Difference between revisions of "Eddie"
Spin Attaxx (talk | contribs) |
|||
Line 1: | Line 1: | ||
{{robotmaster | {{robotmaster | ||
− | |name= Eddie | + | |name=Eddie |
|image=[[File:RCWEddie.png|275px|Eddie]] | |image=[[File:RCWEddie.png|275px|Eddie]] | ||
|caption=Artwork by Capcom | |caption=Artwork by Capcom | ||
Line 6: | Line 6: | ||
|script=エディ | |script=エディ | ||
|romaji=Edi | |romaji=Edi | ||
− | |gender= Male | + | |gender=Male |
− | |eyecolor = Green | + | |eyecolor=Green |
− | |OffAppear= Most games from the [http://megaman.wikia.com/wiki/Mega_Man_(series) Mega Man] Classic Series since [[Mega Man 4]] | + | |OffAppear=Most games from the [http://megaman.wikia.com/wiki/Mega_Man_(series) Mega Man] Classic Series since [[Mega Man 4]] |
− | |MaGMMLAppear=[[Make a Good Mega Man Level|MaGMML]]([[Make a Good Mega Man Level Remastered|1R]]) (NPC)<br>[[Make a Good Mega Man Level 2|MaGMML2]] (NPC, support unit)<br>[[Make a Good Mega Man Level: Episode Zero|MaGMML: Episode Zero]] (NPC, support unit) | + | |MaGMMLAppear=[[Make a Good Mega Man Level|MaGMML]]([[Make a Good Mega Man Level Remastered|1R]]) (NPC)<br>[[Make a Good Mega Man Level 2|MaGMML2]] (NPC, support unit)<br>[[Make a Good 48 Hour Mega Man Level|MaG48HMML]] (NPC, support unit)<br>[[Make a Good Mega Man Level: Episode Zero|MaGMML: Episode Zero]] (NPC, support unit) |
|appear2= | |appear2= | ||
|sprite=[[File:Ed.png]] | |sprite=[[File:Ed.png]] | ||
Line 31: | Line 31: | ||
If the player manages to get 9999 bolts and goes to the shop, Eddie will have special dialogue commenting on this feat. | If the player manages to get 9999 bolts and goes to the shop, Eddie will have special dialogue commenting on this feat. | ||
+ | |||
+ | ===''[[Make a Good 48 Hour Mega Man Level]]''=== | ||
+ | With the lack of an item shop, Eddie stays in Dr. Light's cabin as an uninteractable NPC. However, he still appears in levels to dispense items, and acts as a means of supplying Large Weapon Energy pickups within the weapon tutorials in [[Sarge]]'s Special Weapon Bootcamp. He can also appear during the Love Survivor [[Sidequests|sidequest]]; if Mega Man should somehow run out of [[Flame Mixer]] ammo after reaching the shrimp at the end, Eddie will appear in the room to supply refills. | ||
===''[[Make a Good Mega Man Level: Episode Zero]]''=== | ===''[[Make a Good Mega Man Level: Episode Zero]]''=== | ||
Line 58: | Line 61: | ||
* [[Swiss Hotel]] (drops a [[Sign (Mega Man 8)|JUMP sign]]) | * [[Swiss Hotel]] (drops a [[Sign (Mega Man 8)|JUMP sign]]) | ||
* [[Star Road]] | * [[Star Road]] | ||
+ | |} | ||
+ | |||
+ | ====''MaG48HMML''==== | ||
+ | {| | ||
+ | |- valign="top" | ||
+ | | | ||
+ | * [[Tower]] | ||
+ | * [[Hopping High Above Danger]] | ||
+ | * [[Forest Castle]] | ||
+ | * [[Outer Excavation]] | ||
+ | * [[Cosmological Factory]] | ||
+ | * [[Flamecrush Forest]] | ||
+ | * [[Volcanic Facility]] | ||
+ | * [[Exoplanet Everest]] | ||
+ | * [[Running Down a Drain]] | ||
+ | * [[Well Oiled Machine]] | ||
+ | * [[Alpha-Omega]] | ||
+ | * [[Copper Cave]] | ||
+ | * [[Taking a Dip]] | ||
+ | * [[Commando Caverns]] | ||
+ | * [[Seahorse City]] (drops a [[Dompan]]'s fireworks) | ||
+ | * [[Tesla Coil]] | ||
+ | * [[Twilight Fortress]] | ||
+ | * [[Footloose]] | ||
+ | * [[Mmmmmmmmmmmmmmmmmoon Base]] | ||
+ | * [[Darkwing City]] | ||
+ | * [[Spicy Banana Bread Storehouse]] (as "Evil Eddie"; drops a [[Bomb Thrown]]'s bomb) | ||
+ | * [[Minari Hydrospace Center]] | ||
+ | * [[Celestial Resort]] | ||
+ | * [[Just a Space Level]] | ||
+ | * [[Pandora's Parlor]] | ||
|} | |} | ||
Revision as of 19:44, 17 January 2022
Eddie | |||||||||||||||||||||||||
Artwork by Capcom | |||||||||||||||||||||||||
| |||||||||||||||||||||||||
Eddie (also known as Fliptop) is a character in the Mega Man Classic series that debuted in Mega Man 4. He is a robot created by Dr. Light who, ever since his debut, has primarily functioned as a support unit that gives random item drops to Mega Man. This makes his effectiveness vary, as sometimes he will provide something extraordinary (like an E-Tank), but other times he will give you something rather minor (like weapon energy). Some suspect that Eddie is secretly evil, though there is currently little evidence to support this.
Eddie fills numerous roles in the MaGMML series, but it isn't until Make a Good Mega Man Level 2 that he performs his classic role as random power-up dispenser via an object in the devkit, which returns in the Megamix Engine. This object has creation code variables that allow users to customise Eddie's functionality:
- myItem - Determines what Eddie will dispense. By default, he draws from a pool, but can drop specific objects, including enemies and bosses.
- permanent - Determines if Eddie respawns after delivering the item; by setting this to false, he will always return.
- moveTowardsPlayer - If true, Eddie will stay still instead of running towards Mega Man.
Contents
MaGMML Series Appearances
Make a Good Mega Man Level (Remastered)
Eddie first appears in the original game, running a secret shop in the basement of Dr. Light's Lab. He makes no other appearances in the game otherwise. He fulfills the same role in Remastered.
Make a Good Mega Man Level 2
In the second game, Eddie once again runs his shop in the basement of the lab. However, he also takes on the role he has from the official games and dispenses items in various levels. Like in the classic games, his effectiveness varies. Furthermore, he appears in every fifth room of The Pit of Pits, and can be upgraded to appear in every other room. He will also appear in the battle against Seven Force, giving Mega Man a large health capsule between each Force.
Eddie can be killed off with use of the Slash Claw (though not its Alter Weapon counterpart, the Force Beam). This causes him to drop three pickups. After being killed off, he will stop appearing in levels until Mega Man enters the shop or buys the Eddie upgrade in The Pit of Pits. He will still help with Seven Force, however.
If the player manages to get 9999 bolts and goes to the shop, Eddie will have special dialogue commenting on this feat.
Make a Good 48 Hour Mega Man Level
With the lack of an item shop, Eddie stays in Dr. Light's cabin as an uninteractable NPC. However, he still appears in levels to dispense items, and acts as a means of supplying Large Weapon Energy pickups within the weapon tutorials in Sarge's Special Weapon Bootcamp. He can also appear during the Love Survivor sidequest; if Mega Man should somehow run out of Flame Mixer ammo after reaching the shrimp at the end, Eddie will appear in the room to supply refills.
Make a Good Mega Man Level: Episode Zero
Eddie's role is almost nonexistent, with Reggae taking up his usual niche of morally-dubious upgrade salesman. However, he does make a single appearance in the level Frosty Fields, where he is frozen inside a Chill Man Block. Freeing him will prompt him to give a random item before leaving. Notably, because of how Chill Man Blocks work, one can respawn the block to free Eddie an infinite number of times.
If Zero freed Eddie at least once, he will make a brief cameo during the game's credits, stepping out from behind a stall and being noticed by Beat. If he wasn't defrosted, however, he will be completely absent.
Levels Eddie Appears In
MaGMML2
|
MaG48HMML
MaGMML: Episode Zero