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		<id>http://magmmlcontest.com/wiki/index.php?action=history&amp;feed=atom&amp;title=Vertical_Hunger</id>
		<title>Vertical Hunger - Revision history</title>
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		<updated>2026-08-25T08:19:32Z</updated>
		<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=Vertical_Hunger&amp;diff=28108&amp;oldid=prev</id>
		<title>Magnus Von Neto: /* Trivia */</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=Vertical_Hunger&amp;diff=28108&amp;oldid=prev"/>
				<updated>2025-03-16T21:49:42Z</updated>
		
		<summary type="html">&lt;p&gt;‎&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Trivia&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
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				&lt;tr style='vertical-align: top;' lang='en'&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 21:49, 16 March 2025&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l126&quot; &gt;Line 126:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 126:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|}&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Trivia&lt;/del&gt;==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Notes&lt;/ins&gt;==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Vertical Hunger is the only level in Chapter 1 to feature instant death spikes instead of less-lethal Damage Spikes.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Vertical Hunger is the only level in Chapter 1 to feature instant death spikes instead of less-lethal Damage Spikes.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* The name &amp;quot;Vertical Hunger&amp;quot; comes from the YouTuber JonTron's [https://www.youtube.com/watch?v=vx9srMlojDg video on ''California Games''], where it appears as a piece of background &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;grafitti &lt;/del&gt;(&amp;quot;Because ''horizontal'' hunger is for grommets!&amp;quot;).&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* The name &amp;quot;Vertical Hunger&amp;quot; comes from the YouTuber JonTron's [https://www.youtube.com/watch?v=vx9srMlojDg video on ''California Games''], where it appears as a piece of background &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;graffiti &lt;/ins&gt;(&amp;quot;Because ''horizontal'' hunger is for grommets!&amp;quot;).&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Ironically for a game starring the infamous &amp;quot;connection to the X series&amp;quot;, this is the only level in ''Episode Zero'' to be explicitly based on the ''Mega Man X'' series.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Ironically for a game starring the infamous &amp;quot;connection to the X series&amp;quot;, this is the only level in ''Episode Zero'' to be explicitly based on the ''Mega Man X'' series.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;

&lt;!-- diff cache key magmmlco_magwiki:diff:version:1.11a:oldid:14436:newid:28108 --&gt;
&lt;/table&gt;</summary>
		<author><name>Magnus Von Neto</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=Vertical_Hunger&amp;diff=14436&amp;oldid=prev</id>
		<title>Spin Attaxx: Created page with &quot;{{Levelinfo |align=right &lt;!-- ===========Info============== --&gt; |title=Vertical Hunger |image=256px |caption=The good news: the securi...&quot;</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=Vertical_Hunger&amp;diff=14436&amp;oldid=prev"/>
				<updated>2021-02-21T22:47:28Z</updated>
		
		<summary type="html">&lt;p&gt;Created page with &amp;quot;{{Levelinfo |align=right &amp;lt;!-- ===========Info============== --&amp;gt; |title=Vertical Hunger |image=&lt;a href=&quot;/wiki/index.php/File:MaGMMLEZ-CH1-VerticalHunger.png&quot; title=&quot;File:MaGMMLEZ-CH1-VerticalHunger.png&quot;&gt;256px&lt;/a&gt; |caption=The good news: the securi...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{Levelinfo&lt;br /&gt;
|align=right&lt;br /&gt;
&amp;lt;!-- ===========Info============== --&amp;gt;&lt;br /&gt;
|title=Vertical Hunger&lt;br /&gt;
|image=[[File:MaGMMLEZ-CH1-VerticalHunger.png|256px]]&lt;br /&gt;
|caption=The good news: the security system's full of bugs. The bad news: those bugs still want to kill you.&lt;br /&gt;
|game=''[[Make a Good Mega Man Level: Episode Zero]]''&lt;br /&gt;
|creator=[[Harbige12]]&lt;br /&gt;
|rank=Chapter 1&lt;br /&gt;
|composer=Yuko Takehara, Yuki Iwai, Capcom (originals)&amp;lt;br&amp;gt;[[Harbige12]] (cover)&lt;br /&gt;
|artist=[[Harbige12]]&lt;br /&gt;
&amp;lt;!-- ===========Stats============== --&amp;gt;&lt;br /&gt;
|collectables=[[File:CD.png]][[File:CD.png]]&amp;lt;br&amp;gt;002: [[Zero]] (2)&amp;lt;br&amp;gt;058: [[Giga Kuwagata]]&lt;br /&gt;
|enemies=&lt;br /&gt;
*[[Jamacy]]&lt;br /&gt;
*[[Machine Gun Joe]]&lt;br /&gt;
*[[Spring Head]]&lt;br /&gt;
*[[Telly]]&lt;br /&gt;
*[[Wall Blaster II]]&lt;br /&gt;
|gimmicks=&lt;br /&gt;
*[[Alerton]]&lt;br /&gt;
*[[BG Laser]]&lt;br /&gt;
*[[Falling Tower]]&lt;br /&gt;
*[[Spotlight]]&lt;br /&gt;
*[[Spotlight Block]]&lt;br /&gt;
|subbosses=&lt;br /&gt;
*[[Boomer Kuwanger]]&lt;br /&gt;
|bosses=&lt;br /&gt;
*[[Giga Kuwagata]]&lt;br /&gt;
|other=&lt;br /&gt;
|music='''(1):''' Mega Man X - Boomer Kuwanger&amp;lt;br&amp;gt;'''(2):''' Mega Man Xtreme 2 - Sigma Stage&amp;lt;br&amp;gt;'''Boss:''' Mega Man Xtreme 2 - Boss&lt;br /&gt;
|location=&lt;br /&gt;
|previous=[[Subterranean Stronghold]]&lt;br /&gt;
|next=[[Dr. Wily's Secret Bunker]]&lt;br /&gt;
}}&lt;br /&gt;
'''Vertical Hunger''' is the eleventh level in Chapter 1 of ''[[Make a Good Mega Man Level: Episode Zero]]'', and the final &amp;quot;proper&amp;quot; level of the chapter overall. With [[Dr. Wily's Secret Bunker]] closer than ever, only a large military base stands between it and [[Zero]]. The level itself is based largely on [[Boomer Kuwanger]]'s stage from ''Mega Man X'', with it focusing on vertical movement while sharing music and elevator rides from the original stage, and even featuring a reimagined version of the Maverick as a boss. However, it also uses [[spotlight]]s from Magna Centipede's stage in ''Mega Man X2'', which will trigger traps and barricades if Zero is seen by one.&lt;br /&gt;
&lt;br /&gt;
==Strategy==&lt;br /&gt;
A ladder leads up into a free-scrolling vertical section, with [[Wall Blaster II]]s and [[Machine Gun Joe]]s attempting to damage Zero. While the former can be quickly dealt from afar with the [[Z-Burst]], the latter falls quickly to the [[Z-Saber]] up close. Alternatively, equipping the [[Cutter Chip]] and using the [[Blank Drive]] works as an equally-strong ranged option. At the top of the section, spotlights are introduced with [[Alerton]]s resting on the ceiling. If a spotlight sees Zero, the Alertons will wake up and attack for a short while before resetting the alarm. A set of [[Spotlight Block]]s will also activate (or be deactivated), keeping Zero trapped until the alarm resets. The spotlights won't affect certain background tiles, giving Zero a place to hide while waiting for them to move out of the way.&lt;br /&gt;
&lt;br /&gt;
After an elevator ride filled with [[Telly|Tellies]], Zero will reach the first checkpoint. A tall section introduces a new threat; [[BG Laser|lethal lasers that fire from the background into the foreground]]. Either timing or careful jumps are necessary to avoid them, even if the largest part of a laser is the only one capable of actually inflicting damage. From here, more challenges with spotlights appear, with [[Spring Head]]s patrolling the ground and another type of Alerton lying inside walls (when active, this type will aim directly at Zero). While climbing up, a dash passage appears to the right, leading to a side room with a trio of spotlights. By avoiding detection, a [[CD]] can be collected (being seen will block it off temporarily). Eventually, another elevator will rise upwards, this time with spiked platforms threatening to crush Zero if he stands in the wrong place; surviving it leads to a fight against Boomer Kuwanger.&lt;br /&gt;
&lt;br /&gt;
Once the hologram is destroyed, the music changes and alarms go off, causing the level to occasionally gain a red tint. This doesn't affect the spotlights in any way, and several more still need to be evaded throughout the rest of the level. While many of the remaining areas are similar to previous ones, enemy placement is more challenging; for instance, ladders frequently have a [[Jamacy]] occupying them, while Machine Gun Joes stand closer to the edge of platforms to prevent being evaded or easily killed with the Z-Saber. In another laser room, a dash passage leads to a tall side room with multiple background laser turrets, where another CD rests at the top. At the very end is a third and final elevator; however, this one stops halfway upwards as several Boomer Kuwanger copies ambush Zero. None of them are as strong or durable as the original Boomer Kuwanger, going down with two [[Z-Buster]] shots, but they compensate for this with large numbers. Twelve of them need to be destroyed to let the elevator work again, taking Zero to the boss of the level, [[Giga Kuwagata]].&lt;br /&gt;
&lt;br /&gt;
==Z-Phone Dialogue==&lt;br /&gt;
{|border=&amp;quot;1px&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;border: 2px solid #73828C; border-collapse:collapse; background-color:#FAFAFA;&amp;quot;&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Contact&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot; colspan=&amp;quot;2&amp;quot;|Transcript&lt;br /&gt;
|-&lt;br /&gt;
|[[File:ZPhoneWily.png]]&lt;br /&gt;
|Dr. Wily&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|Vertical Hunger?&lt;br /&gt;
Oh, yeah. That blocks the bunker, now, doesn't it. That's a pretty recent building, you know.&lt;br /&gt;
&lt;br /&gt;
One of those secret military bases or something, so I'll need to look into it myself one day.&lt;br /&gt;
&lt;br /&gt;
I doubt you scratched the surface of what's there.&lt;br /&gt;
&lt;br /&gt;
Sometimes whatever they're doing there interferes with MY transmissions.&lt;br /&gt;
&lt;br /&gt;
What makes them think they have the right to do that?!&lt;br /&gt;
|-&lt;br /&gt;
|[[File:ZPhoneKrantz.png]]&lt;br /&gt;
|Agent Krantz&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|'''Krantz:''' Vertical Hunger?&lt;br /&gt;
That area's a stealth training facility. Apparently it's where they're teaching new recruits.&lt;br /&gt;
&lt;br /&gt;
There's multiple spotlights, and if they catch you, you'll be locked off from progressing temporarily.&lt;br /&gt;
&lt;br /&gt;
Some floors will also disappear, and the security turrets will be set off.&lt;br /&gt;
&lt;br /&gt;
You can avoid the searchlights by hiding behind areas in front of them that block their view of you.&lt;br /&gt;
&lt;br /&gt;
There's also a high-heat area, with lava blasting from behind you.&lt;br /&gt;
&lt;br /&gt;
Pay attention to the background so you don't get burned.&lt;br /&gt;
&lt;br /&gt;
'''Zero:''' Why is there so much death in a training facility?&lt;br /&gt;
&lt;br /&gt;
'''Krantz:''' Well, they don't actually ''use'' the deadly stuff in training. That's just there to scare off the cold-footed.&lt;br /&gt;
&lt;br /&gt;
They usually put mattresses over the spikes, for instance, but it looks like they were planning for a&amp;lt;br&amp;gt;demonstration soon.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:ZPhoneGalaxy.png]]&lt;br /&gt;
|Galaxy Man&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|'''(CD #1):''' Seems you're missing a CD near a tight passage!&lt;br /&gt;
If you see one on the right when you're climbing up, go through it and it should be there!&lt;br /&gt;
&lt;br /&gt;
'''(CD #2):''' Oooh, so in the highest parts of the tower, ya gotta keep an eye out for a small passage on the right side!&lt;br /&gt;
&lt;br /&gt;
Dash into that and you'll be well on your way to snagging the prize!&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|[[File:ZPhoneYamato.png]]&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|Yamato Man&lt;br /&gt;
|Boomer Kuwanger&lt;br /&gt;
|Boomer Kuwanger?&lt;br /&gt;
Their techniques remind me of Cut Man, but they look way more advanced compared to most other robots I've seen...&lt;br /&gt;
&lt;br /&gt;
Try to jump whenever they're teleporting, so you don't dash into them on the ground if they decide to appear&amp;lt;br&amp;gt;in front of you.&lt;br /&gt;
&lt;br /&gt;
Also, make sure to lure their boomerang while on the ground, so you can easily dash over both them and their boomerang&amp;lt;br&amp;gt;if they decide to dash at you as well!&lt;br /&gt;
|-&lt;br /&gt;
|Giga Kuwagata&lt;br /&gt;
|Giga Kuwagata? And not Giga Stag Beetle?&lt;br /&gt;
Must have been the work of one of '''those''' people that think it's cool if you leave some names untranslated from another&amp;lt;br&amp;gt;language...&lt;br /&gt;
&lt;br /&gt;
Try to lure their boomerang barrage attack by jumping so their reticle aims above you, letting the barrage travel&amp;lt;br&amp;gt;above you harmlessly.&lt;br /&gt;
&lt;br /&gt;
Their horn dropping attack on the other hand is fairly simple to dodge, even if there's multiple of them.&lt;br /&gt;
&lt;br /&gt;
Hug the wall, wait until they drop, and dash to the right; but don't overshoot, or else they'll hit you once they bounce&amp;lt;br&amp;gt;off the ground!&lt;br /&gt;
|-&lt;br /&gt;
|[[File:ZPhoneKnives.png]]&lt;br /&gt;
|Knives&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|'''Knives:''' Oooh, mysterious tower with endless conspiracy theories surrounding it~? I like it.&lt;br /&gt;
But there's too much security! Can't you blow it up or something?&lt;br /&gt;
&lt;br /&gt;
'''Zero:''' What? How would I do that?&lt;br /&gt;
&lt;br /&gt;
'''Knives:''' Well, just find the invisible security core thingy! The big battery, or whatever it is nowadays.&lt;br /&gt;
&lt;br /&gt;
Then the whole place will explode and we can date in the ruins!&lt;br /&gt;
&lt;br /&gt;
No more hologram from another dimension to bother us! Hahahaha!!&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* Vertical Hunger is the only level in Chapter 1 to feature instant death spikes instead of less-lethal Damage Spikes.&lt;br /&gt;
* The name &amp;quot;Vertical Hunger&amp;quot; comes from the YouTuber JonTron's [https://www.youtube.com/watch?v=vx9srMlojDg video on ''California Games''], where it appears as a piece of background grafitti (&amp;quot;Because ''horizontal'' hunger is for grommets!&amp;quot;).&lt;br /&gt;
* Ironically for a game starring the infamous &amp;quot;connection to the X series&amp;quot;, this is the only level in ''Episode Zero'' to be explicitly based on the ''Mega Man X'' series.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{{MaGMMLEZ Chapter 1}}&lt;br /&gt;
{{MaGMMLEZ}}&lt;br /&gt;
[[Category:Stages]][[Category:Make a Good Mega Man Level: Episode Zero Stages]]&lt;/div&gt;</summary>
		<author><name>Spin Attaxx</name></author>	</entry>

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