Difference between revisions of "Make a Good 24 Hour Mega Man Level"

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'''Make a Good 24 Hour Mega Man Level''' is a level design contest like the mainline ''MaGMML'' games, with a twist. Each entrant was given a "box" of two enemies and two stage features, and told to make a level around them within 24 hours. This contest was hosted, directed, and judged by [[ParmaJon]], and co-judged by [[MiniMacro]] and [[CreshMan]]. It received 6 entries. There are plans for a second contest called ''[[Make a Good 48 Hour Mega Man Level]]'' to start around when the devkit for ''MaGMML3'' is released, with different judges.
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{{GameInfo
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|title= Make a Good 24 Hour Mega Man Level
 +
|image=
 +
|developer=
 +
|publisher=
 +
|director=[[ParmaJon]]
 +
|producer=
 +
|designer=
 +
|programmer=[[ParmaJon]] / [[Cresh|CreshMan]] / [[MiniMacro]] / [[ACESpark]] / [[NaOH]] / [[SnoruntPyro]]
 +
|artist=[[ACESpark]]
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|writer=
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|composer=[[MiniMacro]]
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|series= Mega Man (Classic)
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|platforms= PC
 +
|releasedate= February 19, 2018
 +
|rerelease=
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|version= 1.0
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|genre=Action / Platform
 +
|modes=
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|media=[//www.dropbox.com/s/ig8q7j0migemft7/Make%20a%20Good%2024%20Hour%20Mega%20Man%20Level%201.0.7z?dl=0 Digital download]
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|input=Keyboard
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}}
 +
'''Make a Good 24 Hour Mega Man Level''' is a spin-off to the ''Make a Good Mega Man Level'' series. Like the mainline games, it was a level design contest, but with a twist - each entrant was given a "box" of two enemies and two stage features, and instructed to make a level around them within 24 hours. The contest was hosted, directed, and judged by [[ParmaJon]], and co-judged by [[MiniMacro]] and [[Cresh|CreshMan]]. In total, it received six entries.
  
== Gameplay ==
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A sequel spinoff, ''[[Make a Good 48 Hour Mega Man Level]]'', held its contest held shortly after the release of the [[Megamix Engine]], and is currently under development.
=== Default Weapons ===
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 +
==Story==
 +
The game has no in-game story or cutscenes of any kind, with [[Mega Man]] going through six stages and then [[Doctor Albert W. Wily|Dr. Wily]]'s castle for little reason. However, ''Make a Good 24 Hour Mega Man Level'' is considered canon to the mainline ''MaGMML'' timeline, and is supposed to be Mega Man testing the simulation technology used in ''[[Make a Good Mega Man Level 2]]''. A reference to this is included in ''[[Make a Good Mega Man Level: Episode Zero]]'', with [[Dr. Light's Lab]] being closed for simulation testing, with [[Cut Man]] noting that it was "only supposed to take 24 hours".
 +
 
 +
==Gameplay==
 +
Though the main gameplay remains identical to the classic ''Mega Man'' formula, ''Make a Good 24 Hour Mega Man Level'' is substantially different from all other ''MaGMML'' games. Instead of a hub with NPCs, tiers, and judge comments, levels are accessed from a traditional stage select screen, with judge comments unlocked after completing them by pressing L or R. Because there are no tiers, there is no in-game "ranking" of each entry.
 +
 
 +
===Default Weapons===
 
{|border="1px" cellpadding="5" cellspacing="0" style="border: 2px solid #73828C; border-collapse:collapse; background-color:#FAFAFA;"
 
{|border="1px" cellpadding="5" cellspacing="0" style="border: 2px solid #73828C; border-collapse:collapse; background-color:#FAFAFA;"
 
|-style="color:#FCFCFC; background-color: #454E54;"
 
|-style="color:#FCFCFC; background-color: #454E54;"
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|[[Water Wave]]
 
|[[Water Wave]]
 
|Wave Man
 
|Wave Man
|''Mega Man 5''
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|''[[Mega Man 5]]''
 
|-
 
|-
 
|[[File:TimeSlowIcon.png]]
 
|[[File:TimeSlowIcon.png]]
 
|[[Time Slow]]
 
|[[Time Slow]]
 
|Time Man
 
|Time Man
|''Mega Man: Powered Up''
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|''[[Mega Man Powered Up]]''
 
|-
 
|-
 
|[[File:SuperArmIcon.png]]
 
|[[File:SuperArmIcon.png]]
 
|[[Super Arm]]
 
|[[Super Arm]]
 
|[[Guts Man]]
 
|[[Guts Man]]
|''Mega Man''
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|''[[Mega Man 1|Mega Man]]''
 
|-
 
|-
 
|[[File:ChillSpikeIcon.png]]
 
|[[File:ChillSpikeIcon.png]]
 
|[[Chill Spike]]
 
|[[Chill Spike]]
 
|[[Chill Man]]
 
|[[Chill Man]]
|''Mega Man 10''
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|''[[Mega Man 10]]''
 
|-style="color:#FCFCFC; background-color: #454E54;"
 
|-style="color:#FCFCFC; background-color: #454E54;"
 
!colspan="4"|
 
!colspan="4"|
 
|-
 
|-
 
|[[File:RushCoilIcon.png]]
 
|[[File:RushCoilIcon.png]]
|[[Rush#Rush_Coil|Rush Coil]]
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|[[Rush Coil]]
 
|N/A
 
|N/A
|''Mega Man 3''
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|''[[Mega Man 3]]''
 
|-
 
|-
 
|[[File:RushJetIcon.png]]
 
|[[File:RushJetIcon.png]]
|[[Rush#Rush_Jet|Rush Jet]]
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|[[Rush Jet]]
 
|N/A
 
|N/A
|''Mega Man 4'' (Variant)
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|''[[Mega Man 4]]'' (Variant)
 
|}
 
|}
  
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|[[Hornet Chaser]]
 
|[[Hornet Chaser]]
 
|[[Hornet Man]]
 
|[[Hornet Man]]
|''Mega Man 9''
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|''[[Mega Man 9]]''
 
|-
 
|-
 
|[[File:2icona2.gif]]
 
|[[File:2icona2.gif]]
 
|[[Jewel Satellite]]
 
|[[Jewel Satellite]]
 
|[[Jewel Man]]
 
|[[Jewel Man]]
|''Mega Man 9''
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|''[[Mega Man 9]]''
 
|-
 
|-
 
|[[File:2icona3.gif]]
 
|[[File:2icona3.gif]]
 
|[[Grab Buster]]
 
|[[Grab Buster]]
 
|[[Mercury]]
 
|[[Mercury]]
|''Mega Man V''
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|''[[Mega Man V]]''
 
|-
 
|-
 
|[[File:2icona4.gif]]
 
|[[File:2icona4.gif]]
 
|[[Triple Blade]]
 
|[[Triple Blade]]
 
|Blade Man
 
|Blade Man
|''Mega Man 10''
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|''[[Mega Man 10]]''
 
|-style="color:#FCFCFC; background-color: #454E54;"
 
|-style="color:#FCFCFC; background-color: #454E54;"
 
!colspan="4"|
 
!colspan="4"|
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|[[Wire Adapter]]
 
|[[Wire Adapter]]
 
|N/A
 
|N/A
|''Mega Man 4''
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|''[[Mega Man 4]]''
 
|-
 
|-
 
|[[File:2icona10.png]]
 
|[[File:2icona10.png]]
 
|[[Super Arrow]]
 
|[[Super Arrow]]
 
|N/A
 
|N/A
|''Mega Man 5''
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|''[[Mega Man 5]]''
 
|}
 
|}
  
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|[[Flash Stopper]]
 
|[[Flash Stopper]]
 
|[[Bright Man]]
 
|[[Bright Man]]
|''Mega Man 4''
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|''[[Mega Man 4]]''
 
|-
 
|-
 
|[[File:2icona6.gif]]
 
|[[File:2icona6.gif]]
 
|[[Slash Claw]]
 
|[[Slash Claw]]
 
|Slash Man
 
|Slash Man
|''Mega Man 7''
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|''[[Mega Man 7]]''
 
|-
 
|-
 
|[[File:2icona7.gif]]
 
|[[File:2icona7.gif]]
 
|[[Wheel Cutter]]
 
|[[Wheel Cutter]]
 
|[[Nitro Man]]
 
|[[Nitro Man]]
|''Mega Man 10''
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|''[[Mega Man 10]]''
 
|-
 
|-
 
|[[File:2icona8.png]]
 
|[[File:2icona8.png]]
 
|[[Sakugarne]]
 
|[[Sakugarne]]
 
|[[Quint]]
 
|[[Quint]]
|''Mega Man II''
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|''[[Mega Man II]]''
 
|-style="color:#FCFCFC; background-color: #454E54;"
 
|-style="color:#FCFCFC; background-color: #454E54;"
 
!colspan="4"|
 
!colspan="4"|
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|[[Skeletup n' Pakkajoe]]
 
|[[Skeletup n' Pakkajoe]]
 
|N/A
 
|N/A
|?
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|''Make a Good 24 Hour Mega Man Level''
 
|}
 
|}
  

Latest revision as of 18:10, 26 July 2020

Make a Good 24 Hour Mega Man Level

Make a Good 24 Hour Mega Man Level is a spin-off to the Make a Good Mega Man Level series. Like the mainline games, it was a level design contest, but with a twist - each entrant was given a "box" of two enemies and two stage features, and instructed to make a level around them within 24 hours. The contest was hosted, directed, and judged by ParmaJon, and co-judged by MiniMacro and CreshMan. In total, it received six entries.

A sequel spinoff, Make a Good 48 Hour Mega Man Level, held its contest held shortly after the release of the Megamix Engine, and is currently under development.

Story[edit]

The game has no in-game story or cutscenes of any kind, with Mega Man going through six stages and then Dr. Wily's castle for little reason. However, Make a Good 24 Hour Mega Man Level is considered canon to the mainline MaGMML timeline, and is supposed to be Mega Man testing the simulation technology used in Make a Good Mega Man Level 2. A reference to this is included in Make a Good Mega Man Level: Episode Zero, with Dr. Light's Lab being closed for simulation testing, with Cut Man noting that it was "only supposed to take 24 hours".

Gameplay[edit]

Though the main gameplay remains identical to the classic Mega Man formula, Make a Good 24 Hour Mega Man Level is substantially different from all other MaGMML games. Instead of a hub with NPCs, tiers, and judge comments, levels are accessed from a traditional stage select screen, with judge comments unlocked after completing them by pressing L or R. Because there are no tiers, there is no in-game "ranking" of each entry.

Default Weapons[edit]

Weapon Original Robot Master Original Game
WaterWaveIcon.png Water Wave Wave Man Mega Man 5
TimeSlowIcon.png Time Slow Time Man Mega Man Powered Up
SuperArmIcon.png Super Arm Guts Man Mega Man
ChillSpikeIcon.png Chill Spike Chill Man Mega Man 10
RushCoilIcon.png Rush Coil N/A Mega Man 3
RushJetIcon.png Rush Jet N/A Mega Man 4 (Variant)

Alternate Weapon Set 1[edit]

Weapon Original Robot Master Original Game
2icona1.gif Hornet Chaser Hornet Man Mega Man 9
2icona2.gif Jewel Satellite Jewel Man Mega Man 9
2icona3.gif Grab Buster Mercury Mega Man V
2icona4.gif Triple Blade Blade Man Mega Man 10
2icona9.png Wire Adapter N/A Mega Man 4
2icona10.png Super Arrow N/A Mega Man 5

Alternate Weapon Set 2[edit]

Weapon Original Robot Master Original Game
2icona5.gif Flash Stopper Bright Man Mega Man 4
2icona6.gif Slash Claw Slash Man Mega Man 7
2icona7.gif Wheel Cutter Nitro Man Mega Man 10
2icona8.png Sakugarne Quint Mega Man II
2Iconb8.png Match Blast Match Man Make a Good Mega Man Level 2
24hicon0.png Skeletup n' Pakkajoe N/A Make a Good 24 Hour Mega Man Level

Levels[edit]

Entries[edit]

Stage Name Creator Score
Nauseous Greenhouse ThatOneEnder 35/100
Pollution Park Entity1037 70/100
Air Trick Smedis 72/100
X Factory ACESpark 83/100
Flooded Temple ACESpark 84/100
Breaking Ground NaOH 85/100

Wily Fortress[edit]

Stage Stage Name Creator
Wily 1 Abyss Balcony CreshMan
Wily 2 Up 'n' Duck ParmaJon
Wily 3 ??? NaOH, ACESpark

Bosses[edit]

Robot Masters[edit]

From MaGMML2, the following bosses are used.

Name Level Weakness Special Weapon
QuickMan.png Quick Man Breaking Ground Time Slow Quick Boomerang
MetalSprite.png Metal Man Pollution Park Chill Spike Metal Blade
TopMan.png Top Man Nauseous Greenhouse Water Wave Top Spin
Toadsprite.png Toad Man Air Trick Water Wave Rain Flush
CentaurMan.png Centaur Man Flooded Temple Water Wave Centaur Flash

Fortress Bosses[edit]

Name Level Weakness
GigaCount.png Giga Count Abyss Balcony Water Wave
CloudDevil.png Cloud Devil Up 'n' Duck Chill Spike
Wilystar.png Wily Machine Arc Wily 3 Varies


Make a Good 24 Hour Mega Man Level
Characters
Mega ManDr. Wily
Special Weapons
Water WaveTime SlowSuper ArmChill SpikeRush CoilRush Jet
Alternative Weapons
Hornet ChaserJewel SatelliteGrab BusterTriple BladeFlash StopperSlash ClawWheel CutterSakugarneWire AdaptorSuper ArrowMatch BlastSkeletup N' Pakkajoe
Entries
Air TrickBreaking GroundFlooded TempleNauseous GreenhousePollution ParkX Factory
Wily Castle
Abyss BalconyUp 'n' DuckWily 3
Robot Masters
Centaur ManMetal ManQuick ManToad ManTop Man
Fortress Guardians
Giga CountCloud DevilWily Machine Arc