Difference between revisions of "Big Eye"

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|wool=2<br>0.5
 
|wool=2<br>0.5
 
|black=1<br>3
 
|black=1<br>3
|phar=1/1/4<br>1/5
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|phar=1/1/99<br>1/5
 
|magic=3<br>2
 
|magic=3<br>2
 
|notes=Top row is damage in ''MaGMML''; bottom row is damage from ''MaGMML'' weapons in the Megamix Engine
 
|notes=Top row is damage in ''MaGMML''; bottom row is damage from ''MaGMML'' weapons in the Megamix Engine

Revision as of 07:24, 5 April 2019

Big Eye
Artwork by Capcom
Artwork by Capcom
Information
In-Game Information
HP: 20
Attack Damage: 8 (contact)1
10 (contact)23
Weakness(es): Gemini Laser, Pharaoh Shot1
Sakugarne2
Magnetic Shockwave3
Salt Water48H
Super Arm, Chill Spike, Plant BarrierMegamix Only
Category: Big Eye, Bulky
Location(s): MaGMML1:
Sky Ziggurat
MaGMML2:
Snow Man
Cardinal Man
Colorful Hall
Candy Panic
Forgotten Fortress
Neon Man
Volcanic Furnace
City Under Siege
Sector Upsilon 6
Launch Man & Shuttle Man
Neapolitan Man
Haunt Man
The Stage Nobody Asked For
Classic Castle
Misc. Information
Script: ビッグアイ
Romaji: Biggu Ai
Programmer(s): SnoruntPyro1
WreckingPrograms23
Series Information
Official Game Appearances: Mega Man
Mega Man: Dr. Wily's Revenge
Mega Man: The Wily Wars
Mega Man Powered Up
MaGMML Game Appearances: MaGMML (Enemy)
MaGMML2 (Enemy)
BigEye.png

Big Eye is an enemy from the original Mega Man. It is a large and bulky cycloptic robot that moves by jumping.

Big Eye was first made available in the devkit for the original Make a Good Mega Man Level contest, where it only appeared in the level Sky Ziggurat.

It returned in Make a Good Mega Man Level 2, where it appeared in considerably more levels; thirteen in total, as well as the Wily Star II stage Classic Castle.

Behavior

Big Eyes jump constantly towards Mega Man, alternating between high and low jumps at random. They also take a considerable amount of damage to kill without using weapons. Because of this, the safest and most reliable means of getting past them is to slide under them.

Starting in Make a Good Mega Man Level 2, Big Eye closes its eye when it's preparing to do a high jump, making it easier to tell when to get by them with minimal issue.

By default, Big Eyes are red with a white eye, but setting "col = #" in a Big Eye's creation code will change its color (1 makes it blue with a white eye, 2 makes it red with an orange eye).

Damage Table

Make a Good Mega Man Level

M.Buster M.Blade G.Laser S.Blaze T.Spin T.Wool B.H.Bomb P.Shot M.Card
1/1/3
1/1/3
2
1
4
1
2
2
0
3
2
0.5
1
3
1/1/99
1/5
3
2
Other Notes Top row is damage in MaGMML; bottom row is damage from MaGMML weapons in the Megamix Engine

Make a Good Mega Man Level 2

M.Buster H.ChaserH.Pumpkin J.SatelliteB.Barrier G.BusterN.BombL.Rocket T.BladeT.Cluster F.StopperC.Distorter S.ClawF.Beam W.CutterH.Trapper SakugarneM.Blast W.AdaptorC.Claw S.Arrow
1/1/3
1/1/3
2
2
1
1
1
1
1
1
Y
Y
1
1
2
2
4
4
1
3
2
2
Other Notes Top row is damage in MaGMML2; bottom row is damage from MaGMML2 weapons in the Megamix Engine

Make a Good Mega Man Level 3

M.Buster S.Chaser L.Trident W.Shield T.Blow T.Beam M.Shockwave I.Wall B.Dash
1/1/3 1 1 1 4 3 4 2 2
Other Notes

Make a Good 24 Hour Mega Man LevelMegamix Only

M.Buster S.Arm C.Spike Skeletup n' Pakkajoe
1/1/3 4/2 1/5 99
Other Notes

Make a Good 48 Hour Mega Man Level

M.Buster F.Mixer R.Flush S.Shock S.Snake T.Blade S.Water C.Shot H.Sniper Beat
1/1/3 2 2 0 2 1/1/2 4 3 2
Other Notes

Megamix Engine

M.Buster T.Stopper P.Stone P.Barrier B.Dropper I.Slasher
1/1/3 Y 2 4 2 2
Other Notes


Related Enemies