Difference between revisions of "Explosive Freefall"

From Make a Good Mega Man Level Contest
Jump to: navigation, search
Line 39: Line 39:
 
==Strategy==
 
==Strategy==
 
{|
 
{|
| [[File:MaGMMLEZ-CH1-ExpFre-A.png|256px|frame|none|alt=Explosive Freefall Screenshot A|'''A''': Rising Cossack Platforms can help with crossing gaps or reaching the level's CD.]]
+
| [[File:MaGMMLEZ-CH1-ExpFre-A.png|200px|frame|none|alt=Explosive Freefall Screenshot A|'''A''': Rising Cossack Platforms can help with crossing gaps or reaching the level's CD.]]
 
| [[File:MaGMMLEZ-CH1-ExpFre-B.png|frame|none|alt=Explosive Freefall Screenshot B|'''B''': An example of Vitreous later on in the platforming section.]]
 
| [[File:MaGMMLEZ-CH1-ExpFre-B.png|frame|none|alt=Explosive Freefall Screenshot B|'''B''': An example of Vitreous later on in the platforming section.]]
 
| [[File:MaGMMLEZ-CH1-ExpFre-C.png|frame|none|alt=Explosive Freefall Screenshot C|'''C''': As seen in the end of the second freefall, obstacles are well-telegraphed.]]
 
| [[File:MaGMMLEZ-CH1-ExpFre-C.png|frame|none|alt=Explosive Freefall Screenshot C|'''C''': As seen in the end of the second freefall, obstacles are well-telegraphed.]]

Revision as of 15:51, 2 July 2020

Chapter 1 : Explosive Freefall

Make a Good Mega Man Level: Episode Zero

MaGMMLEZ-CH1-ExplosiveFreefall.png
SELF DESTRUCT SEQUENCE ACTIVATED!

Explosive Freefall is the prologue level in Make a Good Mega Man Level: Episode Zero. Based off of Objective: Vain Space from the original Make a Good Mega Man Level, and chronologically occuring at said game's climax, it follows Zero falling from the exploding wreckage of the Wily Castle. The level is comprised of a short platforming section in space, bookended by two freefall sections where Zero must dodge meteors, enemies, and platforms.

Strategy

Explosive Freefall Screenshot A
A: Rising Cossack Platforms can help with crossing gaps or reaching the level's CD.
Explosive Freefall Screenshot B
B: An example of Vitreous later on in the platforming section.
Explosive Freefall Screenshot C
C: As seen in the end of the second freefall, obstacles are well-telegraphed.

While the level of inspiration could easily be completed with no button input, Explosive Freefall requires keen attention. The level's beginning freefall segment starts with a series of meteors and Metalls, telegraphed by exclamation points. Shortly thereafter the freefall introduces slow-falling indestructible platforms, clusters of Walking Bombs that home in towards Zero's direction, and New Shotmen. General weaving on both the horizontal and vertical axis are required, but the slow telegraphs and minimal damage leaves plenty of room for learning error.

Zero is soon pulled to the right, reaching a checkpoint and a small platform section (A) with Cossack Platforms, Peterchys, and Vitreous from Glass Man. The explosions here are purely cosmetic, but can be distracting when paired with dealing with the Vitreous' glass shields and the more spacious platforming requiring basic dash usage. Down a ladder and moving towards the left, Skeleton Joes and more Cossack Platforms are brought into the equation, and since Zero lacks the Z-Saber upon the first playthrough of the level, the player can only temporarily crumble the bone-throwing Joes. Once far enough to the left on the second stretch (B), Zero will drop down to a checkpoint, and the next screen will send Zero back into freefall.

From here on out, larger rows of meteors become common, and paired alongside more Shotmen, smaller platforms and the addition of Flying Shells, Bomb Throwns, and Croakers, Zero will require more careful weaving and mid-air dashes to get to the opposite side of the screen quicker. A final rally of accelerating telegraphed meteors (C) and a cluster of background explosions cap off the level, as Zero touches down (painfully) on Earth.

CD Location:

  • 001: In the beginning of the platform segment, the CD can be easily reached by riding a nearby Cossack Platform up to a higher platform.

Z-Phone Dialogue

Contact Transcript
ZPhoneWily.png Dr. Wily Explosive Freefall?

Wait, what? My castle is exploding AGAIN?! What did you do?! Just get out of there as fast as you can! I don't want you to break something and have to walk back all over again!

ZPhoneKrantz.png Agent Krantz Krantz: Explosive Freefall?

What are you doing in space?

Zero: Extreme skydiving?

Krantz: You need to find safer hobbies... Just make sure to avoid obstacles on the way down. You should probably be able to see them heading towards you. There also seems to be Vitreous from Wily's old castle. They create large glass shields that protect them. However, they'll also throw them at you, leaving them exposed.

ZPhoneGalaxy.png Galaxy Man (ENTER HINT HERE)

Trivia

  • Upon playing a new file, the player must first go through a brief tutorial segment to teach the player Zero's dash and stomp mechanics, before an unwinnable joke fight against Mega Man. On subsequent playthroughs, the level immediately skips to Explosive Freefall and "rematching" Mega Man is only possible through the Boss Gallery.
  • During the freefall sections, Flying Shells and Metalls use standard enemy projectile graphics instead of their usual unique ones. This is to prevent them from blending in with the starry background.