Alter Man
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Artwork by Phusion
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Alter Man is a Robot Master from Make a Good Mega Man Level 2. He is a Sniper Joe-like robot with the appearance of Mega Man, who shares his look-a-like's ability to copy weapons. In battle he chooses from Sakugarne, Slash Claw, Triple Blade and Grab Buster.
Alter Man is the boss of the winning entry, Identity Crisis; he only guards a Noble Nickel at the end of the stage, and defeating him is not required in order to complete the level. He reappears in the Tier X stage Deep Thoughts, and must be defeated there in order to complete the level. Additionally, Alter Man can be unlocked as a costume after obtaining 170 Noble Nickels and bringing them to Knight Man.
Battle
Alter Man chooses at random from his weaponset, and uses that action. Alter Man's colour palette swaps depending on what weapon he uses, as well as said weapon's icon appearing above his head.
- When he selects Grab Buster, he fires it 3 times in a row at varying heights. If these projectiles hit the player, they heal Alter Man for 3 HP.
- When he selects Triple Blade, he fires it once on the ground, and then jumps onto the wall like Blade Man, and fires from there.
- When he selects Slash Claw, he dashes towards the player, and uses it if he gets in close.
- When he selects Sakugarne, he follows the player whilst bouncing up and down at various heights. Unlike Quint, he does not create rocks whilst riding Sakugarne.
Damage Table
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1/1/3*
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1
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1
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1
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1
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N
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1
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3
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1
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1
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1
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Other Notes
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*Basic Buster shots deal 2 damage if Mega Man is transformed into Bright Man.
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Trivia
- Originally, there was going to be a level called "Alter Man's Revenge", where Alter Man was playable and had him gathering Special Weapons from each of the entry Robot Masters. This level was scrapped due to time constraints; the new Special Weapons, however, remained as the unlockable Alter Weapons.