Difference between revisions of "Make a Good Mega Man Level: Episode Zero"

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*[[Null and Void (Episode Zero)|Null and Void]]
 
*[[Null and Void (Episode Zero)|Null and Void]]
  
===Entry Previews===
+
===Trivia===
Some of the entries were revealed on YouTube.
 
*Recoil Recon: https://www.youtube.com/watch?v=6ptlU7trUD0
 
*Shocking Wacko Stage: https://www.youtube.com/watch?v=qJ1Zifsxo3I
 
*Space Jam: https://www.youtube.com/watch?v=fOZ0vRBmn6U
 
  
 
==See Also==
 
==See Also==

Revision as of 22:17, 30 June 2020

Make a Good Mega Man Level: Episode Zero
Make a Good Mega Man Level: Episode Zero


Make a Good Mega Man Level: Episode Zero (also known as MaGMML: Episode Zero or MaGMML EZ for short) is an interquel in the Make a Good Mega Man Level series, set in between Make a Good Mega Man Level and Make a Good Mega Man Level 2. The game was originally intended to be part of Make a Good Mega Man Level Remastered, but development issues on that game resulted in Episode Zero becoming its own game. Unlike past MaGMML projects, the game is not a contest, but rather a linear collaborative game with community-submitted levels and a greater emphasis on story.

Story





Divided into a three chapter structure, the story follows Zero after his first battle with Mega Man, as he helps Dr. Wily gather Energy Elements to aid his research in altering the fabric of reality. Along the way, Zero comes into conflict with a mysterious quartet of robots known as the Simulation Recon and Research Administration (SRARA). What little else is known about the story is that Agents Krantz and Stern from the Archie comics are expected to play a role, and the third chapter takes place in Tier X, with Null and Void being the final level.

Gameplay

Instead of Mega Man, players control Zero in gameplay similar to that of the canon Zero's in the Mega Man X games. Zero has increased mobility compared to Mega Man, being able to dash, air-dash, double-jump, and stomp. While he lacks Special Weapons, he has three weapons; the Z-Buster, a slow shot that can be aimed slightly up or down with no energy cost, the Z-Saber, a close-quarters energy slash, and the Z-Burst, a wide burst of piercing shots. Additionally, he has five chips he can equip to alter each weapon, as well as use a unique "Drive" weapon. Unlike the weapons (sans the Z-Buster), an equipped chip doesn't use ammunition, but drains energy over time, and can only be refilled by passing a checkpoint.

Entries

In total, there are 62 entries/stages split across three chapters. Unlike other games in the MaGMML series, each one is unlocked and played through in a linear order (although Chapter 2 allows the player to choose which order to collect the chips in). The stages are listed below, in order:

Prologue

Chapter 1: From Zero to... Zero

Chapter 2: Searching Far and Wide

Flame Chip

Icicle Chip

Zap Chip

Psycho Chip

Other

Chapter 3: Point at the End of Reality

Trivia

See Also