Gusty Gorge

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Chapter 1 : Gusty Gorge

Make a Good Mega Man Level: Episode Zero

MaGMMLEZ-CH1-GustyGorge.png
Is this stage blowing you away?

Gusty Gorge is the third level in Make a Good Mega Man Level: Episode Zero.

Strategy

When the level starts, you go to a room where there are two flags, you need to go right to progress, Then you are met with a Lyric & Tadahou. Once both are destroyed, jump on the topsolid platform and then the higher platform, this leads to a room with two health pickups, another Tadahou, and a modified Mantan, as well as a moving cloud platform. You could go this room many ways, you could jump and dash over the Mantan, shoot it, and some other ways probably. After that, you go to a platforming section with more moving cloud platforms, some Lyrics, and another Mantan. It would be recommended to shoot the Mantan and Lyrics. Then you go to a room with some enemies, and eventually Tengu Wind. At the end of this room is a cloud platform with a higher platform, simply guarded by a Cyorown. Make sure to dodge its bullets, well, unless you want to be a laughing stock for it. Then you get to the first checkpoint. A simple room with two sides and a cloud platform. The next room contains a Lyric and a Mantan, as well as a cloud platform. From here, you need to dash under the wall, and climb up a ladder that leads to a room with a Lyric and Tadahou similar to the second room. Through going left will bring you to the CD room, it looks like it's in plain sight, but the Tengu Wind here is really powerful, You need to do a couple of stomp dashes to get there. On the right is another platforming section with moving cloud platforms, but with Tengu Wind. Make sure to avoid the enemies here, and you're onto the next checkpoint. You can only go down, which takes you to a room with respawning Mantans. and after you go down again, it's another platforming section with cloud platforms, but it's an autoscroller this time. after some time, the Tengu Wind kicks in. Focus your hand at platforming, while destroying enemies at the same time. After the autoscrolling, you get to take a break, by entering a room with a Cyorown and Tadahou. Tengu Wind is kinda tough on this one, but once you clear the room, you go to another room with Lyrics and a Tadahou. Are we seeing a pattern here? Also, there's a big energy pickup here, then it's the final stretch, A platforming section with cloud platforms, Tengu Wind, Lyrics, and Mantans. Once you get past this room, that energy element is yours.

Trivia

(W.I.P.)