Difference between revisions of "Giga Count 2.0"

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{{Stub}}
 
 
 
{{robotmaster
 
{{robotmaster
|titlebg=#B07620
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|titlebg=#696540
 
|titletext=#FFFFFF
 
|titletext=#FFFFFF
 
|name=Giga Count 2.0
 
|name=Giga Count 2.0
|image=[[File:GigaCount2.0.png]]
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|image=
 
|caption=
 
|caption=
|script=
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|script=ギガカウント2.0
|romaji=
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|romaji=Giga Kaunto 2. 0
 
|number=
 
|number=
|designer=  
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|designer=[[An Absolute Loser]]
 
|programmer=[[An Absolute Loser]]
 
|programmer=[[An Absolute Loser]]
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|artist=[[An Absolute Loser]]
 
|gender=
 
|gender=
 
|eyecolor=Cyan
 
|eyecolor=Cyan
|at=
 
 
|weapon=
 
|weapon=
|hp=14 (Phase 1), 28 (Phase 2)
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|hp=14 (Phase 1)<br>28 (Phase 2)
|type=Explosive, Ice, Laser
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|at=3 (contact)<br>3 (Chill Man Block)<br>4 (press)<br>6 (Gemini Laser)<br>2 (big laser, drone, shot)<br>4 (explosion)
|weak=
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|type=Impact, Ice, Laser
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|weak=[[Z-Saber]] ([[Zap Chip]])
 
|stage=[[Ice Breaker]]
 
|stage=[[Ice Breaker]]
 
|OffAppear=
 
|OffAppear=
|MaGMMLAppear=[[Make a Good Mega Man Level: Episode Zero|MaGMML:EZ]] (Boss)
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|MaGMMLAppear=[[Make a Good Mega Man Level: Episode Zero|MaGMML: Episode Zero]] (Boss)
 
|appear2=
 
|appear2=
|sprite=
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|sprite=[[File:GigaCount2.0.png]]
 
}}
 
}}
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'''Giga Count 2.0''' is a boss from ''[[Make a Good Mega Man Level: Episode Zero]]'', appearing at the end of the level [[Ice Breaker]]. Residing in [[Tier X (MaGMML2)|Tier X]], it is an altered version of the [[Giga Count]] A.I. that replaces its explosive properties for a spiked press and two types of laser.
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==Battle==
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Giga Count 2.0 starts by hovering horizontally until [[Zero]] is under it, whereupon it will drop its spiked press. After retracting it, it flies offscreen, drops seven [[Chill Man Block]]s across the arena from left to right, then reappears. From here, it will use its press to pick up a random Chill Man Block (each of which has a one-in-four chance of containing a [[Space Metall]]) and attempt to crush Zero with it - doing so destroys the block instantly. Once a block is destroyed (either by a smash attempt or by Zero destroying it), it will choose another one. If no Chill Man Blocks remain, it flies offscreen and summons seven more. Occasionally, it will also pause and fire four rebounding lasers similar to the [[Gemini Laser]].
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 +
After losing half of its health, Giga Count 2.0 will destroy the floor and move into its second phase. Here, a slow vertical [[Auto Scroller]] across small platforms takes place, with Zero dying if he goes below the screen (after a while, however, the screen will stop at an area with a solid floor). Giga Count 2.0 initially summons a ring of five drones around it (using them as a shield from attacks), then starts moving clockwise to each corner of the screen, randomly using one of three attacks:
 +
 +
* Firing a laser that sweeps either clockwise or anticlockwise. The laser is blocked by the platforms, and is telegraphed by a harmless beam of light.
 +
* Firing three projectiles at Zero in quick succession.
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* Nothing at all.
  
Giga Count 2.0 is a boss from Make a Good Mega Man Level: Episode Zero. It is based on the Giga Count boss from Make a Good 24 Hour Mega Man Level. It appears at the end of the level, Ice Breaker.
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Once Giga Count 2.0's health is reduced to half or less, it creates a chain of explosions that move out in a plus-shaped formation. The direction of the explosions is preceded by harmless lines forming in the destined path of the explosions.
  
== Battle ==
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==Damage Table==
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===Phase 1===
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{{DamagetableEZ
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|buster=1
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|saber=1
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|burst=1
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|drive=7
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|cutbuster=0
 +
|cutsaber=0
 +
|cutburst=0
 +
|cutdrive=0
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|flamebuster=1
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|flamesaber=2
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|flameburst=2
 +
|flamedrive=2
 +
|icebuster=1
 +
|icesaber=1
 +
|iceburst=1
 +
|icedrive=2
 +
|zapbuster=2
 +
|zapsaber=6
 +
|zapburst=3
 +
|zapdrive=4
 +
|psybuster=1
 +
|psysaber=1
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|psyburst=1
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|psydrive=2
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|notes=
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}}
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===Phase 2===
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{{DamagetableEZ
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|buster=2
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|saber=2
 +
|burst=2
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|drive=8
 +
|cutbuster=0
 +
|cutsaber=0
 +
|cutburst=0
 +
|cutdrive=0
 +
|flamebuster=2
 +
|flamesaber=4
 +
|flameburst=4
 +
|flamedrive=4
 +
|icebuster=2
 +
|icesaber=2
 +
|iceburst=2
 +
|icedrive=4
 +
|zapbuster=2
 +
|zapsaber=6
 +
|zapburst=3
 +
|zapdrive=4
 +
|psybuster=2
 +
|psysaber=2
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|psyburst=2
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|psydrive=2
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|notes=
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}}
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==Trivia==
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* Giga Count 2.0 was originally submitted under the name "Giga Crush" (a name it retains in the game files), but was renamed to act as a counterpart to [[Cloud Devil 2.0]].
  
At the start of the boss, it will go hover around the room horizontally until the player is under it, in which it will drop its spiked crusher to the ground. After it retracts back to the boss, the boss will hover up until it cannot be seen. Then seven Chill Man Blocks will drop down in right-accending order(there is also a chance one or more Space Metalls will be inside). The boss will then return and hover around the room again, then it will choose a random Chill Man Block, drop its crusher picking the block up and go hover the room with it. If the Chill Man Block is destroyed by either attempting to crush the player with it or is shot, then it will randomly choose another block. Additionally, it will randomly shoot out four Gemini Lasers that bounce around the room. If all Chill Man Blocks are destroyed, it will repeat the pattern until it loses half of its health.
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==Related Articles==
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* [[Giga Count]]
  
== Damage Table ==
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{{MaGMMLEZ}}
  
== Trivia ==
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[[Category:Bosses]][[Category:Make a Good Mega Man Level: Episode Zero Bosses]]

Latest revision as of 16:41, 26 July 2020

Giga Count 2.0
Information
In-Game Information
HP: 14 (Phase 1)
28 (Phase 2)
Attack Damage: 3 (contact)
3 (Chill Man Block)
4 (press)
6 (Gemini Laser)
2 (big laser, drone, shot)
4 (explosion)
Weakness(es): Z-Saber (Zap Chip)
Type: Impact, Ice, Laser
Main Stage: Ice Breaker
Misc. Information
Script: ギガカウント2.0
Romaji: Giga Kaunto 2. 0
Designer(s): An Absolute Loser
Programmer(s): An Absolute Loser
Artist(s): An Absolute Loser
Eye Color: Cyan
Series Information
MaGMML Game Appearances: MaGMML: Episode Zero (Boss)
GigaCount2.0.png

Giga Count 2.0 is a boss from Make a Good Mega Man Level: Episode Zero, appearing at the end of the level Ice Breaker. Residing in Tier X, it is an altered version of the Giga Count A.I. that replaces its explosive properties for a spiked press and two types of laser.

Battle[edit]

Giga Count 2.0 starts by hovering horizontally until Zero is under it, whereupon it will drop its spiked press. After retracting it, it flies offscreen, drops seven Chill Man Blocks across the arena from left to right, then reappears. From here, it will use its press to pick up a random Chill Man Block (each of which has a one-in-four chance of containing a Space Metall) and attempt to crush Zero with it - doing so destroys the block instantly. Once a block is destroyed (either by a smash attempt or by Zero destroying it), it will choose another one. If no Chill Man Blocks remain, it flies offscreen and summons seven more. Occasionally, it will also pause and fire four rebounding lasers similar to the Gemini Laser.

After losing half of its health, Giga Count 2.0 will destroy the floor and move into its second phase. Here, a slow vertical Auto Scroller across small platforms takes place, with Zero dying if he goes below the screen (after a while, however, the screen will stop at an area with a solid floor). Giga Count 2.0 initially summons a ring of five drones around it (using them as a shield from attacks), then starts moving clockwise to each corner of the screen, randomly using one of three attacks:

  • Firing a laser that sweeps either clockwise or anticlockwise. The laser is blocked by the platforms, and is telegraphed by a harmless beam of light.
  • Firing three projectiles at Zero in quick succession.
  • Nothing at all.

Once Giga Count 2.0's health is reduced to half or less, it creates a chain of explosions that move out in a plus-shaped formation. The direction of the explosions is preceded by harmless lines forming in the destined path of the explosions.

Damage Table[edit]

Phase 1[edit]

Z-Buster Z-Saber Z-Burst Blank Drive
No Chip 1 1 1 7
Cutter Chip 0 0 0 0
Flame Chip 1 2 2 2
Icicle Chip 1 1 1 2
Zap Chip 2 6 3 4
Psycho Chip 1 1 1 2
Other Notes

Phase 2[edit]

Z-Buster Z-Saber Z-Burst Blank Drive
No Chip 2 2 2 8
Cutter Chip 0 0 0 0
Flame Chip 2 4 4 4
Icicle Chip 2 2 2 4
Zap Chip 2 6 3 4
Psycho Chip 2 2 2 2
Other Notes

Trivia[edit]

  • Giga Count 2.0 was originally submitted under the name "Giga Crush" (a name it retains in the game files), but was renamed to act as a counterpart to Cloud Devil 2.0.

Related Articles[edit]

Make a Good Mega Man Level: Episode Zero
Characters
Zero (Costumes) • Dr. WilySRARA (SRARA Up n' DownSRARA JoeSRARA Shield AttackerSRARA Met) • Agent KrantzDr. HydeGalaxy ManYamato ManPirate ManDuoTrioKnives
Special Weapons
Weapons
Z-BusterZ-SaberZ-BurstBlank Drive
Chips
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Chapter 1 Stages
Explosive FreefallSurveillance CanyonGusty GorgeDefeat the Giant Spear Man!Contra BaseKingdom CrisisLost ValleySkyhigh RidgeTwilight TerraceAbandoned LabSubterranean StrongholdVertical Hunger
Chapter 2 Stages
Flame Path
Scorched FactoryHot StepsRecoil ReconDispute Over SawbladesScarlet TempleRefurbished PyramidSurfboard ShowdownOffshore Hangar ClusterHorizon Zero
Icicle Path
Frosty FieldsWhen Spike Drops Freeze OverRobot Ink Printing FacilityForgotten Fortress: The LabNocturnal AssaultSpringy ScaffoldingBlocBunkerMidnight AuroraMetropolitan Neapolitan
Zap Path:
Force FacilityPepsi ZeroEntrance SuccessionProjectile Party!Volt Man FactoryLightningrod LabShocking Wacko StageOut of OrderStormy Spire
Psycho Path:
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Other:
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Chapter 3 Stages
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Null and Void
Locations
Mega CityDr. Wily's Secret Bunker
Chapter 1 Bosses
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Chapter 2 Bosses
Flame Path
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Icicle Path
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Zap Path
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Psycho Path
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Chapter 3 Bosses
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Null and Void
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Final Bosses
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Optional Bosses
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