Difference between revisions of "Mega City"

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'''Mega City''' is one of the hub areas and fifth level in ''[[Make a Good Mega Man Level: Episode Zero]]''. Based off of the same location in the Archie Comics, Mega City is a bustling urban district, home to Light Labs (and later renamed to its current moniker in [[Mega Man]]'s honor), and the setting of [[Make a Good Mega Man Level 2]], [[Zero]] is tasked with traversing through the city en route to [[Dr. Wily's Secret Bunker]].
 
'''Mega City''' is one of the hub areas and fifth level in ''[[Make a Good Mega Man Level: Episode Zero]]''. Based off of the same location in the Archie Comics, Mega City is a bustling urban district, home to Light Labs (and later renamed to its current moniker in [[Mega Man]]'s honor), and the setting of [[Make a Good Mega Man Level 2]], [[Zero]] is tasked with traversing through the city en route to [[Dr. Wily's Secret Bunker]].
  
  The first time entering the stage, Zero comes across [[Dr. Sophie Hyde]] being pestered by [[SRARA]] over the simulation technology of the upcoming festival, and after a fight against [[SRARA Up N' Down]], Dr. Hyde thanks the decoy bot and gifts him with the Cutter Drive and Blank Drive for the use of testing.
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The first time entering the stage, Zero comes across [[Dr. Sophie Hyde]] being pestered by [[SRARA]] over the simulation technology of the upcoming festival, and after a fight against [[SRARA Up N' Down]], Dr. Hyde thanks the decoy bot and gifts him with the Cutter Drive and Blank Drive for the use of testing.
  
  After meeting up with Dr. Wily for the first time in his bunker, Zero must return to Mega City to gather more information. For subsequent visits, Mega City is now opened past Dr. Hyde's tent—granting the player access to the Dojo (if [[Mojo Dojo]] is completed), Chateau Chevaleresque, a weapon training simulation in [[Tier_6_(MaGMML2)|Tier 6]], a Museum of Robotics History, and the offices of Agents Rosalyn Krantz and Gilbert D. Stern. From here, Zero learns of the history of Mega Man and is hired by Agent Krantz and Stern (mostly Krantz) to subtly track down SRARA. Only after talking with the Agents does Zero feel an invigorated surge of heroism, teleports away, and begins Chapter 2 proper.
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After meeting up with Dr. Wily for the first time in his bunker, Zero must return to Mega City to gather more information. For subsequent visits, Mega City is now opened past Dr. Hyde's tent—granting the player access to the Dojo (if [[Mojo Dojo]] is completed), Chateau Chevaleresque, a weapon training simulation in [[Tier_6_(MaGMML2)|Tier 6]], a Museum of Robotics History, and the offices of Agents Rosalyn Krantz and Gilbert D. Stern. From here, Zero learns of the history of Mega Man and is hired by Agent Krantz and Stern (mostly Krantz) to subtly track down SRARA. Only after talking with the Agents does Zero feel an invigorated surge of heroism, teleports away, and begins Chapter 2 proper.
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(Rough draft at the moment.)
  
 
==Trivia==
 
==Trivia==

Revision as of 15:35, 29 June 2020

Chapter 1 : Explosive Freefall

Make a Good Mega Man Level: Episode Zero

MaGMMLEZ-CH1-MegaCity.png
The Center of Advanced Robotics!


Mega City is one of the hub areas and fifth level in Make a Good Mega Man Level: Episode Zero. Based off of the same location in the Archie Comics, Mega City is a bustling urban district, home to Light Labs (and later renamed to its current moniker in Mega Man's honor), and the setting of Make a Good Mega Man Level 2, Zero is tasked with traversing through the city en route to Dr. Wily's Secret Bunker.

The first time entering the stage, Zero comes across Dr. Sophie Hyde being pestered by SRARA over the simulation technology of the upcoming festival, and after a fight against SRARA Up N' Down, Dr. Hyde thanks the decoy bot and gifts him with the Cutter Drive and Blank Drive for the use of testing.

After meeting up with Dr. Wily for the first time in his bunker, Zero must return to Mega City to gather more information. For subsequent visits, Mega City is now opened past Dr. Hyde's tent—granting the player access to the Dojo (if Mojo Dojo is completed), Chateau Chevaleresque, a weapon training simulation in Tier 6, a Museum of Robotics History, and the offices of Agents Rosalyn Krantz and Gilbert D. Stern. From here, Zero learns of the history of Mega Man and is hired by Agent Krantz and Stern (mostly Krantz) to subtly track down SRARA. Only after talking with the Agents does Zero feel an invigorated surge of heroism, teleports away, and begins Chapter 2 proper.

(Rough draft at the moment.)

Trivia

  • Chill Man can be encountered as an NPC, who recently signed up to have his likeness be used in the upcoming festival, and worries about his face being plastered about way too much. This is a reference to his presence as a frequently-used devkit boss in Make a Good Mega Man Level 2.