Crash Man
Crash Man | |||||||||||||||||||||||||||||||||||||||||||
Artwork by Capcom | |||||||||||||||||||||||||||||||||||||||||||
DWN-013 | |||||||||||||||||||||||||||||||||||||||||||
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Crash Man, also known as Clashman, is a boss from Mega Man 2. He is a combat robot made by Dr. Wily based on Bomb Man and Guts Man's schematics. This gives him the explosive power of the former, and the resilient armour of the latter.
He appears in Make a Good Mega Man Level as an NPC in Dr. Light's Lab, and in Make a Good Mega Man Level 2 as an NPC in Tier 5.
Crash Man was also made available as a boss in the devkit for MaGMML2, and he appears at the end of Duwang, though he does not need to be fought to obtain the Energy Element. He also appears in Make a Good Mega Man Level: Episode Zero as a boss, fighting alongside the other seven Mega Man 2 Robot Masters as part of Mega Man 2 NETA in Null and Void.
Like all MaGMML2 devkit bosses, Crash Man returns in the Megamix Engine, and reappears as a devkit boss for Make a Good Mega Man Level 3 and Make a Good 48 Hour Mega Man Level; in the latter game, he is fought alongside Dangan Man in Ordinance With Lyrics. He also appears in the Megamix Engine's Example Game, replacing Guts Man in the fifth Wily stage if the difficulty is set to Easy.
Contents
Battle
Crash Man's pattern is extremely simple. He will walk back and forth, and when Mega Man shoots or presses the fire button, Crash Man will jump. He will then shoot a Crash Bomb if there isn't already one on the screen; otherwise, he won't do anything. If Mega Man avoids pressing the fire button for long enough, Crash Man will jump anyway.
Damage Table
Make a Good Mega Man LevelMegamix Only
1/1/3 | 0 | 2 | 1 | 4 | 1 | 1 | 1/3 | 2 | |
Other Notes |
Make a Good Mega Man Level 2
1/1/3 1/1/3 |
1 1 |
2 0 |
0 2 |
6 0 |
N N |
2 4 |
3 0 |
3 3 |
12 1 |
2 2 |
Other Notes | Top row is damage in MaGMML2; bottom row is damage from MaGMML2 weapons in the Megamix Engine. |
Make a Good Mega Man Level 3
1/1/3 | 1 | 2 | 1 | 6 | 1 | 1 | 1 | 2 | ||
Other Notes |
Make a Good 24 Hour Mega Man LevelMegamix Only
1/1/3 | 1/1 | 1/2 | 99 |
Other Notes |
Make a Good 48 Hour Mega Man Level
1/1/3 | 1 | 0 | 1 | 1 | 4/4/4 | 2 | 2 | 0 | 1 | |
Other Notes |
Make a Good Mega Man Level: Episode Zero
1 | 1 | 1 | 7 | |||||||
1 | 2 | 2 | 2 | |||||||
2 | 4 | 3 | 4 | |||||||
1 | 1 | 1 | 2 | |||||||
0 | 0 | 0 | 0 | |||||||
1 | 1 | 1 | 1 | |||||||
Other Notes |
Megamix Engine
1/1/3 | N | 0 | 0 | 0 | 0 | |||||
Other Notes |
Trivia
- In MaGMML2, Crash Man's Crash Bomber uses sound effects from the fangame Quint's Revenge, replacing the original sound effects from his Mega Man 2 fight. In the Megamix Engine, the same sounds are used, but the explosion sound is different.
Make a Good Mega Man Level 2 - Tier 6 | |
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Entry Stages | |
Wily Coaster • Changeable Caverns • Joe Man (stage) • Crystal Lab • Nitrogen Man • Duwang • Lava Factory • Just an Ice Level | |
List of Bosses | |
Joe Man • Joe Man R • Chill Man • Crash Man | |
Tier Boss | |
Cheat Man |
Make a Good 48 Hour Mega Man Level - Tier 1 | |
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Entry Stages | |
Space Pipes • Cutting Edge Technology • Pint House Power House • Faint Flying Factory • Make a 48 Minute Mega Man Level • Ordinance With Lyrics • Short Base • GraviMan INC. | |
List of Bosses | |
Quint • Giant Suzy • Iron Ball • Crash Man • Dangan Man • Ballade • Hunter Type A • Gravity Man |