Difference between revisions of "Fire Boy"

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(Created page with "{{enemy |name=Fire Boy |image=270px|Artwork by Capcom |caption=Artwork by Capcom |jname= |script=ファイヤーボーイ |romaji=Faiyā Bōi |altname=...")
 
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|MaGMMLAppear=[[Make a Good Mega Man Level 2|MaGMML2]] (Enemy)<br>[[Make a Good Mega Man Level 3 Judge Application Levels|MaGMML3 Judge Application Levels]] (Enemy)
 
|MaGMMLAppear=[[Make a Good Mega Man Level 2|MaGMML2]] (Enemy)<br>[[Make a Good Mega Man Level 3 Judge Application Levels|MaGMML3 Judge Application Levels]] (Enemy)
 
|appear2=
 
|appear2=
|sprite=[[File:FireBoy.png]]
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|sprite=[[File:FireBoy.png]] [[File:BoilManFireBoy.png|Alternate Colours (Boil Man)]]
 
}}
 
}}
 
'''Fire Boy''' is an enemy from ''[[Mega Man 6]]''. It is a waste disposal robot repurposed for combat.
 
'''Fire Boy''' is an enemy from ''[[Mega Man 6]]''. It is a waste disposal robot repurposed for combat.
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==Behavior==
 
==Behavior==
 
Fire Boys stand in place, frequently shooting arcing fireballs from their head. Notably, these fireballs have above-average intelligence in that they will attempt to ignite [[Oil]] (if any exists) before targeting [[Mega Man]]. In addition to igniting Oil, a Fire Boy's shots can ignite [[Oil Slick]]s, be neutralised by a [[Tel Tel]]'s rain, and act as a light source for [[Quick Lighting]] (a trait shared with Fire Boy itself).
 
Fire Boys stand in place, frequently shooting arcing fireballs from their head. Notably, these fireballs have above-average intelligence in that they will attempt to ignite [[Oil]] (if any exists) before targeting [[Mega Man]]. In addition to igniting Oil, a Fire Boy's shots can ignite [[Oil Slick]]s, be neutralised by a [[Tel Tel]]'s rain, and act as a light source for [[Quick Lighting]] (a trait shared with Fire Boy itself).
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A Fire Boy's fireballs are normally destroyed upon contact with solid terrain; however, Boil Man uses a red version of Fire Boy whose fireballs are able to pass through solids.
  
 
==Damage Table==
 
==Damage Table==

Revision as of 14:47, 21 January 2020

Fire Boy
Artwork by Capcom
Artwork by Capcom
Information
In-Game Information
HP: 4
Attack Damage: 3 (contact)
2 (fire)
Weakness(es): Grab Buster, Sakugarne2
Water Shield, Tornado Blow, Ice Wall3
Rain Flush, Salt Water48H
Gemini Laser, Block DropperMegamix Only
Category: Fire, Semi Bulky
Location(s): MaGMML2:
Colorful Hall
A Mega Man for All Seasons
Blaze Man
Conveyor Mayhem
Boil Man
Reality Core
Deep Thoughts
The Pit of Pits
Null and Void
MaGMML3 Judge Application Levels:
Coptar Man
Misc. Information
Script: ファイヤーボーイ
Romaji: Faiyā Bōi
Programmer(s): Entity1037
Series Information
Official Game Appearances: Mega Man 6
MaGMML Game Appearances: MaGMML2 (Enemy)
MaGMML3 Judge Application Levels (Enemy)
FireBoy.png Alternate Colours (Boil Man)

Fire Boy is an enemy from Mega Man 6. It is a waste disposal robot repurposed for combat.

Fire Boy was first made available in the devkit for Make a Good Mega Man Level 2, where it appeared in the entries Colorful Hall, A Mega Man for All Seasons, Blaze Man, Conveyor Mayhem, and Boil Man, as well as the Wily stage Reality Core, the Tier X stage Deep Thoughts, the Pit of Pits sublevels "Hot Liquid Center" and "Hot Mess", and in Null and Void. It also appeared in the Make a Good Mega Man Level 3 Judge Application level Coptar Man.

Behavior

Fire Boys stand in place, frequently shooting arcing fireballs from their head. Notably, these fireballs have above-average intelligence in that they will attempt to ignite Oil (if any exists) before targeting Mega Man. In addition to igniting Oil, a Fire Boy's shots can ignite Oil Slicks, be neutralised by a Tel Tel's rain, and act as a light source for Quick Lighting (a trait shared with Fire Boy itself).

A Fire Boy's fireballs are normally destroyed upon contact with solid terrain; however, Boil Man uses a red version of Fire Boy whose fireballs are able to pass through solids.

Damage Table

Make a Good Mega Man LevelMegamix Only

M.Buster M.Blade G.Laser S.Blaze T.Spin T.Wool B.H.Bomb P.Shot M.Card
1/1/3 1 3 2 3 0.5 3 1/5 2
Other Notes


Make a Good Mega Man Level 2

M.Buster H.ChaserH.Pumpkin J.SatelliteB.Barrier G.BusterN.BombL.Rocket T.BladeT.Cluster F.StopperC.Distorter S.ClawF.Beam W.CutterH.Trapper SakugarneM.Blast W.AdaptorC.Claw S.Arrow
1/1/3
1/1/3
2
2
1
1
3
3
1
1
Y
Y
1
1
2
2
4
4
1
3
2
2
Other Notes


Make a Good Mega Man Level 3

M.Buster S.Chaser L.Trident W.Shield T.Blow T.Beam M.Shockwave I.Wall B.Dash
1/1/3 1 1 3 6 3 2 5 2
Other Notes


Make a Good 24 Hour Mega Man LevelMegamix Only

M.Buster S.Arm C.Spike Skeletup n' Pakkajoe
1/1/3 4/2 1/5 99
Other Notes


Make a Good 48 Hour Mega Man Level

M.Buster F.Mixer R.Flush S.Shock S.Snake T.Blade S.Water C.Shot H.Sniper Beat
1/1/3 1 4 0 2 1/1/2 3 3 2
Other Notes


Megamix Engine

M.Buster T.Stopper P.Stone P.Barrier B.Dropper I.Slasher
1/1/3 Y 2 1 3 2
Other Notes


Related Enemies