Difference between revisions of "Fire Boy"
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|MaGMMLAppear=[[Make a Good Mega Man Level 2|MaGMML2]] (Enemy)<br>[[Make a Good Mega Man Level 3 Judge Application Levels|MaGMML3 Judge Application Levels]] (Enemy) | |MaGMMLAppear=[[Make a Good Mega Man Level 2|MaGMML2]] (Enemy)<br>[[Make a Good Mega Man Level 3 Judge Application Levels|MaGMML3 Judge Application Levels]] (Enemy) | ||
|appear2= | |appear2= | ||
− | |sprite=[[File:FireBoy.png]] | + | |sprite=[[File:FireBoy.png]] [[File:BoilManFireBoy.png|Alternate Colours (Boil Man)]] |
}} | }} | ||
'''Fire Boy''' is an enemy from ''[[Mega Man 6]]''. It is a waste disposal robot repurposed for combat. | '''Fire Boy''' is an enemy from ''[[Mega Man 6]]''. It is a waste disposal robot repurposed for combat. | ||
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==Behavior== | ==Behavior== | ||
Fire Boys stand in place, frequently shooting arcing fireballs from their head. Notably, these fireballs have above-average intelligence in that they will attempt to ignite [[Oil]] (if any exists) before targeting [[Mega Man]]. In addition to igniting Oil, a Fire Boy's shots can ignite [[Oil Slick]]s, be neutralised by a [[Tel Tel]]'s rain, and act as a light source for [[Quick Lighting]] (a trait shared with Fire Boy itself). | Fire Boys stand in place, frequently shooting arcing fireballs from their head. Notably, these fireballs have above-average intelligence in that they will attempt to ignite [[Oil]] (if any exists) before targeting [[Mega Man]]. In addition to igniting Oil, a Fire Boy's shots can ignite [[Oil Slick]]s, be neutralised by a [[Tel Tel]]'s rain, and act as a light source for [[Quick Lighting]] (a trait shared with Fire Boy itself). | ||
+ | |||
+ | A Fire Boy's fireballs are normally destroyed upon contact with solid terrain; however, Boil Man uses a red version of Fire Boy whose fireballs are able to pass through solids. | ||
==Damage Table== | ==Damage Table== |
Revision as of 14:47, 21 January 2020
Fire Boy | |||||||||||||||||||||||||||||||||
Artwork by Capcom | |||||||||||||||||||||||||||||||||
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Fire Boy is an enemy from Mega Man 6. It is a waste disposal robot repurposed for combat.
Fire Boy was first made available in the devkit for Make a Good Mega Man Level 2, where it appeared in the entries Colorful Hall, A Mega Man for All Seasons, Blaze Man, Conveyor Mayhem, and Boil Man, as well as the Wily stage Reality Core, the Tier X stage Deep Thoughts, the Pit of Pits sublevels "Hot Liquid Center" and "Hot Mess", and in Null and Void. It also appeared in the Make a Good Mega Man Level 3 Judge Application level Coptar Man.
Contents
Behavior
Fire Boys stand in place, frequently shooting arcing fireballs from their head. Notably, these fireballs have above-average intelligence in that they will attempt to ignite Oil (if any exists) before targeting Mega Man. In addition to igniting Oil, a Fire Boy's shots can ignite Oil Slicks, be neutralised by a Tel Tel's rain, and act as a light source for Quick Lighting (a trait shared with Fire Boy itself).
A Fire Boy's fireballs are normally destroyed upon contact with solid terrain; however, Boil Man uses a red version of Fire Boy whose fireballs are able to pass through solids.
Damage Table
Make a Good Mega Man LevelMegamix Only
1/1/3 | 1 | 3 | 2 | 3 | 0.5 | 3 | 1/5 | 2 |
Other Notes |
Make a Good Mega Man Level 2
1/1/3 1/1/3 |
2 2 |
1 1 |
3 3 |
1 1 |
Y Y |
1 1 |
2 2 |
4 4 |
1 3 |
2 2 |
Other Notes |
Make a Good Mega Man Level 3
1/1/3 | 1 | 1 | 3 | 6 | 3 | 2 | 5 | 2 | ||
Other Notes |
Make a Good 24 Hour Mega Man LevelMegamix Only
1/1/3 | 4/2 | 1/5 | 99 |
Other Notes |
Make a Good 48 Hour Mega Man Level
1/1/3 | 1 | 4 | 0 | 2 | 1/1/2 | 3 | 3 | 2 | ||
Other Notes |
Megamix Engine
1/1/3 | Y | 2 | 1 | 3 | 2 | |||||
Other Notes |