Difference between revisions of "Knight Man"

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(Trivia)
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|stage=
 
|stage=
 
|location=[[Chateau Chevaleresque]]
 
|location=[[Chateau Chevaleresque]]
|occupation=Owner of the Chateau Chevaleresque<br>Robot who has it in him
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|occupation=Combat Robot<br>Owner of Chateau Chevaleresque<br>Robot who has it in him
 
|OffAppear=[[Mega Man 6]]
 
|OffAppear=[[Mega Man 6]]
|MaGMMLAppear=[[Make a Good Mega Man Level|MaGMML1]] (NPC)<br>[[Make a Good Mega Man Level 2|MaGMML2]] (NPC, Superboss)
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|MaGMMLAppear=[[Make a Good Mega Man Level|MaGMML]]([[Make a Good Mega Man Level Remastered|1R]]) (NPC)<br>[[Make a Good Mega Man Level 2|MaGMML2]] (NPC, Superboss)
 
|appear2=
 
|appear2=
 
|sprite={{MirrorDiv |mirror=[[File:KnightMan.png|Normal]]}} {{MirrorDiv |mirror=[[File:KnightManSuperSaiyan.png|Phase 3]]}}
 
|sprite={{MirrorDiv |mirror=[[File:KnightMan.png|Normal]]}} {{MirrorDiv |mirror=[[File:KnightManSuperSaiyan.png|Phase 3]]}}
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'''Knight Man''' is a boss from ''[[Mega Man 6]]''. Designed for combat, he entered into the First Annual Robot Tournament, where he made it to the finals before being reprogrammed by [[Doctor Albert W. Wily|Dr. Wily]] under the guise of Mr. X.
 
'''Knight Man''' is a boss from ''[[Mega Man 6]]''. Designed for combat, he entered into the First Annual Robot Tournament, where he made it to the finals before being reprogrammed by [[Doctor Albert W. Wily|Dr. Wily]] under the guise of Mr. X.
  
While he appears as a minor NPC in [[Tier 2 (MaGMML)|Tier 2]] in the original [[Make a Good Mega Man Level]], he has a much more important role in [[Make a Good Mega Man Level 2]]. There, he runs the [[Chateau Chevaleresque]], and will give rewards for collecting certain amounts of [[Noble Nickel]]s. Once all 220 Noble Nickels have been collected, Knight Man will explain the true power of the Noble Nickels, and reveal that the reason he was searching for all of them was so that he could defeat [[Mega Man]]. Knight Man is then fought as a superboss.
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While he appears as a minor NPC in [[Tier 2 (MaGMML)|Tier 2]] in the original ''[[Make a Good Mega Man Level]]'' and [[Make a Good Mega Man Level Remastered|its remake]], he has a much more important role in ''[[Make a Good Mega Man Level 2]]''. There, he runs [[Chateau Chevaleresque]], and will give rewards for collecting certain amounts of [[Noble Nickel]]s. Once all 220 Noble Nickels have been collected, Knight Man will explain the true power of the Noble Nickels, and reveal that the reason he was searching for all of them was so that he could defeat [[Mega Man]]. Knight Man is then fought as a superboss.
  
 
==Battle==
 
==Battle==
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**Phases 2 and 3 of Knight Man's fight as a whole are a reference to the final boss of ''Kirby's Adventure'', being a battle in the middle of space with free movement followed by a grounded battle on the moon, complete with said battle ending with the moon having a hole blown in it to make it permanently look like a crescent moon.
 
**Phases 2 and 3 of Knight Man's fight as a whole are a reference to the final boss of ''Kirby's Adventure'', being a battle in the middle of space with free movement followed by a grounded battle on the moon, complete with said battle ending with the moon having a hole blown in it to make it permanently look like a crescent moon.
 
**Knight Man's appearance in phase 3 is based on Super Saiyans from the ''Dragon Ball'' franchise.
 
**Knight Man's appearance in phase 3 is based on Super Saiyans from the ''Dragon Ball'' franchise.
**Knight Man's giant blue orb attack in phase 3 is based on an attack used by Magolor Soul, the secret final boss of ''Kirby's Return to Dreamland''.
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**Knight Man's giant blue orb attack in phase 3 is based on an attack used by Magolor Soul, the secret final boss of ''Kirby's Return to Dream Land''.
**Knight Man's time-stopping attack is a reference to ''Stardust Crusaders'', the third part of ''Jojo's Bizarre Adventure''. The main villain of the part, Dio, has the ability to stop time at will, and sometimes uses this ability to throw several knives while time is stopped, then resume time for his targets to be hurt by the knives.
+
**Knight Man's time-stopping attack is a reference to ''Stardust Crusaders'', the third part of ''JoJo's Bizarre Adventure''. The main villain of the part, DIO, has the ability to stop time at will, and sometimes uses this ability to throw several knives while time is stopped, then resume time for his targets to be hurt by the knives.
 
*In Phase 1 of Knight Man's fight, Knight Man always shoots his Knight Crusher as his first attack (in order to go well with Knight Man's pose) rather than randomly picking one of his three attacks in ''Mega Man 6''. This also happens in ''Mega Man Maker''.
 
*In Phase 1 of Knight Man's fight, Knight Man always shoots his Knight Crusher as his first attack (in order to go well with Knight Man's pose) rather than randomly picking one of his three attacks in ''Mega Man 6''. This also happens in ''Mega Man Maker''.
  
 
{{MaGMML2}}
 
{{MaGMML2}}
  
[[Category:Bosses]][[Category: Robot Masters]]
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[[Category:Bosses]][[Category:Robot Masters]][[Category:Superbosses]]

Revision as of 22:14, 20 May 2020

"With the power of the nickels...I will have it in me!!!"
―Knight Man, Make a Good Mega Man Level 2.
Knight Man's Mugshot
Knight Man's Mugshot
Knight Man
Artwork by Capcom
Artwork by Capcom
DWN-044
Information
In-Game Information
HP: 28 (phase 1, phase 2)
84 (phase 3)
Weapon: Knight Crusher
Weakness(es): Triple Blade (phase 1)
Wire Adaptor, Match Blast (phase 2)
Mega Buster (phase 3)
Affiliations: Dr. Wily (formerly)
Type: Impact
Occupation: Combat Robot
Owner of Chateau Chevaleresque
Robot who has it in him
Location(s): Chateau Chevaleresque
Misc. Information
Script: ナイトマン
Romaji: Naitoman
Designer(s): Daniel Vallée
Gender: Male
Eye Color: Red
Series Information
Official Game Appearances: Mega Man 6
MaGMML Game Appearances: MaGMML(1R) (NPC)
MaGMML2 (NPC, Superboss)
Normal
Phase 3

Knight Man is a boss from Mega Man 6. Designed for combat, he entered into the First Annual Robot Tournament, where he made it to the finals before being reprogrammed by Dr. Wily under the guise of Mr. X.

While he appears as a minor NPC in Tier 2 in the original Make a Good Mega Man Level and its remake, he has a much more important role in Make a Good Mega Man Level 2. There, he runs Chateau Chevaleresque, and will give rewards for collecting certain amounts of Noble Nickels. Once all 220 Noble Nickels have been collected, Knight Man will explain the true power of the Noble Nickels, and reveal that the reason he was searching for all of them was so that he could defeat Mega Man. Knight Man is then fought as a superboss.

Battle

Phase 1

Knight Man's first phase is directly based off his battle from Mega Man 6. He will randomly pick between one of three attacks:

  • Walk to Mega Man's position.
  • Shoot a spiked ball at Mega Man, which returns to Knight Man after reaching Mega Man's position.
  • Jump at Mega Man.

When Knight Man's health has been depleted, he will charge up a "Knight Punch" and launch Mega Man into space, starting the second phase.

Phase 2

Mega Man is able to move freely in all directions using Rush Jet during this phase. Knight Man randomly picks between the following attacks:

  • Shoot 8 spiked balls while floating around Mega Man's vertical position. Knight Man always starts the battle with this attack.
  • Move to the center of the screen, and shoot streams of lasers in four directions, then change the direction they rotate in while shooting spiked balls.
  • Teleport to different parts of the screen 6 times, shooting a spiked ball each time.
  • Shoot a charged spiked ball that bounces along the edges of the screen, then chase Mega Man while shooting spreads of spiked balls.

Once Knight Man's health has been depleted a second time, he will use another Knight Punch on Mega Man and launch him to the moon, following him there. Once they reach the moon's surface, Knight Man uses the power of the Noble Nickels to strengthen himself even further, beginning phase 3.

Phase 3

Knight Man will start the battle by randomly picking between the following attacks, teleporting 2-3 times to random positions between each attack:

  • Create a circle of golden energy balls, then fire them at Mega Man in quick succession.
  • Create a Black Hole Bomb that tries to suck Mega Man in, and shoot multiple spiked balls to try and knock Mega Man into the black hole.
  • Create a circle of golden energy balls that spins rapidly before moving out in all directions. Repeat twice, then create a similar circle of golden energy balls that instead lines up in a row at the top of the screen and drops down in groups.
  • Create two purple energy blasts that chase Mega Man while only moving in cardinal directions. The first energy blast will eventually fly straight up off the screen, while the second will eventually drop to the ground and explode.
  • Fire a barrage of purple energy blasts upwards that drop down in rows that Mega Man must maneuver between.

When Knight Man's health reaches 56, his set of attacks changes:

  • Float to the center of the screen and turn into two gigantic blue energy orbs that slowly move around the screen, bouncing off edges.
  • Stop time, then unleash a giant spread of blades (identical in appearance to the Triple Blade) right above Mega Man, then create a smaller group of 3 blades in front of Mega Man before time begins flowing again.
  • Create a circle of golden energy balls, then fire them at Mega Man in quick succession.
  • Shoot four spiked balls that home in on Mega Man. The spiked balls will sometimes stop briefly before resuming movement in whatever direction Mega Man has moved to (much like the infamous energy balls used by the Wily Capsule in Mega Man 7). Knight Man will then repeat the attack, using it on the side of the screen opposite to the side he first used the attack on.
  • Charge up an oval-shaped golden aura around himself, then create a spread of several golden energy balls that float outwards while also spinning slightly, making it harder for Mega Man to squeeze between them.

When Knight Man's health reaches 28, his attack set changes once again:

  • Charge up a golden oval-shaped aura around himself and fire 5 streams of golden energy balls that each move outward in spiral formations.
  • Summon an onslaught of meteors that drop straight down from the top of the screen (the meteors are identical in appearance to the giant fireballs shot by Scorch Man from Mega Man Sunrise.
  • Create a circle of golden energy balls, then fire all but four them at Mega Man in quick succession before teleporting to the other side of the screen and firing the remaining four at Mega Man.
  • Shoot four spiked balls that home in on Mega Man. The spiked balls will sometimes stop briefly before resuming movement in whatever direction Mega Man has moved to. Knight Man will then repeat the attack, using it on the side of the screen opposite to the side he first used the attack on.
  • Teleport off of the screen, then shoot a set of blue, non-lethal Quick Lasers, one at a time, either horizontally or vertically. The Force Beams will shift directions shortly after appearing, requiring Mega Man to either position himself just right or dodge very skillfully, even having to slide under a Force Beam in one case. Knight Man will teleport back on the screen after the attack is over.

After depleting Knight Man's health a third time, the battle will end.

Damage Table

Phase 1

M.Buster H.ChaserH.Pumpkin J.SatelliteB.Barrier G.BusterN.BombL.Rocket T.BladeT.Cluster F.StopperC.Distorter S.ClawF.Beam W.CutterH.Trapper SakugarneM.Blast W.AdaptorC.Claw S.Arrow
1/1/3 2 1 0 4 N 1 1 3 1 1
Other Notes

Phase 2

M.Buster H.ChaserH.Pumpkin J.SatelliteB.Barrier G.BusterN.BombL.Rocket T.BladeT.Cluster F.StopperC.Distorter S.ClawF.Beam W.CutterH.Trapper SakugarneM.Blast W.AdaptorC.Claw S.Arrow
1/1/2 1 1 1 2 N 1 1 3* 3 2
Other Notes *Sakugarne cannot be used during this phase. Match Blast, however, can.

Phase 3

M.Buster H.ChaserH.Pumpkin J.SatelliteB.Barrier G.BusterN.BombL.Rocket T.BladeT.Cluster F.StopperC.Distorter S.ClawF.Beam W.CutterH.Trapper SakugarneM.Blast W.AdaptorC.Claw S.Arrow
1/1/2 1 1 1 1 N 1 1 1 1 1
Other Notes


Trivia

  • The recurring theme of Knight Man "having it in him" is an in-joke relating to the credits of the fangame Mega Man: Rock Force. In a scene where Knight Man is shown performing in a stage play with a fanmade Robot Master from the game called Charade Man, Plant Man says "You know, I didn't think Knight Man had it in him."
  • Knight Man's battle includes several references to other series of video games and miscellaneous media:
    • Phases 2 and 3 of Knight Man's fight as a whole are a reference to the final boss of Kirby's Adventure, being a battle in the middle of space with free movement followed by a grounded battle on the moon, complete with said battle ending with the moon having a hole blown in it to make it permanently look like a crescent moon.
    • Knight Man's appearance in phase 3 is based on Super Saiyans from the Dragon Ball franchise.
    • Knight Man's giant blue orb attack in phase 3 is based on an attack used by Magolor Soul, the secret final boss of Kirby's Return to Dream Land.
    • Knight Man's time-stopping attack is a reference to Stardust Crusaders, the third part of JoJo's Bizarre Adventure. The main villain of the part, DIO, has the ability to stop time at will, and sometimes uses this ability to throw several knives while time is stopped, then resume time for his targets to be hurt by the knives.
  • In Phase 1 of Knight Man's fight, Knight Man always shoots his Knight Crusher as his first attack (in order to go well with Knight Man's pose) rather than randomly picking one of his three attacks in Mega Man 6. This also happens in Mega Man Maker.
Make a Good Mega Man Level 2
Characters
Mega Man (Costumes) • Dr. LightDr. WilyZeroRollEddieKnight ManGalaxy Man
Special Weapons
Hornet ChaserJewel SatelliteGrab BusterTriple BladeFlash StopperSlash ClawWheel CutterSakugarneRush CoilRush JetWire AdaptorSuper Arrow
Alter Weapons
Haunt PumpkinBadge BarrierNeapolitan BombTruffle ClusterCyber DistorterForce BeamHazard TrapperMatch BlastLaunch RocketShuttle JetChomp ClawCarry
Entries
A Mega Man for All SeasonsAD 2101Airflow HubbleAlien TempleAncient TombAurora ManBeneath Sand and RockBiplane BayBlaze ManBoil ManBond ManBouncy CastleBut it Lacked the Depth to Convince Me That This Was Really HellCandy PanicCardinal ManChangeable CavernsChomp ManCity Under SiegeColorful HallCombust ManConveyor MayhemCossack's Other CitadelCrystal LabCursor CurseCyber ManDonut Observation CenterDragon Lab LairDuwangElec DamEnhanced MobilityEscape SequenceForce ManForgotten FortressFortified LabGigavolt ManGunpowder CellarGuts Man's AsteroidHaunt ManHoly Crap, Mega Man Can Airslide?Identity CrisisJoe Destruction Co.Joe ManJungle BaseJust an Ice LevelKomuso TempleLaunch Man & Shuttle ManLava FactoryMaze of Significantly Less DeathMegaLondoMisty LakeMix & MatchMount SabreNeopolitan ManNeon ManNitrogen ManOrbital StationPoorly Named LevelQuarantine WomanQuint StageQuirky Unconsistent Incomprehensible Nonsensical TrackRad GravityRuined LabRush CitySector Upsilon 6Sheriff ManShovel KnightSMB3Smed's Big Annoying Mess of a LevelSnow ManSomething OriginalSpiky SituationStarman RecreationTaco ManThe DampeningThe FallThe Stage Nobody Asked ForTruffle ManVolcanic FurnaceWily CoasterWily TowerYggdrasil
Wily Star II
Outer SpaceWater DuctsClassic CastleLever Oriental EnchantedInner SanctumUnobtainium MineReality Core
Tier X
Goblins n' GhastsNightwalk CastleMetallic OceanWily Fortress VRSo GoodMario LandCoyote ManHardcore ParkourDeep ThoughtsThe Quickening 2Swiss HotelStar RoadNull and Void
Secret Levels
City WarTwilight Lodge
Locations
Tier 1 - Ruined SimulationTier 2 - SewersTier 3 - ForestTier 4 - Train StationTier 5 - ArcadeTier 6 - Battle NetworkTier 7 - McWily'sTier 8 - Grand TowerTier 9 - Festival GroundsTier 10 - Rainbow RoadWily Star IITier XDr. Light's LabEddie's ShopCostume ShopDojoChallenge TentChateau ChevaleresqueThe Pit of Pits
Tier Bosses
MilkOmbuds ManDoor ManThe Scorching DuoLord ElewoofroCheat ManGhost of Christmas FutureJet ManButter Nezumi
Robot Masters
Alter ManBoil ManBond ManChomp ManColor ManCombust ManCyber ManForce ManHaunt ManJoe ManLaunch Man & Shuttle ManMatch ManNeapolitan ManNeon ManQuarantine WomanSheriff ManSpiked-Wall ManTaco ManTruffle Man
Other Entry Bosses
Air DevilBig Fire TellyDisco BallGiant MetallGreen Hot DogHall MasterKomuso Man?MixerlydiaMush KingJoe MobRed Hot DogSuper CannopellerTurbo RoostWarp Anomaly8 Centipeder TowerBoss WhopperBoundin' Crash ManBowserCaptain ViridianCATSCirnoCratorCreamCrusher JoeCursorDoc RobotDonut XGuts Man DuoFinal ToadGroovity ManKelbesqueKichonaNapalm ManPharaoh Man's RevengeAlienThe KidRomhack Top ManAir CapsuleAvoidance CherryDennisGangly Crash ManJoe Man R
Fortress Guardians
VanguardMecha Bubble ManBtd'nhanRiplingsAutobounceSuper DachoneSeven ForceHolo DragonChimerabot 1Chimerabot 2Chimerabot 3Chimerabot 4Chimerabot 5Wily Machine SWORDmegaman sprite gameWily Core
Devkit Bosses
Cut ManGuts ManMetal ManCrash ManTop ManGemini ManPharaoh ManToad ManGravity ManPlant ManCentaur ManSplash WomanChill ManVolt ManKomuso ManMecha DragonQuint
Tier X Bosses
SkullderSkullder's RevengeExcalibur ManAir ManUnbeatable Air ManHolo WilyRonrezToad Man's RevengeCoyote ManGigabgyoVolt Man MK2Twin CannonsFire ManCopy HologramDie SignLiterally Just a BeeStone Butterfly
Secret Bosses
Quick ManGammaVolt Man the AssimilatorWishing StarThe MoonBirdoGlass Man
Super Bosses
Absolute ZEROKnight ManGalaxy Man