Difference between revisions of "Construction of Constructions"

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(CD clues, and the number of Energy Elements needed to unlock the stage added.)
(Trivia)
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==Trivia==
 
==Trivia==
*Talking to Galaxy Man will prompt the space robot to kiss Zero, and mention his need for new weaponry, foreshadowing his eventual boss fight at the bottom of the Pit of Pits in the second game.
+
* Talking to Galaxy Man will prompt the space robot to kiss Zero, and mention his need for new weaponry, foreshadowing his eventual boss fight at the bottom of the Pit of Pits in the second game.
*Despite Galaxy Man's worries that the Pit of Pits will be unfinished by the time the [[Make a Good Mega Man Level 2|second festival]] starts, the attraction remains in development until the postgame of MaGMML2, in part due to Galaxy Man "being easily distracted with new ideas and plans".
+
* Despite Galaxy Man's worries that the Pit of Pits will be unfinished by the time the [[Make a Good Mega Man Level 2|second festival]] starts, the attraction remains in development until the postgame of ''MaGMML2'', in part due to Galaxy Man "being easily distracted with new ideas and plans".
 
* The stage is similar to [[Reality Core]] in concept, as it is made up of remixed tributes to the officially submitted ministages from the original Pit of Pits.
 
* The stage is similar to [[Reality Core]] in concept, as it is made up of remixed tributes to the officially submitted ministages from the original Pit of Pits.
**The following ministages were included in the stage: Lyrickrolled, Mega Man a - Areas 1, 2 and 3 (all merged sequentially into one section), Puzzle Box, Slippery Snakes, Airbag, Night of Semiramis, da ba dee da ba di, Magic Crash-Pit Ride, Sandstorm Base, Stairway to Nether, Feelings, Warp Zone & Geothermal Construction.
+
** The following ministages were included in the stage: Lyrickrolled, Mega Man a - Areas 1, 2 and 3 (all merged sequentially into one section), Puzzle Box, Slippery Snakes, Airbag, Night of Semiramis, da ba dee da ba di, Magic Crash-Pit Ride, Sandstorm Base, Stairway to Nether, Feelings, Warp Zone, and Geothermal Construction.
 +
* Construction of Construction's Energy Element does not count towards the total needed to unlock [[S.R.A.R.A. HQ]], making it entirely optional for the main story. It shares this distinction with [[Mojo Dojo]].
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<br>
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{{MaGMMLEZ}}
  
 
[[Category:Make a Good Mega Man Level: Episode Zero Stages]] [[Category:Stages]]
 
[[Category:Make a Good Mega Man Level: Episode Zero Stages]] [[Category:Stages]]

Revision as of 21:22, 27 July 2020

Chapter 2 : Construction of Constructions

Make a Good Mega Man Level: Episode Zero

MaGMMLEZ-CH2-ConstructionofConstructions.png
Red Guy! I need your help!


Construction of Constructions is an optional level in Make a Good Mega Man Level: Episode Zero that is unlocked after collecting 18 Energy Elements. Taking place in the in-development Pit of Pits, Zero is tasked with helping Galaxy Man tame the construction workers that have mysteriously gone berserk. Notably longer in level size and difficulty compared to most of the previous levels, Zero must traverse through underground construction zones and various segments themed after microstages from the Pit of Pits.

Strategy

MegaBusterWep.png I'll beam you out after I finish my soap opera.

This article is missing information on strategies. Please help out the wiki by adding these strategies to it!


Z-Phone Dialogue

Contact Transcript
ZPhoneWily.png Dr. Wily Construction of Constructions?

You're in the city again? Oh, right. I heard about that. Some ambitious underground construction project.

Energy Elements aren't some ancient energy source, though, so they couldn't have dug one up.

Well, all I can say is to find what you can, and pry for info. I guess.

ZPhoneKrantz.png Agent Krantz Krantz: Construction of Constructions?

There's not much I can cover easily in the way of obstacles, since that place has multiple.

Though, your enemy variety largely consists of Met, Joe, and Shield Attacker types, all of which are weak to the Z-Saber.

It also has a few Caricarries, which are weak to the Z-Burst instead.

ZPhoneGalaxy.png Galaxy Man (CD #1) You gotta go left at the first junction! You'll be in some metal area.

But you'll need a buncha chips to solve the puzzle, sorry!

(CD #2) Oh yeah, to find one of the CDs here, you should keep an eye out for suspicious openings!

Like, say, when you're climbing in a rocky area, and there's a hole on the left? Sneak in there!

(CD #3) Oh, okay, at one point you're gonna see this huge set of stairs, right? Cool, right?

Well, climb DOWN 'em instead of up. The you'll be treated with a little surprise.

ZPhoneYamato.png Yamato Man Yamato Man: Hyper Picketman?

When it starts jackhammering the floor like a madman, rock platforms will start dropping from the
ceiling on your location.

Three will drop in a row. Every so often, he'll dash from one end of the room to the other,
and you won't be able to jump over him unless you stacked at least two blocks!

The blocks'll also help you get shots in on the guy riding it without having to aim up.

Zero: Are you sure the flashing Energy Element core is not the weakspot?

That is bizarre, it seems to be drawing my attention like it wants me to aim my shots at it.

Yamato Man: Do you shoot car headlights because they look like they're drawing your attention, you psycho?!

ZPhoneKnives.png Knives Knives: Hey, we're not going on a date in some construction zone! All that dust'll get in your system.

And who knows what kinda weird stuff they've been digging up underground that'll obliterate you??

Like, say, some giant metallic living metal thingy that'll eat your soul!

Zero: That is oddly specific.

Knives: Just a feeling! I can take care of all that myself. It's you I'm worried about!

But yeah, pick a safer spot. Same danger, but less dust and stuff.

Trivia

  • Talking to Galaxy Man will prompt the space robot to kiss Zero, and mention his need for new weaponry, foreshadowing his eventual boss fight at the bottom of the Pit of Pits in the second game.
  • Despite Galaxy Man's worries that the Pit of Pits will be unfinished by the time the second festival starts, the attraction remains in development until the postgame of MaGMML2, in part due to Galaxy Man "being easily distracted with new ideas and plans".
  • The stage is similar to Reality Core in concept, as it is made up of remixed tributes to the officially submitted ministages from the original Pit of Pits.
    • The following ministages were included in the stage: Lyrickrolled, Mega Man a - Areas 1, 2 and 3 (all merged sequentially into one section), Puzzle Box, Slippery Snakes, Airbag, Night of Semiramis, da ba dee da ba di, Magic Crash-Pit Ride, Sandstorm Base, Stairway to Nether, Feelings, Warp Zone, and Geothermal Construction.
  • Construction of Construction's Energy Element does not count towards the total needed to unlock S.R.A.R.A. HQ, making it entirely optional for the main story. It shares this distinction with Mojo Dojo.


Make a Good Mega Man Level: Episode Zero
Characters
Zero (Costumes) • Dr. WilySRARA (SRARA Up n' DownSRARA JoeSRARA Shield AttackerSRARA Met) • Agent KrantzAgent SternDr. HydeGalaxy ManYamato ManPirate Man
DuoTrioKnives
Special Weapons
Weapons
Z-BusterZ-SaberZ-BurstBlank Drive
Chips
Cutter ChipFlame ChipIcicle ChipZap ChipPsycho Chip
Chapter 1 Stages
Explosive FreefallSurveillance CanyonGusty GorgeDefeat the Giant Spear Man!Contra BaseKingdom CrisisLost ValleySkyhigh RidgeTwilight TerraceAbandoned LabSubterranean StrongholdVertical Hunger
Chapter 2 Stages
Flame Path
Scorched FactoryHot StepsRecoil ReconDispute Over SawbladesScarlet TempleRefurbished PyramidSurfboard ShowdownOffshore Hangar ClusterHorizon Zero
Icicle Path
Frosty FieldsWhen Spike Drops Freeze OverRobot Ink Printing FacilityForgotten Fortress: The LabNocturnal AssaultSpringy ScaffoldingBlocBunkerMidnight AuroraMetropolitan Neapolitan
Zap Path:
Force FacilityPepsi ZeroEntrance SuccessionProjectile Party!Volt Man FactoryLightningrod LabShocking Wacko StageOut of OrderStormy Spire
Psycho Path:
The Red WoodsVertical Vine VentureString TheoryCursor CorruptionTemporal PillarBubble BaseWicked WaterworksIn the FleshSpace Jam
Other:
Construction of ConstructionsMojo DojoS.R.A.R.A. HQ
Chapter 3 Stages
Entrance to Tier XGhouls n' GhastsToxic TunnelsLooping Growth GardenRainbow RavineShift PostingPsionic Space StationIce BreakerCode LandfillLily Airpad
Null and Void
Locations
Mega CityDr. Wily's Secret Bunker
Chapter 1 Bosses
Mega ManDangerous DuckGiant Spear ManSRARA Up n' DownGomeramos KingDethgerbisPiranhabiranThwomp ManHoney WomanDoc Robot OverloadedPunkBoomer KuwangerGiga Kuwagata
Chapter 2 Bosses
Flame Path
Elemental AcesFighting FefnirFire Boy GHBlade Man DOSSparky
Icicle Path
Blizzard ManStomp'nStomp'n VioletHindjoeWafer Wagon
Zap Path
Force GuardPepsi ManOcto BrainReally Goddang Cool Quick ManVolt Man the RealAlastorWar Blur
Psycho Path
Totem Polen PlusTotem Polen EXBone DragonSpider PottonRecluse WomanInternet DestroyerCursorSakuya IzayoiToad Man Bubble BaseSplash Woman's RevengeHaiker GCWU-41BIntest TinheadBaskette Ball
Other
SRARA JoeSRARA Shield AttackerDuo
Chapter 3 Bosses
SRARA MetChesderChesder's RevengeRed Arremer ManAmoeba DroidPsionic ManGiga Count 2.0Cloud Devil 2.0Toad Man
Null and Void
Alter ArchiveBig ChungusDust ManElec ManElec SpineHatter JoeIllumina AlphaMagmatronMega Man 2 NETAPepsi Man's RevengePico ShuffleQuick ManTrailing Zero
Final Bosses
SRARAUnununiumTrio
Optional Bosses
Hyper PicketmanYamato ManCutter GolemFlame GolemIcicle GolemZap GolemPsycho GolemGameStop Duck