Difference between revisions of "Beneath Sand and Rock"

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{{Levelinfo  
+
{{NeedsStrategy}}
|align= right
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{{Levelinfo
 +
|align=right
 
<!-- ===========Info============== -->
 
<!-- ===========Info============== -->
|title= Beneath Sand and Rock  
+
|title=Beneath Sand and Rock
|rank = 6th
+
|rank=6th
|image= [[File:Beneath.PNG|250px]]
+
|image=[[File:Beneath.PNG|256px]]
|caption=  
+
|caption=Don't you hate it when you can't remember where you put your keys?
|game=[[Make a Good Mega Man Level 2]]
+
|game=''[[Make a Good Mega Man Level 2]]''
|creator= [[Stove Guy]]
+
|creator=[[The Stove Guy]]
|composer= Bulby
+
|composer=David Wise, Kazumi Totaka (original music)<br>Bulby (covers)
|artist= [[Stove Guy]]
+
|artist=[[The Stove Guy]]
|programmer = [[Stove Guy]]
+
|programmer=[[The Stove Guy]]
 
<!-- ===========Scores============== -->
 
<!-- ===========Scores============== -->
<!--  
+
<!--
Judge Order Reminder:  
+
Judge Order Reminder:
 
MaGMML1: 1: Pyro, 2: Cheez, 3: Duiv0, 4: Mick/Blackmore, 5: Mr Kyurem
 
MaGMML1: 1: Pyro, 2: Cheez, 3: Duiv0, 4: Mick/Blackmore, 5: Mr Kyurem
 
MaGMML2: 1: Pyro, 2: Jupi, 3: Enjl, 4: Garirry, 5: ACESpark
 
MaGMML2: 1: Pyro, 2: Jupi, 3: Enjl, 4: Garirry, 5: ACESpark
 
-->
 
-->
|gamenum = 2
+
|gamenum=2
|judge1 = 46
+
|judge1=46
|judge2 = 38
+
|judge2=38
|judge3 = 40
+
|judge3=40
|judge4 = 46
+
|judge4=46
|judge5 = 47
+
|judge5=47
|totalscore = 43.4
+
|totalscore=43.4
 
<!-- ===========Stats============== -->
 
<!-- ===========Stats============== -->
|elements = 1
+
|elements=1
|collectables = 2
+
|collectables=[[File:Nickel.png|You'll need every key you can get! Did you find all five?]][[File:Nickel.png|After you go up, before you go down, when you're see up n' downs, be down to go left if you're up to the task.]]
|enemies =  
+
|enemies=
* Jet Buton
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*[[Jet Buton]]
* Jumbig
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*[[Jumbig]]
* Pickelman Bull
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*[[Pickelman Bull]]
* Ratton  
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*[[Ratton]]
* Sasoreena
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*[[Sasoreenu]]
* Skull Walker
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*[[Skull Walker]]
* Tatebo
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*[[Tatebo]]
* Totem Pole
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*[[Totem Polen]]
* Up n' Down
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*[[Up'n'Down]]
|subbosses =  
+
|gimmicks=
|bosses = [[Centipede Tower]]
+
*[[Daidine]]
|other =  
+
*[[Fork Block]]
|music = Donkey Kong Country - Fear Factory, Go K.K. Rider
+
*[[Key Barrier]]
|location = Tier 10
+
*[[Quicksand]]
|previous = [[Cyber Man (stage)]]
+
*[[Wave Man Jetski]]
|next = [[Quarantine Woman (stage)]]
+
|subbosses=
 +
|bosses=*[[8 Centipeder Tower]]
 +
|other=
 +
|music=Donkey Kong Country - Fear Factory<br>'''8 Centipeder Tower:''' Animal Crossing - Go K.K. Rider!
 +
|location=[[Tier 10 (MaGMML2)|Tier 10]]
 +
|previous=[[Cyber Man (stage)|Cyber Man]]
 +
|next=[[Quarantine Woman (stage)|Quarantine Woman]]
 
}}
 
}}
 
{{quote|These ruins have slept for thousands of years under sand and rock. However, one day, they were reawakened by a man named Dr. Wily. Remodified into a super secret hideout, these ruins have lost their original purpose, which will remain a mystery for eternity. But there are still a lot of questions surrounding this place: Who built them? Why were they built here? Why were they abandoned? And what emits those screams that can be heard in the distance? |Hidden sign|giving this level the deepest lore}}
 
{{quote|These ruins have slept for thousands of years under sand and rock. However, one day, they were reawakened by a man named Dr. Wily. Remodified into a super secret hideout, these ruins have lost their original purpose, which will remain a mystery for eternity. But there are still a lot of questions surrounding this place: Who built them? Why were they built here? Why were they abandoned? And what emits those screams that can be heard in the distance? |Hidden sign|giving this level the deepest lore}}
  
== Overview==
+
'''Beneath Sand and Rock''' is the 6th place level in ''[[Make a Good Mega Man Level 2]]''. This level has Mega Man explore an ancient temple. Like most ancient temples, it is filled with puzzles involving keys, deadly spikes and pests. It also has a Wave Bike section at the end, which is rather unique for an ancient temple.
 
 
This level has Mega Man explore an ancient temple. Like most ancient temples, it is filled with puzzles involving keys, deadly spikes and pests. It also has a Wave Bike section at the end, which is rather unique for an ancient temple.
 
 
 
  
 
==Strategy==
 
==Strategy==
 
The first Noble Nickel requires collecting all the keys. After unlocking the doors containing the Tatebo, make sure you have one extra key before jumping down the pit. A door containing the Noble Nickel appears shortly after that pit, which the final key will be needed to unlock.  
 
The first Noble Nickel requires collecting all the keys. After unlocking the doors containing the Tatebo, make sure you have one extra key before jumping down the pit. A door containing the Noble Nickel appears shortly after that pit, which the final key will be needed to unlock.  
  
To get the last Noble Nickel, go to the top right in the room with the Tatebo, Up N' Down, and Skull Walker. It will take you to the room with the Noble Nickel.  
+
To get the last Noble Nickel, go to the top left in the room with the Tatebo, Up'n'Down, and Skull Walker. It will take you to the room with the Noble Nickel.  
 
 
  
 +
==Judge Comments==
 +
{{JudgeComment2
 +
|pyro = I really love the whole design of the stage here - the placement of enemies is really good, and probably the only enemies I don't really like how they were used are the Jet Butons, just solely because they just tend to surprise you. The rest is really, really good, and the scorpion generators provide for a serious challenge. The Jumbig generator is really cute, too. And oh my GOD. THE UP N DOWNS. THEY'RE ACTUALLY USED WELL I LOVE HOW THEY'RE USED?????? I also really like the design of the middle section, too - the rooms with the Cossack spike blocks use them really well, and I like how you can just collect what keys you want and the extra can go towards a Noble Nickel. My fav part of the level, tho, is the Wave Bike section. It's just so perfect just romping through the whole level backwards and it's reeally clever how the whole level is built to still be threatening in the section. The boss is really fun, too - it feels like a real Mega Man fortress boss. Atmosphere of the level is really good, too. The level is overall just excellent. I love it <3
 +
|pyroscore = 46
 +
|spdesign = 15
 +
|spfun = 9
 +
|spcreativity = 12
 +
|spaesthetics = 5
 +
|spfunction = 5
 +
|spskip = No
 +
|jupi = I really liked the graphics here, and you used the keys really well and gave a clear sense of where the player should go, but there were some issues. Aesthetically, it was a bit difficult to tell the spikes apart from the background, and the music doesn't loop properly. The wave bike section towards the end felt out of place and it was hard to react to the enemies popping out of the sand. The Up N Downs were really annoying as well.
 +
|jupiscore = 38
 +
|jhdesign = 11
 +
|jhfun = 6
 +
|jhcreativity = 15
 +
|jhaesthetics = 3
 +
|jhfunction = 3
 +
|enjl = Oh man, I really like how you move back through the level at the end (though it makes little sense since why did Mega Man not just go left to begin with?)! Really cool level with a well-executed underground desert theme. I like the little key challenges that let the player advance through the stage. The enemy placement is mostly fine, though I think the level could've done without Up n' Downs surprising the player while he's moving up and down (ha) the structure near the end. The boss fight is also a lot of fun and a great conclusion to this level.
 +
|enjlscore = 40
 +
|endesign = 10
 +
|enfun = 8
 +
|encreativity = 12
 +
|enaesthetics = 5
 +
|enfunction = 5
 +
|enskip = No
 +
|garirry = I'm impressed by the effort put into this level. It is extremely well done, the level design is very solid, the atmosphere of this stage was fantastic. My only real complaints are the Wave Bike section, which is tedious and frustrating, and some parts of the level where enemies are frustrating to deal with. However, the positive aspects of this stage make up for the problems it has, and that is something I appreciate.
 +
|garirryscore = 46
 +
|gadesign = 14
 +
|gafun = 9
 +
|gacreativity = 13
 +
|gaaesthetics = 5
 +
|gafunction = 5
 +
|gadesignnote = It's really, really well done. The way the stage layout was constructed was nearly perfect, and although in some cases the enemies are too hard to predict (especially the wave bike section), the level design is great.
 +
|gafunnote = I loved it! The atmosphere was good. The level felt so "adventurous". Some sections are a bit tedious though.
 +
|gacreativitynote = Nothing too special, but it's amazing! The design is really interesting and I loved how this stage was done.
 +
|gaaestheticsnote = Excellent.
 +
|gafunctionnote = Works just fine.
 +
|ace = The opening made me smile.
 +
And then I entered the temple, and I knew I was in for something good.
 +
I'm almost wondering if this stage was made by two people. Mostly due to how the stage ends, which seems to be very different in programming to the first half. But I digress.
 +
This both does and doesn't feel like a Mega Man stage.
 +
It's clearly set up in a fashion that's alien to Mega Man, but at the same time you get the feeling this could actually fit in an Capcom title. You managed to take Devkit assets and turn them on their head. The maze-like system in this level really makes you feel like you're exploring the depths of an ancient ruin, finding the secrets within.
 +
A particular aspect I really liked, and I'm not sure how intentional this was, the fact that the player's primary cause of death is their own incompetence and damage.
 +
Sure, you put in Instant-Death, but it's not usually the cause of the player's demise. (Barring the Noble Nickel route jump. You know which one.)
 +
Of course, the coolest bit of the level has to be the ending. Both bits. I'm not spoiling this, but it was sooo fun, and really made me go ""Ok, wow. That is awesome"".
 +
Also you threw in a boss. That blindsided me. I found the secret that implies there was going to be a boss, but considering most of the stage is devkit assets, colour me surprised. It's.... pretty unique. It's one of the coolest looking bosses in the contest, I'll say that much, and he is as creative as the level: Really solid use of devkit assets involved.
 +
There are issues with the stage, but they are very minor: I feel the enemies could do with modified graphics, they seem to clash with each other (a simple recolouring would have been in order), but that is a serious nitpick, and obviously, I'm not penalising for that minor thing. The boss itself has one attack that gave me pause: I feel he fires entirely too many missiles, and they're awkward to deal with.
 +
Other than that, this stage was brilliant. Stunning tileset too.
 +
|acescore = 47
 +
|asdesign = 14
 +
|asfun = 9
 +
|ascreativity = 14
 +
|asaesthetics = 5
 +
|asfunction = 5
 +
|asskip = No
 +
}}
 
==Easter Eggs==
 
==Easter Eggs==
 
[[File:Torment.PNG|thumb|That answers one question|200px]]
 
[[File:Torment.PNG|thumb|That answers one question|200px]]
Line 63: Line 122:
  
 
==Trivia==
 
==Trivia==
* Beneath Sand and Rock is the only Tier 10 level to not have a boss whose name ends in "man".
+
*Beneath Sand and Rock is the only Tier 10 level to not have a boss whose name ends in "man".
 
 
 
{{MaGMML2 Tier 10}}
 
{{MaGMML2 Tier 10}}
[[Category:Make a Good Mega Man Level 2 Stages]][[Category:Tier 10 Stages]]
+
{{MaGMML2}}
 +
[[Category:Stages]][[Category:Make a Good Mega Man Level 2 Stages]][[Category:Make a Good Mega Man Level 2 Entries]][[Category:Tier 10 (MaGMML2)]]

Latest revision as of 16:08, 8 September 2020

MegaBusterWep.png I'll beam you out after I finish my soap opera.

This article is missing information on strategies. Please help out the wiki by adding these strategies to it!


6th : Beneath Sand and Rock

Make a Good Mega Man Level 2

Beneath.PNG
Don't you hate it when you can't remember where you put your keys?
"These ruins have slept for thousands of years under sand and rock. However, one day, they were reawakened by a man named Dr. Wily. Remodified into a super secret hideout, these ruins have lost their original purpose, which will remain a mystery for eternity. But there are still a lot of questions surrounding this place: Who built them? Why were they built here? Why were they abandoned? And what emits those screams that can be heard in the distance? "
―Hidden sign, giving this level the deepest lore

Beneath Sand and Rock is the 6th place level in Make a Good Mega Man Level 2. This level has Mega Man explore an ancient temple. Like most ancient temples, it is filled with puzzles involving keys, deadly spikes and pests. It also has a Wave Bike section at the end, which is rather unique for an ancient temple.

Strategy[edit]

The first Noble Nickel requires collecting all the keys. After unlocking the doors containing the Tatebo, make sure you have one extra key before jumping down the pit. A door containing the Noble Nickel appears shortly after that pit, which the final key will be needed to unlock.

To get the last Noble Nickel, go to the top left in the room with the Tatebo, Up'n'Down, and Skull Walker. It will take you to the room with the Noble Nickel.

Judge Comments[edit]

Judge Comments
snoruntpyro snoruntpyro snoruntpyro : 46 / 50
Design Fun Creativity Aesthetics Functionality Skip Teleporter?
15 / 15 9 / 10 12 / 15 5 / 5 5 / 5 No



I really love the whole design of the stage here - the placement of enemies is really good, and probably the only enemies I don't really like how they were used are the Jet Butons, just solely because they just tend to surprise you. The rest is really, really good, and the scorpion generators provide for a serious challenge. The Jumbig generator is really cute, too. And oh my GOD. THE UP N DOWNS. THEY'RE ACTUALLY USED WELL I LOVE HOW THEY'RE USED?????? I also really like the design of the middle section, too - the rooms with the Cossack spike blocks use them really well, and I like how you can just collect what keys you want and the extra can go towards a Noble Nickel. My fav part of the level, tho, is the Wave Bike section. It's just so perfect just romping through the whole level backwards and it's reeally clever how the whole level is built to still be threatening in the section. The boss is really fun, too - it feels like a real Mega Man fortress boss. Atmosphere of the level is really good, too. The level is overall just excellent. I love it <3

JupiHornet JupiHornet JupiHornet : 38 / 50
Design Fun Creativity Aesthetics Functionality
11 / 15 6 / 10 15 / 15 3 / 5 3 / 5



I really liked the graphics here, and you used the keys really well and gave a clear sense of where the player should go, but there were some issues. Aesthetically, it was a bit difficult to tell the spikes apart from the background, and the music doesn't loop properly. The wave bike section towards the end felt out of place and it was hard to react to the enemies popping out of the sand. The Up N Downs were really annoying as well.

Enjl Enjl Enjl : 40 / 50
Design Fun Creativity Aesthetics Functionality Skip Teleporter?
10 / 15 8 / 10 12 / 15 5 / 5 5 / 5 No



Oh man, I really like how you move back through the level at the end (though it makes little sense since why did Mega Man not just go left to begin with?)! Really cool level with a well-executed underground desert theme. I like the little key challenges that let the player advance through the stage. The enemy placement is mostly fine, though I think the level could've done without Up n' Downs surprising the player while he's moving up and down (ha) the structure near the end. The boss fight is also a lot of fun and a great conclusion to this level.

Garirry Garirry Garirry : 46 / 50
Design Fun Creativity Aesthetics Functionality
14 / 15 9 / 10 13 / 15 5 / 5 5 / 5
It's really, really well done. The way the stage layout was constructed was nearly perfect, and although in some cases the enemies are too hard to predict (especially the wave bike section), the level design is great. I loved it! The atmosphere was good. The level felt so "adventurous". Some sections are a bit tedious though. Nothing too special, but it's amazing! The design is really interesting and I loved how this stage was done. Excellent. Works just fine.



I'm impressed by the effort put into this level. It is extremely well done, the level design is very solid, the atmosphere of this stage was fantastic. My only real complaints are the Wave Bike section, which is tedious and frustrating, and some parts of the level where enemies are frustrating to deal with. However, the positive aspects of this stage make up for the problems it has, and that is something I appreciate.

ACESpark ACESpark ACESpark : 47 / 50
Design Fun Creativity Aesthetics Functionality Skip Teleporter?
14 / 15 9 / 10 14 / 15 5 / 5 5 / 5 No



The opening made me smile. And then I entered the temple, and I knew I was in for something good. I'm almost wondering if this stage was made by two people. Mostly due to how the stage ends, which seems to be very different in programming to the first half. But I digress. This both does and doesn't feel like a Mega Man stage. It's clearly set up in a fashion that's alien to Mega Man, but at the same time you get the feeling this could actually fit in an Capcom title. You managed to take Devkit assets and turn them on their head. The maze-like system in this level really makes you feel like you're exploring the depths of an ancient ruin, finding the secrets within. A particular aspect I really liked, and I'm not sure how intentional this was, the fact that the player's primary cause of death is their own incompetence and damage. Sure, you put in Instant-Death, but it's not usually the cause of the player's demise. (Barring the Noble Nickel route jump. You know which one.) Of course, the coolest bit of the level has to be the ending. Both bits. I'm not spoiling this, but it was sooo fun, and really made me go ""Ok, wow. That is awesome"". Also you threw in a boss. That blindsided me. I found the secret that implies there was going to be a boss, but considering most of the stage is devkit assets, colour me surprised. It's.... pretty unique. It's one of the coolest looking bosses in the contest, I'll say that much, and he is as creative as the level: Really solid use of devkit assets involved. There are issues with the stage, but they are very minor: I feel the enemies could do with modified graphics, they seem to clash with each other (a simple recolouring would have been in order), but that is a serious nitpick, and obviously, I'm not penalising for that minor thing. The boss itself has one attack that gave me pause: I feel he fires entirely too many missiles, and they're awkward to deal with. Other than that, this stage was brilliant. Stunning tileset too.


Easter Eggs[edit]

That answers one question

After the room with the first Noble Nickel, there is a quicksand pit with two spikes. There is a small area between the spikes. Fall in between the two spikes to access a secret room which answers what's emitting those screams.

Trivia[edit]

  • Beneath Sand and Rock is the only Tier 10 level to not have a boss whose name ends in "man".
Make a Good Mega Man Level 2 - Tier 10
Entry Stages
Boil ManKomuso TempleLaunch Man & Shuttle ManCyber ManBeneath Sand and RockQuarantine WomanNeapolitan ManHaunt ManThe Stage Nobody Asked ForIdentity Crisis
List of Bosses
Boil ManAir CapsuleKomuso ManLaunch & Shuttle ManCyber Man8 Centipeder TowerQuarantine WomanNeapolitan ManHaunt ManSpiked-Wall ManPharaoh Man's RevengeAlter Man
Extra Bosses
The MoonBirdoGlass Man
Make a Good Mega Man Level 2
Characters
Mega Man (Costumes) • Dr. LightDr. WilyZeroRollEddieKnight ManGalaxy Man
Special Weapons
Hornet ChaserJewel SatelliteGrab BusterTriple BladeFlash StopperSlash ClawWheel CutterSakugarneRush CoilRush JetWire AdaptorSuper Arrow
Alter Weapons
Haunt PumpkinBadge BarrierNeapolitan BombTruffle ClusterCyber DistorterForce BeamHazard TrapperMatch BlastLaunch RocketShuttle JetChomp ClawCarry
Entries
A Mega Man for All SeasonsAD 2101Airflow HubbleAlien TempleAncient TombAurora ManBeneath Sand and RockBiplane BayBlaze ManBoil ManBond ManBouncy CastleBut it Lacked the Depth to Convince Me That This Was Really HellCandy PanicCardinal ManChangeable CavernsChomp ManCity Under SiegeColorful HallCombust ManConveyor MayhemCossack's Other CitadelCrystal LabCursor CurseCyber ManDonut Observation CenterDragon Lab LairDuwangElec DamEnhanced MobilityEscape SequenceForce ManForgotten FortressFortified LabGigavolt ManGunpowder CellarGuts Man's AsteroidHaunt ManHoly Crap, Mega Man Can Airslide?Identity CrisisJoe Destruction Co.Joe ManJungle BaseJust an Ice LevelKomuso TempleLaunch Man & Shuttle ManLava FactoryMaze of Significantly Less DeathMegaLondoMisty LakeMix & MatchMount SabreNeopolitan ManNeon ManNitrogen ManOrbital StationPoorly Named LevelQuarantine WomanQuint StageQuirky Unconsistent Incomprehensible Nonsensical TrackRad GravityRuined LabRush CitySector Upsilon 6Sheriff ManShovel KnightSMB3Smed's Big Annoying Mess of a LevelSnow ManSomething OriginalSpiky SituationStarman RecreationTaco ManThe DampeningThe FallThe Stage Nobody Asked ForTruffle ManVolcanic FurnaceWily CoasterWily TowerYggdrasil
Wily Star II
Outer SpaceWater DuctsClassic CastleLever Oriental EnchantedInner SanctumUnobtainium MineReality Core
Tier X
Goblins n' GhastsNightwalk CastleMetallic OceanWily Fortress VRSo GoodMario LandCoyote ManHardcore ParkourDeep ThoughtsThe Quickening 2Swiss HotelStar RoadNull and Void
Secret Levels
City WarTwilight Lodge
Locations
Tier 1 - Ruined SimulationTier 2 - SewersTier 3 - ForestTier 4 - Train StationTier 5 - ArcadeTier 6 - Battle NetworkTier 7 - McWily'sTier 8 - Grand TowerTier 9 - Festival GroundsTier 10 - Rainbow RoadWily Star IITier XDr. Light's LabEddie's ShopCostume ShopDojoChallenge TentChateau ChevaleresqueThe Pit of Pits
Tier Bosses
MilkOmbuds ManDoor ManThe Scorching DuoLord ElewoofroCheat ManGhost of Christmas FutureJet ManButter Nezumi
Robot Masters
Alter ManBoil ManBond ManChomp ManColor ManCombust ManCyber ManForce ManHaunt ManJoe ManLaunch Man & Shuttle ManMatch ManNeapolitan ManNeon ManQuarantine WomanSheriff ManSpiked-Wall ManTaco ManTruffle Man
Other Entry Bosses
Air DevilBig Fire TellyDisco BallGiant MetallGreen Hot DogHall MasterKomuso Man?MixerlydiaMush KingJoe MobRed Hot DogSuper CannopellerTurbo RoostWarp Anomaly8 Centipeder TowerBoss WhopperBoundin' Crash ManBowserCaptain ViridianCATSCirnoCratorCreamCrusher JoeCursorDoc RobotDonut XGuts Man DuoFinal ToadGroovity ManKelbesqueKichonaNapalm ManPharaoh Man's RevengeAlienThe KidRomhack Top ManAir CapsuleAvoidance CherryDennisGangly Crash ManJoe Man R
Fortress Guardians
VanguardMecha Bubble ManBtd'nhanRiplingsAutobounceSuper DachoneSeven ForceHolo DragonChimerabot 1Chimerabot 2Chimerabot 3Chimerabot 4Chimerabot 5Wily Machine SWORDmegaman sprite gameWily Core
Devkit Bosses
Cut ManGuts ManMetal ManCrash ManTop ManGemini ManPharaoh ManToad ManGravity ManPlant ManCentaur ManSplash WomanChill ManVolt ManKomuso ManMecha DragonQuint
Tier X Bosses
SkullderSkullder's RevengeExcalibur ManAir ManUnbeatable Air ManHolo WilyRonrezToad Man's RevengeCoyote ManGigabgyoVolt Man MK2Twin CannonsFire ManCopy HologramDie SignLiterally Just a BeeStone Butterfly
Secret Bosses
Quick ManGammaVolt Man the AssimilatorWishing StarThe MoonBirdoGlass Man
Super Bosses
Absolute ZEROKnight ManGalaxy Man