Air Capsule

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Air Capsule
In-Game Information
HP: 28
Weakness(es): Thunder Wool (MaGMML1)
Wire Adaptor (MaGMML2)
Affiliations: Dr. Wily
Type: Wind
Main Stage: MrKyurem's Stage (MaGMML1)
Boil Man (stage) (MaGMML2)
Location(s): Deep Thoughts
Misc. Information
Script: エアーカプセル
Romaji: Eā Kapuseru
Alt. Name(s): Air Capsule II, Air Dabsule
Series Information
MaGMML Game Appearances: Make a Good Mega Man Level, Make a Good Mega Man Level 2

The Air Capsule is Air Man in a capsule reminiscent of the recurring Wily Capsule from the main Mega Man series. It appears in Make a Good Mega Man Level as the boss of MrKyurem's Stage. It reappears in Make a Good Mega Man Level 2 under the name of Air Capsule II, as both an optional boss in Boil Man and a midboss in Deep Thoughts.


Make a Good Mega Man Level[edit]

The Air Capsule starts its pattern by teleporting to the middle of the room, activating the fans on the floor, and shooting 4 projectiles at the ceiling that linger when they hit it, and eventually fall down. The fans will slowly push Mega Man upwards, and the Air Capsule will slowly float back and forth. The Air Capsule will then randomly choose between one of 3 attacks, each telegraphed by shooting a spread of sparks in a certain pattern:

  • Create 4 small tornadoes that fly in Mega Man's direction. They stop twice while doing this, and each time they start moving again, they will move in Mega Man's new direction if it has changed. This is telegraphed by a spread of 3 sparks that move in a spiral pattern.
  • Fly to the side of the screen and shoot 4 groups of 3 small tornadoes that fly toward Mega Man at varying speeds. This is telegraphed by a spread of 4 sparks shot in each cardinal direction.
  • Fly down to a lower corner of the room, and shoot three propeller cutters while flying around the edges of the room until making it to the other lower corner. When a propeller cutter is perpendicular to Mega Man, it will turn 90 degrees in Mega Man's direction. This is telegraphed by a spread of a 4 sparks shot in diagonal directions.

After using one of these attacks, the Air Capsule will start its pattern from the beginning.

Make a Good Mega Man Level 2[edit]

The Air Capsule II starts its pattern by shooting 4 groups of three projectiles that turn 90 degrees in Mega Man's direction when perpendicular to him. The pattern is Blue, Green, Blue, Green, with blue projectiles being shot vertically and green projectiles being shot horizontally. It then flies to the side of the screen and shoots 3 columns of tornadoes. Each column has a 3-block-tall gap that Mega Man must jump through, sometimes high enough that Mega Man must jump on the bubbles rising from the sides of the screen to make it through. After this attack, the Air Capsule II repeats the pattern of 3 projectiles in 4 groups, then tosses down 4 sparks that move to the corners of the screen before flying in Mega Man's direction. The pattern will then start from the beginning.

Damage Table[edit]

Make a Good Mega Man Level[edit]

M.Buster M.Blade G.Laser S.Flare T.Spin T.Wool B.H.Bomb P.Shot M.Card
1/1/3 1 1 1 0 4 1 1/1/2 1
Other Notes

Make a Good Mega Man Level 2[edit]

M.Buster H.ChaserH.Pumpkin J.SatelliteB.Barrier G.BusterN.BombL.Rocket T.BladeT.Cluster F.StopperC.Distorter S.ClawF.Beam W.CutterH.Trapper SakugarneM.Blast W.AdaptorC.Claw S.Arrow
1/2/3 1 0 0 1 N 2 1 2 3 2
Other Notes
Make a Good Mega Man Level - Wily Castle
SnoruntPyro's StageDr. Wily's Incinerator ChuteBe the Bigger PersonHall of FameMrKyurem's StageWily Stage 6
List of Bosses
Ghost of Mega Man 3Changkey MasterShadow MorpherNeon Glass Birdo on a Guts LiftAir CapsuleDr. Wily
Final Boss
Make a Good Mega Man Level 2 - Tier 10
Entry Stages
Boil ManKomuso TempleLaunch & Shuttle ManCyber ManBeneath Sand and RockQuarantine WomanNeapolitan ManHaunt ManThe Stage Nobody Asked ForIdentity Crisis
List of Bosses
Boil ManAir CapsuleKomuso ManLaunch & Shuttle ManCyber Man8 Centipeder TowerQuarantine WomanNeapolitan ManHaunt ManSpiked-Wall ManPharaoh Man's RevengeAlter Man
Extra Bosses
The MoonBirdoGlass Man