensive use of [[Tomahawk Platform]]s, which have poles in the background denoting their range of movement. Frequently, [[Fire Totem]]s of varying heights will occupy these platforms, and must be either killed to get them out of the way, or evaded as they shoot their arching fireballs. The Rain Flush is a very useful tool here, though Fire Totems will only be harmed if they're extended. Another gimmick to appear are one-way [[Galaxy Man Portal]]s with a red entrance and a grey exit&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;, previously seen in [[Flower Core]]&lt;/ins&gt;. These often show up next to Tomahawk Platforms, and should be entered as a platform descends to ensure Mega Man manages to board it. The sub-level ends with a battle against a [[Squidon]], with the only safe ground being a long bridge of Tomahawk Platforms.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;====[[PhazonMotherBrain]]====&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;====[[PhazonMotherBrain]]====&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Spin Attaxx</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=Pandora%27s_Parlor&amp;diff=20945&amp;oldid=prev</id>
		<title>185.229.4.5 at 12:09, 18 July 2023</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=Pandora%27s_Parlor&amp;diff=20945&amp;oldid=prev"/>
				<updated>2023-07-18T12:09:29Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;col class='diff-marker' /&gt;
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				&lt;tr style='vertical-align: top;' lang='en'&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 12:09, 18 July 2023&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l89&quot; &gt;Line 89:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 89:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*[[R Suzy]]&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*[[R Suzy]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*[[Rabbiton]]&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*[[Rabbiton]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;*[[Ratton]]&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*[[Ring Ring]]&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*[[Ring Ring]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*[[Robo-Rabbit]]&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*[[Robo-Rabbit]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;

&lt;!-- diff cache key magmmlco_magwiki:diff:version:1.11a:oldid:20265:newid:20945 --&gt;
&lt;/table&gt;</summary>
		<author><name>185.229.4.5</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=Pandora%27s_Parlor&amp;diff=20265&amp;oldid=prev</id>
		<title>Spin Attaxx: Reverted edits by 108.53.85.78 (talk) to last revision by Spin Attaxx</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=Pandora%27s_Parlor&amp;diff=20265&amp;oldid=prev"/>
				<updated>2022-04-22T18:39:45Z</updated>
		
		<summary type="html">&lt;p&gt;Reverted edits by &lt;a href=&quot;/wiki/index.php/Special:Contributions/108.53.85.78&quot; title=&quot;Special:Contributions/108.53.85.78&quot;&gt;108.53.85.78&lt;/a&gt; (&lt;a href=&quot;/wiki/index.php?title=User_talk:108.53.85.78&amp;amp;action=edit&amp;amp;redlink=1&quot; class=&quot;new&quot; title=&quot;User talk:108.53.85.78 (page does not exist)&quot;&gt;talk&lt;/a&gt;) to last revision by &lt;a href=&quot;/wiki/index.php/User:Spin_Attaxx&quot; title=&quot;User:Spin Attaxx&quot;&gt;Spin Attaxx&lt;/a&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;tr style='vertical-align: top;' lang='en'&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 18:39, 22 April 2022&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l287&quot; &gt;Line 287:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 287:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Alternate names for Pandora's Parlor during development included &amp;quot;Final Box&amp;quot;, &amp;quot;Crate Expectations&amp;quot;, and &amp;quot;Manifold of Fortune&amp;quot;.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Alternate names for Pandora's Parlor during development included &amp;quot;Final Box&amp;quot;, &amp;quot;Crate Expectations&amp;quot;, and &amp;quot;Manifold of Fortune&amp;quot;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* The secret side room in the final part of the level was designed as an &amp;quot;escape hatch&amp;quot; for the Box Cartel, with the Reflect Blocks representing an impenetrable door.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* The secret side room in the final part of the level was designed as an &amp;quot;escape hatch&amp;quot; for the Box Cartel, with the Reflect Blocks representing an impenetrable door.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Don Atetemino's &amp;quot;ME&amp;quot; portrait homages fictional drug kingpin Mr. Big from the video game ''Narc'', who has multiple portraits of himself also labelled &amp;quot;ME&amp;quot;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;. This is not the first time Mr. Big has been referenced in a ''Mega Man'' fangame, as he was a boss in ''Skull Man 4''&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Don Atetemino's &amp;quot;ME&amp;quot; portrait homages fictional drug kingpin Mr. Big from the video game ''Narc'', who has multiple portraits of himself also labelled &amp;quot;ME&amp;quot;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* [[DeltaMudkip]] was initially going to make a sublevel, but eventually gave up on it. In its place, [[Big Fish (user)|Big Fish]] created a second sublevel so there would be an even number of 12 levels.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* [[DeltaMudkip]] was initially going to make a sublevel, but eventually gave up on it. In its place, [[Big Fish (user)|Big Fish]] created a second sublevel so there would be an even number of 12 levels.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;** Before the number of sublevels was finalized as 12, [[Freems]], [[MelonadeM]], Protty, and [[Riguor]] were slated to make sublevels. However, none of them made any significant progress before being cut.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;** Before the number of sublevels was finalized as 12, [[Freems]], [[MelonadeM]], Protty, and [[Riguor]] were slated to make sublevels. However, none of them made any significant progress before being cut.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Spin Attaxx</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=Pandora%27s_Parlor&amp;diff=20264&amp;oldid=prev</id>
		<title>108.53.85.78: /* Trivia */</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=Pandora%27s_Parlor&amp;diff=20264&amp;oldid=prev"/>
				<updated>2022-04-22T17:10:45Z</updated>
		
		<summary type="html">&lt;p&gt;‎&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Trivia&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;tr style='vertical-align: top;' lang='en'&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 17:10, 22 April 2022&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l287&quot; &gt;Line 287:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 287:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Alternate names for Pandora's Parlor during development included &amp;quot;Final Box&amp;quot;, &amp;quot;Crate Expectations&amp;quot;, and &amp;quot;Manifold of Fortune&amp;quot;.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Alternate names for Pandora's Parlor during development included &amp;quot;Final Box&amp;quot;, &amp;quot;Crate Expectations&amp;quot;, and &amp;quot;Manifold of Fortune&amp;quot;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* The secret side room in the final part of the level was designed as an &amp;quot;escape hatch&amp;quot; for the Box Cartel, with the Reflect Blocks representing an impenetrable door.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* The secret side room in the final part of the level was designed as an &amp;quot;escape hatch&amp;quot; for the Box Cartel, with the Reflect Blocks representing an impenetrable door.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Don Atetemino's &amp;quot;ME&amp;quot; portrait homages fictional drug kingpin Mr. Big from the video game ''Narc'', who has multiple portraits of himself also labelled &amp;quot;ME&amp;quot;.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Don Atetemino's &amp;quot;ME&amp;quot; portrait homages fictional drug kingpin Mr. Big from the video game ''Narc'', who has multiple portraits of himself also labelled &amp;quot;ME&amp;quot;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;. This is not the first time Mr. Big has been referenced in a ''Mega Man'' fangame, as he was a boss in ''Skull Man 4''&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* [[DeltaMudkip]] was initially going to make a sublevel, but eventually gave up on it. In its place, [[Big Fish (user)|Big Fish]] created a second sublevel so there would be an even number of 12 levels.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* [[DeltaMudkip]] was initially going to make a sublevel, but eventually gave up on it. In its place, [[Big Fish (user)|Big Fish]] created a second sublevel so there would be an even number of 12 levels.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;** Before the number of sublevels was finalized as 12, [[Freems]], [[MelonadeM]], Protty, and [[Riguor]] were slated to make sublevels. However, none of them made any significant progress before being cut.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;** Before the number of sublevels was finalized as 12, [[Freems]], [[MelonadeM]], Protty, and [[Riguor]] were slated to make sublevels. However, none of them made any significant progress before being cut.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;

&lt;!-- diff cache key magmmlco_magwiki:diff:version:1.11a:oldid:20261:newid:20264 --&gt;
&lt;/table&gt;</summary>
		<author><name>108.53.85.78</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=Pandora%27s_Parlor&amp;diff=20261&amp;oldid=prev</id>
		<title>Spin Attaxx at 04:48, 22 April 2022</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=Pandora%27s_Parlor&amp;diff=20261&amp;oldid=prev"/>
				<updated>2022-04-22T04:48:05Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;tr style='vertical-align: top;' lang='en'&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 04:48, 22 April 2022&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l254&quot; &gt;Line 254:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 254:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;----&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;----&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===Final Area===&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===Final Area===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;These last few sections use [[Bomber Pepe]]s and [[Wanaan]]s from [[Minari Hydrospace Center]], and [[Flower Presenter]]s, Parasyus, and [[Quicksand]] from [[Mystic Museum]]. Once the latter level's assets first show up, a hidden side room to the left can be reached by climbing over the wall, which contains a set of [[Reflect Block]]s on one end, as well as a large number of bolts, an E-Tank, and an M-Tank. The final corridor contains banners of all four Box Cartel gangsters, a single [[Big Eye]], and a teleporter to Don Atetemino's lair, beneath a portrait of himself labelled &amp;quot;ME&amp;quot;.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;These last few sections use [[Bomber Pepe]]s and [[Wanaan]]s from [[Minari Hydrospace Center]], and [[Flower Presenter]]s, Parasyus, and [[Quicksand]] from [[Mystic Museum]]. Once the latter level's assets first show up, a hidden side room to the left can be reached by climbing over the wall, which contains a set of [[Reflect Block]]s on one end, as well as a large number of bolts, an E-Tank, and an M-Tank. The final corridor contains banners of all four Box Cartel gangsters, a single [[Big Eye]], and a teleporter to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[[&lt;/ins&gt;Don Atetemino&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;]]&lt;/ins&gt;'s lair, beneath a portrait of himself labelled &amp;quot;ME&amp;quot;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;====Don Atetemino====&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;====Don Atetemino====&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;

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&lt;/table&gt;</summary>
		<author><name>Spin Attaxx</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=Pandora%27s_Parlor&amp;diff=20255&amp;oldid=prev</id>
		<title>Spin Attaxx: Created page with &quot;{{Levelinfo  |align=right &lt;!-- ===========Info============== --&gt; |rank=Cartel Stage 3 |image=256px |caption=You can leave with yo...&quot;</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=Pandora%27s_Parlor&amp;diff=20255&amp;oldid=prev"/>
				<updated>2022-04-20T00:01:14Z</updated>
		
		<summary type="html">&lt;p&gt;Created page with &amp;quot;{{Levelinfo  |align=right &amp;lt;!-- ===========Info============== --&amp;gt; |rank=Cartel Stage 3 |image=&lt;a href=&quot;/wiki/index.php/File:MaG48HMML-Cartel3-PandorasParlor.png&quot; title=&quot;File:MaG48HMML-Cartel3-PandorasParlor.png&quot;&gt;256px&lt;/a&gt; |caption=You can leave with yo...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{Levelinfo &lt;br /&gt;
|align=right&lt;br /&gt;
&amp;lt;!-- ===========Info============== --&amp;gt;&lt;br /&gt;
|rank=Cartel Stage 3&lt;br /&gt;
|image=[[File:MaG48HMML-Cartel3-PandorasParlor.png|256px]]&lt;br /&gt;
|caption=You can leave with your life intact, or you can risk it all for what's in the box!&lt;br /&gt;
|game=''[[Make a Good 48 Hour Mega Man Level]]'' &lt;br /&gt;
|creator=MULTIPERSON&lt;br /&gt;
|composer=[[DeltaMudkip]], [[MiniMacro]], [[Freems]], Shusaku Uchiyama&lt;br /&gt;
&amp;lt;!-- ===========Stats============== --&amp;gt;&lt;br /&gt;
|elements=1&lt;br /&gt;
|collectables=&lt;br /&gt;
|box=&lt;br /&gt;
*(See individual sections)&lt;br /&gt;
|enemies=&lt;br /&gt;
*[[Arigock G]]&lt;br /&gt;
*[[Atomic Chicken]]&lt;br /&gt;
*[[Baby Metall]]&lt;br /&gt;
*[[Batton]]&lt;br /&gt;
*[[Big Eye]]&lt;br /&gt;
*[[Bikky Bomb]]&lt;br /&gt;
*[[Biree]]&lt;br /&gt;
*[[Biree Spark]]&lt;br /&gt;
*[[Bomb Flier]]&lt;br /&gt;
*[[Bomber Pepe]]&lt;br /&gt;
*[[Boostun]]&lt;br /&gt;
*[[Brain Break]]&lt;br /&gt;
*[[Butterdroid]]&lt;br /&gt;
*[[Cannon Roader]]&lt;br /&gt;
*[[Cargou Q]] (red)&lt;br /&gt;
*[[Chainsoar]]&lt;br /&gt;
*[[Chibee]]&lt;br /&gt;
*[[Choker Oh]]&lt;br /&gt;
*[[Claw]]&lt;br /&gt;
*[[Colton]]&lt;br /&gt;
*[[Cutting Wheel]]&lt;br /&gt;
*[[Detarnayappa]]&lt;br /&gt;
*[[Docron]]&lt;br /&gt;
*[[Electric Gabyoall]]&lt;br /&gt;
*[[Fire Telly]]&lt;br /&gt;
*[[Fire Totem]]&lt;br /&gt;
*[[Flea]]&lt;br /&gt;
*[[Flower Presenter]]&lt;br /&gt;
*[[Flying Shell]]&lt;br /&gt;
*[[Fukuhorn]]&lt;br /&gt;
*[[Gachappon]]&lt;br /&gt;
*[[Gobots]]&lt;br /&gt;
*[[Haehaey]]&lt;br /&gt;
*[[Helipon]]&lt;br /&gt;
*[[Hothead]]&lt;br /&gt;
*[[Jumbig]]&lt;br /&gt;
*[[Jump Roller]]&lt;br /&gt;
*[[Kakinbatank]]&lt;br /&gt;
*[[Katonbyon]]&lt;br /&gt;
*[[Kintot]]&lt;br /&gt;
*[[Komasaburo]]&lt;br /&gt;
*[[Kouker Q]]&lt;br /&gt;
*[[Mantan]]&lt;br /&gt;
*[[Mecha Pitchan]] (red)&lt;br /&gt;
*[[Mechakkero]]&lt;br /&gt;
*[[Metall EX]]&lt;br /&gt;
*[[Metall Dance]]&lt;br /&gt;
*[[Metall β]]&lt;br /&gt;
*[[Molier]]&lt;br /&gt;
*[[Nibul]]&lt;br /&gt;
*[[Nitron]]&lt;br /&gt;
*[[Nobita]]&lt;br /&gt;
*[[Nombrellan]]&lt;br /&gt;
*[[Numetall]]&lt;br /&gt;
*[[Okosutobon]]&lt;br /&gt;
*[[Palm Hopper]]&lt;br /&gt;
*[[Pandeeta]]&lt;br /&gt;
*[[Parasyu]]&lt;br /&gt;
*[[Parocket]]&lt;br /&gt;
*[[Pelicanu]]&lt;br /&gt;
*[[Peng]]&lt;br /&gt;
*[[Penpen]] (swim)&lt;br /&gt;
*[[Penpen EV]]&lt;br /&gt;
*[[Peterchy]]&lt;br /&gt;
*[[Petit Devil]] (green)&lt;br /&gt;
*[[Pickelman Dada]]&lt;br /&gt;
*[[Picket Man]]&lt;br /&gt;
*[[Pointan]]&lt;br /&gt;
*[[Pole]]&lt;br /&gt;
*[[Potton]]&lt;br /&gt;
*[[Press'n]]&lt;br /&gt;
*[[Propeller Eye]]&lt;br /&gt;
*[[Pukapelly]]&lt;br /&gt;
*[[R Suzy]]&lt;br /&gt;
*[[Rabbiton]]&lt;br /&gt;
*[[Ring Ring]]&lt;br /&gt;
*[[Robo-Rabbit]]&lt;br /&gt;
*[[Rock Thrown]]&lt;br /&gt;
*[[Shield Attacker GTR]]&lt;br /&gt;
*[[Shield Attacker TRL]]&lt;br /&gt;
*[[Shigaraky]]&lt;br /&gt;
*[[Sibul]]&lt;br /&gt;
*[[Skull Walker]]&lt;br /&gt;
*[[Smaplar]]&lt;br /&gt;
*[[Snippscissor]]&lt;br /&gt;
*[[Sonic Bill]]&lt;br /&gt;
*[[Space Metall]]&lt;br /&gt;
*[[Spin Cutter]]&lt;br /&gt;
*[[Stegorus]]&lt;br /&gt;
*[[Swallowegg]]&lt;br /&gt;
*[[Taketento]]&lt;br /&gt;
*[[Tamp]]&lt;br /&gt;
*[[Teck]]&lt;br /&gt;
*[[Telly]]&lt;br /&gt;
*[[Togehero]]&lt;br /&gt;
*[[Tondeall]]&lt;br /&gt;
*[[Twin Cannon]]&lt;br /&gt;
*[[Twin Roader]]&lt;br /&gt;
*[[Walking Bomb]]&lt;br /&gt;
*[[Wall Blaster II]]&lt;br /&gt;
|gimmicks=&lt;br /&gt;
*[[Air Tiki]]&lt;br /&gt;
*[[Auto Scroller]]&lt;br /&gt;
*[[Ballade Missile]]&lt;br /&gt;
*[[Battan]]&lt;br /&gt;
*[[Boubou]]&lt;br /&gt;
*[[Bubble Floor]]&lt;br /&gt;
*[[Cloud Platform (MM3)]]&lt;br /&gt;
*[[Compactor]]&lt;br /&gt;
*[[Conveyor]] (MM6)&lt;br /&gt;
*[[Daidine]]&lt;br /&gt;
*[[Destroyable Block]] ([[Search Snake]], [[Tengu Blade]])&lt;br /&gt;
*[[Drop Platform]]&lt;br /&gt;
*[[Dustman Block]]&lt;br /&gt;
*[[Fan]]&lt;br /&gt;
*[[Fork Block]]&lt;br /&gt;
*[[Fuse Platform]]&lt;br /&gt;
*[[Galaxy Man Portal]]&lt;br /&gt;
*[[Girder]]&lt;br /&gt;
*[[Gravity Flip]]&lt;br /&gt;
*[[Hanabiran Clock Arm]]&lt;br /&gt;
*[[Hornet Roll]]&lt;br /&gt;
*[[Ice Platform]]&lt;br /&gt;
*[[Icicle]]&lt;br /&gt;
*[[Junk Block]]&lt;br /&gt;
*[[Key Barrier]]&lt;br /&gt;
*[[Komuso Mine]]&lt;br /&gt;
*[[Napalm]]&lt;br /&gt;
*[[Nitro Truck]]&lt;br /&gt;
*[[Pole Egg]]&lt;br /&gt;
*[[Quicksand]]&lt;br /&gt;
*[[Reflect Block]]&lt;br /&gt;
*[[Ringman Platform]]&lt;br /&gt;
*[[Rock Platform]]&lt;br /&gt;
*[[Sandstorm]]&lt;br /&gt;
*[[Spring]]&lt;br /&gt;
*[[Super Cutter]]&lt;br /&gt;
*[[Tengu Wind]]&lt;br /&gt;
*[[Tomahawk Platform]]&lt;br /&gt;
*[[Tornado Platform]]&lt;br /&gt;
*[[Wanaan]]&lt;br /&gt;
*[[Wave Man Jetski]]&lt;br /&gt;
*[[Wave Man Warp]]&lt;br /&gt;
*[[Wave Steam]]&lt;br /&gt;
*[[X Platform]]&lt;br /&gt;
|subbosses=&lt;br /&gt;
*[[Mad Grinder]]&lt;br /&gt;
*[[Squidon]]&lt;br /&gt;
*[[The Keeper]]&lt;br /&gt;
|bosses=&lt;br /&gt;
*[[Kamikamin (Box Cartel)|Kamikamin]]&lt;br /&gt;
*[[Dockalocker (Box Cartel)|Dockalocker]]&lt;br /&gt;
*[[Blocky (Box Cartel)|Blocky]]&lt;br /&gt;
*[[Square Machine]]&lt;br /&gt;
*[[Don Atetemino]]&lt;br /&gt;
|other=&lt;br /&gt;
|music=MaG48HMML - La Ruota dei 2+X&amp;lt;br&amp;gt;'''Box Cartel Cutscene:''' MaG48HMML - La Presenza del Giudizio&amp;lt;br&amp;gt;'''Box Cartel:''' MaG48HMML - La Festa dei Folli ~Stile di Boxe~&amp;lt;br&amp;gt;'''Don Atetemino Cutscene:''' MaG48HMML - La Passione del Diavolo&amp;lt;br&amp;gt;'''Don Atetemino (Phase 1):''' Mega Man 8 - Boss&amp;lt;br&amp;gt;'''Don Atetemino (Phase 2):'''&amp;lt;br&amp;gt;MaG48HMML - La Resistenza Dell'impiccato&lt;br /&gt;
|location=[[Cartel Hideout]]&lt;br /&gt;
|previous=[[Hydrothermal Layer]]&lt;br /&gt;
|next=&lt;br /&gt;
}}&lt;br /&gt;
'''Pandora's Parlor''' is the third [[Box Cartel]] stage in ''[[Make a Good 48 Hour Mega Man Level]]'', and the final level of the game as a whole. A large casino-themed area, [[Mega Man]] fights his way past hordes of enemies and a gauntlet of mini-stages to reach the inner sanctum of the Box Cartel's [[Cartel Hideout|undersea hideout]], put an end to the would-be mafia's plans, and free the [[SS Elroy]] from their clutches. Each of the four Cartel members that previously faced Mega Man wait for him at various points in the stage, and must be battled once again to proceed.&lt;br /&gt;
&lt;br /&gt;
Throughout the stage, Mega Man will come across four giant slot machines, each of which sends him to a set of three mini-levels in a randomised order, although each machine always has the same three levels. Like both incarnations of [[Null and Void]], each mini-level is made by a different creator, using a &amp;quot;box&amp;quot; of random assets like the entry stages; unlike Null and Void, however, every mini-level must be cleared in order to progress. With twelve mini-stages in total, plus a central &amp;quot;hub&amp;quot; level played inbetween each slot machine, Pandora's Parlor is far and away the longest level in the entire game; so long, in fact, that the game saves the player's current progress after a Box Cartel member is defeated, allowing them to continue from that point in the level upon reloading the save file.&lt;br /&gt;
&lt;br /&gt;
==Strategy==&lt;br /&gt;
Pandora's Parlor can be divided into five distinct areas, each ending in a battle against a member of the Box Cartel. The main path of the level lacks a central gimmick or enemy roster, but instead uses the box items of a different entry level.&lt;br /&gt;
===Area 1===&lt;br /&gt;
The area begins with [[blainz]]'s box, used via a set of [[Kakinbatank]]s and [[Shield Attacker TRL]]s near [[Drop Platform]]s. These quickly give way to [[Hopping High Above Danger]]'s box, which features [[Boostun]]s and [[Colton]]s shooting at Mega Man while riding [[Battan]]s. The first slot machine appears not long after, and is activated by jumping into the lever on the right.&lt;br /&gt;
&lt;br /&gt;
====[[Beed28]]====&lt;br /&gt;
:''Box Items: [[Mechakkero]], [[Propeller Eye]], [[Sonic Bill]], [[Bubble Floor]], [[Spring]]''&lt;br /&gt;
This level extensively uses the [[Bubble Floor]] and [[Spring]] gimmicks to bounce Mega Man up to areas a normal jump can't reach. A frequent enemy in this stage is [[Sonic Bill]], which is often positioned in a way to ambush Mega Man before he can counterattack, as well as [[Mechakkero]], who can also bounce off of the springs and bubbles like Mega Man can. Spikes are sometimes placed near the bouncy gimmicks to discourage bouncing, though near the end the latter is required to jump over said spikes.&lt;br /&gt;
&lt;br /&gt;
====[[Big Fish (user)|Big Fish]]====&lt;br /&gt;
:''Box Items: [[Chainsoar]], [[Docron]], [[Pickelman Dada]], [[Ballade Missile]], [[Super Cutter]]''&lt;br /&gt;
A cavernous area with a bone motif, this level largely involves clearing [[Ballade Missile]]s out of the way. Although Special Weapons help with destroying missiles quickly, some areas require at least one missile remains intact as a platform. [[Chainsoar]]s are a common enemy in this area, as are [[Docron]]s.&lt;br /&gt;
&lt;br /&gt;
====[[Spin Attaxx]]====&lt;br /&gt;
:''Box Items: [[Gobots]], [[Metall β]], [[Wall Blaster II]], [[Komuso Mine]], [[Wave Man Warp]]''&lt;br /&gt;
Resembling Wave Man's stage from ''[[Mega Man 5]]'', this level primarily uses [[Wave Man Warp|pipes that transport Mega Man]], to a greater extent than the original Wave Man stage. [[Wall Blaster II]]s are often seen blocking off one end of a pipe, and must be destroyed to avoid contact damage. Some pipes will move Mega Man at a slower speed than normal, which can possibly allow an enemy to damage him while he's unable to attack (such as one room with an infinite stream of [[Gobots]]).&lt;br /&gt;
&lt;br /&gt;
====Kamikamin====&lt;br /&gt;
Beyond the slot machine is a short corridor that once again uses Hopping High Above Danger's assets. A 1-Up surrounded by [[Destroyable Block]]s requiring the [[Tengu Blade]] is available, but otherwise there is little of note. Beyond the boss door is [[Kamikamin (Box Cartel)|Kamikamin]], who fights Mega Man in exactly the same way as he did the first time.&lt;br /&gt;
----&lt;br /&gt;
===Area 2===&lt;br /&gt;
This area begins with [[Mega Man Saves Canada from the Evil Clutches of]]'s box, and has [[Metall EX]]es in positions that make them difficult to counterattack; one in particular can easily snipe Mega Man off of a [[Daidine]] and into the spike pit below, if he doesn't retaliate quickly enough. Immediately following them are a set of rooms using [[Exoplanet Everest]]'s box, and are centered on avoiding [[Icicle]]s that drop from the ceiling. An E-Tank lies in an inaccessible corner, and can only be obtained if [[Beat]] has the Fortified Talons upgrade.&lt;br /&gt;
&lt;br /&gt;
====[[Big Fish (user)|Big Fish]]====&lt;br /&gt;
:''Box Items: [[Biree]], [[Parocket]], [[Wall Blaster II]], [[Fork Block]], [[Fuse Platform]]''&lt;br /&gt;
This mini-level involves patiently timing movements around [[Fork Block]]s, while also attempting to outrun [[Fuse Platform]]s before they leave no room to stand on. An additional terrain threat comes in the form of ground-crawling [[Biree]]s, while [[Parocket]]s try to crash into Mega Man from the top of the screen. Fortunately, the [[Rush Jet]] can be used as a backup if a Fuse Platform disappears completely. This mini-level is also one of only three to have a midboss in it; in this case, a fireball-spitting [[Mad Grinder]].&lt;br /&gt;
&lt;br /&gt;
====[[eviemaybe]]====&lt;br /&gt;
:''Box Items: [[Metall Dance]], [[R Suzy]], [[Sandstorm]], [[Tornado Platform]]''&lt;br /&gt;
Themed to be set on the moon, every enemy in this mini-level is completely invincible, thus attacking anything is pointless. The main gimmick here are [[Sandstorm|screenwide storms of moon dust]], which don't cover the terrain but will push Mega Man around. Also included are vertical areas that must be climbed up or down using jumps across stationary [[Tornado Platform]]s, which will also keep Mega Man still during a moonstorm.&lt;br /&gt;
&lt;br /&gt;
====[[gone-sovereign]]====&lt;br /&gt;
:''Box Items: [[Robo-Rabbit]], [[Stegorus]], [[Teck]], [[Compactor]], [[Pole Egg]]''&lt;br /&gt;
This is a set of caves that are packed with [[Pole Egg]]s and [[Compactor]]s. Though the [[Rain Flush]] can clear the entire screen of eggs (and the [[Pole]]s they release), in some cases it's preferable to leave some around, as they can not only act as a platform to high areas, but they can also block a Compactor from reaching the ground. A common nuisance is [[Stegorus]], whose natural durability and habit of shielding itself makes it annoying to fight: thus, using the Tengu Blade's dash to pass through them is recommended if possible. The number of durable enemies, combined with the level design itself, means this is perhaps the longest of all the mini-levels.&lt;br /&gt;
&lt;br /&gt;
====Dockalocker====&lt;br /&gt;
A single corridor before the boss door reuses a Metall EX, [[Butterdroid]]s, [[Okosutobon]]s, and a respawning Daidine. Avoiding damage is difficult thanks to the Metall EX on the top platform (which can't be triggered from where the Daidine stops, and requires jumping under a floating Okosutobon). However, this can be evaded by using the [[Concrete Shot]] to access a slide passage next to some spikes, which also contains a 1-Up. Beyond the boss door is [[Dockalocker (Box Cartel)|Dockalocker]], who fights the same way as before, just like Kamikamin.&lt;br /&gt;
----&lt;br /&gt;
===Area 3===&lt;br /&gt;
Beginning with [[Taking a Dip]]'s box, the opening sections have [[conveyor]]s over spike pits, with overhead [[Haehaey]]s and [[Arigock G]]s perched on said conveyors trying to knock Mega Man into the elaborate death spikes. A secret area to the left, meanwhile, has some bolts and an M-Tank. The second half of the area uses [[Weapon Testing Facility]]'s box, and features [[Hornet Roll]]s over spikes while having [[Tondeall]]s and [[Picket Man|Picket Men]] as enemies. One Picket Man hiding in an alcove covers up an E-Tank, and can be taken out from above using the [[Search Snake]].&lt;br /&gt;
&lt;br /&gt;
====[[Flashman85]]====&lt;br /&gt;
:''Box Items: [[Bikky Bomb]], [[Nombrellan]], [[Tamp]], [[Battan]], [[Wave Man Jetski]]''&lt;br /&gt;
This mini-level revolves around avoiding [[Nombrellan]]s that infinitely spawn from the top of the screen before drifting down to the bottom. As soon as one Nombrellan is killed, another immediately appears at the top of the screen to replace it. Also included are [[Tamp]]s that chase Mega Man, as well as [[Bikky Bomb]]s in enclosed areas, acting as pseudo-turrets. The second half of the level has Mega Man riding a [[Wave Man Jetski]], while often needing to use Battans to boost his jump. Unlike normal Battans, these ones are orange, sleepy-looking, and will not jump forwards.&lt;br /&gt;
&lt;br /&gt;
====[[Gannio]] &amp;amp; [[Chiko]]====&lt;br /&gt;
:''Box Items: [[Detarnayappa]], [[Komasaburo]], [[Nibul]], [[Battan]], [[Tengu Wind]]''&lt;br /&gt;
Set within a jungle area, this mini-level uses a unique variant of [[Tengu Wind]]; the direction and speed of the wind is wholly dependent on if the left and right directional buttons are held, with speed increasing the longer a direction is held. Many obstacles and platforms in the mini-level require building up wind speed to make long distance jumps, and getting hit can easily kill momentum. Conversely, having too much wind speed can send Mega Man tumbling into a pit, of which there are multiple throughout the level.&lt;br /&gt;
&lt;br /&gt;
====[[snoruntpyro]]====&lt;br /&gt;
:''Box Items: [[Rock Thrown]], [[Shield Attacker GTR]], [[Wave Steam]]''&lt;br /&gt;
Taking place against a sunset backdrop, the focus of this mini-level is on avoiding [[Wave Steam|cracks that steam bursts out of]], with a common nuisance being [[Rock Thrown]]s in high positions, whose boulders are thrown directly at Mega Man wherever he is onscreen. The Tengu Blade is a useful weapon to use here, as the dash's invincibility can not only go through steam without needing to wait for it to dissipate, but it can also go through [[Shield Attacker GTR]]s, which are another abundant threat. However, the dash becomes less useful near the end, which mostly features jumps across one-tile wide platforms. An E-Tank guarded by a wall of slowly-moving Shield Attacker GTRs lies at the end, and can be obtained safely with either a Tengu Blade dash, or using the Rain Flush to wipe the enemies out altogether.&lt;br /&gt;
&lt;br /&gt;
====Blocky====&lt;br /&gt;
Though only a short corridor, the area before the boss door is noteworthy for combining both Taking a Dip and Weapon Testing Facility's assets, with green [[Petit Devil]]s hovering near conveyors. A slide passage blocked by [[Napalm]] leads to a 1-Up, and the boss of the area is a rematch against [[Blocky (Box Cartel)|Blocky]]. Unlike the rest of the Box Cartel, his refight is slightly different as his desperation attack is 11 cans tall instead of 10, preventing a snipe to the head using the [[Rush Coil]]. In all other aspects, however, he remains the same as before.&lt;br /&gt;
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===Area 4===&lt;br /&gt;
The opening part uses [[One Night in Xanadu]]'s box, though the enemies retain their default appearances as opposed to their level-unique variants. After grabbing a key to a [[Key Barrier]] guarded by a [[Hanabiran Clock Arm]], the area shifts to [[Ice Treatment Facility]]'s box with jumps over spikes on [[Ice Platform]]s. Not long after is the fourth and final slot machine of the macro-level.&lt;br /&gt;
&lt;br /&gt;
====[[CWU01P]]====&lt;br /&gt;
:''Box Items: [[Fire Totem]], [[Taketento]], [[Togehero]], [[Galaxy Man Portal]], [[Tomahawk Platform]]''&lt;br /&gt;
This mini-level, with a similar aesthetic to Wily 1 from ''[[Mega Man 9]]'', makes extensive use of [[Tomahawk Platform]]s, which have poles in the background denoting their range of movement. Frequently, [[Fire Totem]]s of varying heights will occupy these platforms, and must be either killed to get them out of the way, or evaded as they shoot their arching fireballs. The Rain Flush is a very useful tool here, though Fire Totems will only be harmed if they're extended. Another gimmick to appear are one-way [[Galaxy Man Portal]]s, with a red entrance and a grey exit. These often show up next to Tomahawk Platforms, and should be entered as a platform descends to ensure Mega Man manages to board it. The sub-level ends with a battle against a [[Squidon]], with the only safe ground being a long bridge of Tomahawk Platforms.&lt;br /&gt;
&lt;br /&gt;
====[[PhazonMotherBrain]]====&lt;br /&gt;
:''Box Items: [[Parasyu]], [[Smaplar]], [[Nitro Truck]]''&lt;br /&gt;
A nighttime city area using [[Nitro Man]]'s tileset, it is littered with [[Smaplar]]s that both crawl on the ground and float in the air; the latter of these do not reflect shots like the former. [[Parasyu]]s that drop from the sky are able to kill [[Nitro Truck]]s on contact, with some screens containing a stream of trucks that block the way down, requiring a Parasyu to keep the traffic at bay. However, there are two autoscrolling areas that have Mega Man riding over a giant bottomless chasm on a Nitro Truck, which he must protect from falling Parasyus while dodging Smaplars, some of which will even crawl across the truck itself. There is very little solid ground to stand on here, so if the truck is destroyed, even Beat won't be of much assistance.&lt;br /&gt;
&lt;br /&gt;
====[[Yoshiatom]]====&lt;br /&gt;
:''Box Items: [[Electric Gabyoall]], [[Mecha Pitchan]], [[The Keeper]], [[Boubou]]''&lt;br /&gt;
This mini-level has an unconventional use of box assets by having [[The Keeper]]'s parts and projectiles as a primary threat, with soccer balls bouncing at Mega Man in the first half, while in the latter half the midboss's hands chase him down and slam into the ground, creating stun-inflicting earthquakes. Getting through these rooms as quickly as possible is thus encouraged, but [[Boubou]]s often barricade the path ahead in both thick and thin varieties, while red [[Mecha Pitchan]]s serve as turrets. Another common hazard to avoid are [[Electric Gabyoall]]s, whose lightning is best bypassed with a Tengu Blade dash. The sub-level's climax is, unsurprisingly, a battle against The Keeper itself.&lt;br /&gt;
&lt;br /&gt;
====Square Machine====&lt;br /&gt;
A short tower precedes the boss door, with Fire Totems, [[Cutting Wheel]]s, and Hanabiran Clock Arms guarding the way up. At the top is a 1-Up below a Search Snake block. The fourth and final Box Cartel member to be refought is [[Square Machine]], who like the rest (sans Blocky) is unchanged from its original fight. &lt;br /&gt;
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===Final Area===&lt;br /&gt;
These last few sections use [[Bomber Pepe]]s and [[Wanaan]]s from [[Minari Hydrospace Center]], and [[Flower Presenter]]s, Parasyus, and [[Quicksand]] from [[Mystic Museum]]. Once the latter level's assets first show up, a hidden side room to the left can be reached by climbing over the wall, which contains a set of [[Reflect Block]]s on one end, as well as a large number of bolts, an E-Tank, and an M-Tank. The final corridor contains banners of all four Box Cartel gangsters, a single [[Big Eye]], and a teleporter to Don Atetemino's lair, beneath a portrait of himself labelled &amp;quot;ME&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
====Don Atetemino====&lt;br /&gt;
When fighting Don Atetemino in his second phase, he will summon a series of purple boxes that forcibly pulls Mega Man into a small micro-level. Like the slot machines' levels, all of these are centered on a set of box items (displayed on a monitor at the start), but are much smaller in size and share a unifying tileset. The objective of each micro-level is to reach the teleporter at the end, which will take Mega Man back to the main fight arena. Because each one is encountered during a long boss fight, none of these levels contain instant-death traps, with even spikes merely doing 4 damage on contact. Additionally, Don Atetemino will only use the box level attack three times, thus at least half of the possible levels will go unseen in a single fight.&lt;br /&gt;
&lt;br /&gt;
=====Air Tiki Box=====&lt;br /&gt;
:''Box Items: [[Fukuhorn]], [[Katonbyon]], [[Pandeeta]], [[Air Tiki]], [[Girder]]''&lt;br /&gt;
Although the box leading to this micro-level is shaped like an [[Air Tiki]], a far more common hazard are [[Girder]]s that drop once Mega Man gets close to them. Two common enemies are [[Katonbyon]]s that commit fly-by bombings, and [[Fukuhorn]]s that try to snipe at Mega Man from far-away positions.&lt;br /&gt;
&lt;br /&gt;
=====Fan Box=====&lt;br /&gt;
:''Box Items: [[Atomic Chicken]], [[Metall EX]], [[Walking Bomb]], [[Fan]], [[Ringman Platform]]''&lt;br /&gt;
The two primary gimmicks of this micro-level are [[Fan]]s that blow Mega Man into enemies, and [[Ringman Platform]]s that cover spikes or drop-downs. Also common are [[Atomic Chicken]]s, which run across the bottom from one side of the screen to the other, and spawn ''ad infinitum''.&lt;br /&gt;
&lt;br /&gt;
=====Gachappon Box=====&lt;br /&gt;
:''Box Items: [[Chainsoar]], [[Gachappon]], [[Pointan]], [[Spring]], [[Tengu Wind]]''&lt;br /&gt;
As the box shape suggests, [[Gachappon]]s appear commonly in this micro-level, as do [[Pointan]]s. In every room, a gust of Tengu Wind blows either behind Mega Man to push him forwards, or in front of him to slow him down. In the former case, the boost they give must be used along with Springs to jump over spike pits.&lt;br /&gt;
&lt;br /&gt;
=====Gravity Box=====&lt;br /&gt;
:''Box Items: [[Flying Shell]], [[Numetall]], [[Wall Blaster II]], [[Dustman Block]], [[Gravity Flip]]''&lt;br /&gt;
[[Gravity Flip|Small arrows in the background]] of this micro-level flip Mega Man's gravity to the direction they point to, while large chunks of [[Dustman Block]]s need to be cleared away to move ahead. However, some blocks can be kept around to prevent needing to use [[Rush]] or the Concrete Shot, though this requires somewhat intelligent play. In the second half, [[Flying Shell]]s continuously spawn from the righthand side of the screen.&lt;br /&gt;
&lt;br /&gt;
=====Wanaan Box=====&lt;br /&gt;
:''Box Items: [[Nobita]], [[Peng]], [[Palm Hopper]], [[Hanabiran Clock Arm]], [[Wanaan]]''&lt;br /&gt;
This micro-level has multiple Wanaan vents on the ground, as well as short Hanabiran Clock Arms that rotate in place. Often, [[Peng]]s will fly in from the other side of the screen to attack, alongside [[Nobita]]s and [[Palm Hopper]]s.&lt;br /&gt;
&lt;br /&gt;
=====X Platform Box=====&lt;br /&gt;
:''Box Items: [[Helipon]], [[Komasaburo]], [[Press'n]], [[Rock Platform]], [[X Platform]]''&lt;br /&gt;
[[X Platform]] puzzles are the main focus of this micro-level, typically asking Mega Man to stand on one platform so as to position the other in an ideal spot, such as next to a slide passage, or out of the way of one. Common enemies here are [[Komasaburo]]s and [[Press'n]]s, though the amount of contact damage the latter deals has been nerfed. One Press'n towards the end is invincible, and antagonises Mega Man while he lowers a [[Rock Platform]] into the right position to access a one-tile gap (although the Concrete Shot can also be used for a quicker bypass).&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* Both the main &amp;quot;hub&amp;quot; of Pandora's Parlor and Don Atetemino's box levels were designed by [[snoruntpyro]].&lt;br /&gt;
* Alternate names for Pandora's Parlor during development included &amp;quot;Final Box&amp;quot;, &amp;quot;Crate Expectations&amp;quot;, and &amp;quot;Manifold of Fortune&amp;quot;.&lt;br /&gt;
* The secret side room in the final part of the level was designed as an &amp;quot;escape hatch&amp;quot; for the Box Cartel, with the Reflect Blocks representing an impenetrable door.&lt;br /&gt;
* Don Atetemino's &amp;quot;ME&amp;quot; portrait homages fictional drug kingpin Mr. Big from the video game ''Narc'', who has multiple portraits of himself also labelled &amp;quot;ME&amp;quot;.&lt;br /&gt;
* [[DeltaMudkip]] was initially going to make a sublevel, but eventually gave up on it. In its place, [[Big Fish (user)|Big Fish]] created a second sublevel so there would be an even number of 12 levels.&lt;br /&gt;
** Before the number of sublevels was finalized as 12, [[Freems]], [[MelonadeM]], Protty, and [[Riguor]] were slated to make sublevels. However, none of them made any significant progress before being cut.&lt;br /&gt;
* [[eviemaybe]]'s sublevel marks the only appearance of Tornado Platforms in the entire game (outside of Double Action Boutique's back room, which has one for testing purposes). Sorry, [[Custom Costumes|custom costume]] makers, you were so close to being free from them!&lt;br /&gt;
* The sandstorm object had to be recoded slightly to allow for different graphics in eviemaybe's sublevel, as the sandstorm object at the time (and in the current [[Megamix Engine]] build) was hardcoded to use the default graphics.&lt;br /&gt;
* The background of [[Gannio]] and [[Chiko]]'s sublevel is randomly generated on startup, instead of using standard background tiles.&lt;br /&gt;
* [[PhazonMotherBrain]]'s sublevel is one of only two areas in the game where [[Proto Man]]'s whistle when teleporting in is disabled, the other being [[Perilous Mountain]]. This is because the Nitro Trucks in the autoscrolling sections would otherwise drive out of range before the whistle finishes, leaving the player with nothing to stand on once the autoscroller kicked in.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{{MaG48HMML Cartel Hideout}}&lt;br /&gt;
{{MaG48HMML}}&lt;br /&gt;
[[Category:Stages]][[Category:Make a Good 48 Hour Mega Man Level Stages]][[Category:Cartel Hideout]][[Category:Fortress Stages]][[Category:MULTIPERSON Levels]]&lt;/div&gt;</summary>
		<author><name>Spin Attaxx</name></author>	</entry>

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