Difference between revisions of "Energy Element"

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[[File:ArchieEnergyElement.png|thumb|right|250px|This is what they're ''supposed'' to look like, but laziness took precedent.]]
 
[[File:ArchieEnergyElement.png|thumb|right|250px|This is what they're ''supposed'' to look like, but laziness took precedent.]]
  
'''Energy Elements''' are collectible items in the ''Make a Good Mega Man Level'' series. They act as the end-of-level collectible in ''[[Make a Good Mega Man Level]]'', ''[[Make a Good Mega Man Level 2]]'', ''[[Make a Good 24 Hour Mega Man Level]]'', and the ''[[Make a Good Mega Man Level 3 Judge Application Levels]]''. They also are the end-of-level marker in ''Mega Man Maker''.
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'''Energy Elements''' are collectible items in the ''Make a Good Mega Man Level'' series. They act as the end-of-level collectible in all ''MaGMML'' games to date. They are also used as the end-of-level marker in ''Mega Man Maker''.
  
The item itself looks identical to the unnamed level ending orb from ''[[Mega Man 1]]'', as the Energy Elements were only mentioned in ''[[Mega Man 3]]'' - they never actually appeared. Collecting an energy element refills health and all weapon energy and immediately teleports the player out of the level.
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Energy Elements were first mentioned in ''[[Mega Man 3]]'', as extraterrestrial energy sources gathered to power [[Gamma]]; however, they never made a physical appearance in the game itself. In the ''MaGMML'' series, they use the appearance of the unnamed level ending orb from [[Mega Man 1|the original ''Mega Man'']] (though said game's manual implies it is a Robot Master's "central core"). Collecting an Energy Element refills [[Mega Man]]'s health and all weapon energy, and immediately teleports him out of the level.
  
== Uses ==
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==Uses==
In small numbers, Energy Elements can be used to power machines like [[Gamma]]. However, when enough of them are gathered in one place, they can warp reality itself, opening portals to [[Tier_X_(MaGMML2)|spaces between dimensions]] and creating objects such as the spaceship [[Mega Man]] uses to infiltrate the [[Wily Star II]] in ''[[MaGMML2]]''. [[Zero]] postulates that the Energy Elements have some form of sentience, as, left uninhibited, they will act according to the whims of their owner. He used them in this manner to create both [[Null and Void]] and [[Absolute ZERO]].
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In small numbers, Energy Elements can be used to power machines like Gamma or [[Wily Machine TROPHY]]. However, when enough of them are gathered in one place, they can warp reality itself, opening portals to [[Tier X (MaGMML2)|spaces between dimensions]] and creating objects such as the spaceship Mega Man uses to infiltrate the [[Wily Star II]] in ''MaGMML2''. [[Zero]] postulates that the Energy Elements have some form of sentience, as, left uninhibited, they will act according to the whims of their owner. He used them in this manner to create both [[Null and Void (MaGMML2)|Null and Void]] and [[Absolute ZERO]].
  
== Trivia ==
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==Trivia==
 
* The entries [[Level]] and [[Mix & Match]] forgot to put Energy Elements at the end. They were put in post-judging.
 
* The entries [[Level]] and [[Mix & Match]] forgot to put Energy Elements at the end. They were put in post-judging.
 
  
 
[[Category:Make a Good Mega Man Level]][[Category:Make a Good Mega Man Level 2]][[Category:Make a Good 24 Hour Mega Man Level]][[Category:Make a Good Mega Man Level 3 Judge Application Levels]]
 
[[Category:Make a Good Mega Man Level]][[Category:Make a Good Mega Man Level 2]][[Category:Make a Good 24 Hour Mega Man Level]][[Category:Make a Good Mega Man Level 3 Judge Application Levels]]

Revision as of 16:00, 9 March 2020

This is what they're supposed to look like, but laziness took precedent.

Energy Elements are collectible items in the Make a Good Mega Man Level series. They act as the end-of-level collectible in all MaGMML games to date. They are also used as the end-of-level marker in Mega Man Maker.

Energy Elements were first mentioned in Mega Man 3, as extraterrestrial energy sources gathered to power Gamma; however, they never made a physical appearance in the game itself. In the MaGMML series, they use the appearance of the unnamed level ending orb from the original Mega Man (though said game's manual implies it is a Robot Master's "central core"). Collecting an Energy Element refills Mega Man's health and all weapon energy, and immediately teleports him out of the level.

Uses

In small numbers, Energy Elements can be used to power machines like Gamma or Wily Machine TROPHY. However, when enough of them are gathered in one place, they can warp reality itself, opening portals to spaces between dimensions and creating objects such as the spaceship Mega Man uses to infiltrate the Wily Star II in MaGMML2. Zero postulates that the Energy Elements have some form of sentience, as, left uninhibited, they will act according to the whims of their owner. He used them in this manner to create both Null and Void and Absolute ZERO.

Trivia

  • The entries Level and Mix & Match forgot to put Energy Elements at the end. They were put in post-judging.