Mega Man 8
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Mega Man 8 North American boxart
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Game Information
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Developer(s):
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Capcom
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Publisher(s):
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Capcom
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Series:
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Mega Man Classic
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Platform(s):
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Playstation, Sega Saturn
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Release date(s):
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December 17, 1996 (PS1) January 17, 1997 (Sega Saturn)
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Genre(s):
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Action / Platform
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Media:
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CD-ROM, DVD-ROM, digital download
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Mega Man 8 is the eighth game in the classic Mega Man series. The game brings the overall size of objects back to a scale similar to the original NES Mega Man games, as opposed to the double-sized Mega Man 7. The game does, however, share a similar structure to 7 stage-wise, with the order consisting of an intro stage, four Robot Masters, a middle stage, four more Robot Masters, and finally Dr. Wily's castle. On top of this, the Rush Coil and Rush Jet utilities have been dropped, with the former being partially succeeded by the Mega Ball weapon. Finally, Mega Man now has the ability to swim underwater, and use uncharged Mega Buster shots even when he has a Special Weapon equipped.
Representation in MaGMML[edit]
Much like 7, the lack of official 8-bit sprites makes Mega Man 8 one of the less represented games in the MaGMML series. In Make a Good Mega Man Level 2, most devkit assets and character cameos worked around this by using sprites from Rockman 8 Famicom, a fangame that recreates Mega Man 8 in the style of the NES Mega Man games. Make a Good Mega Man Level 3 replaces the Rockman 8 Famicom sprites with custom sprites.
Weapons[edit]
Devkit Assets[edit]
Enemies[edit]
Gimmicks[edit]
Custom Assets[edit]
Enemies[edit]
Gimmicks[edit]
- Astro Man, Sword Man, Clown Man, Search Man, Grenade Man, and Aqua Man all appear as NPCs in the hubs of MaGMML2, using their Rockman 8 Famicom sprites.
- Duo makes a cameo as a statue in Tier 10 of MaGMML2. He also appears in Make a Good Mega Man Level: Episode Zero as a major character.
- The unnamed "evil robot" briefly seen in the game's intro appears in MaGMML: Episode Zero as the final boss; here, he is given his name from the Archie comic, "Trio".
- Search Man and Tengu Man appear as NPCs in the Weapon Tutorials of Make a Good 48 Hour Mega Man Level, though Tengu Man's tutorial is themed after his Mega Man & Bass stage. Both Robot Masters have original sprites.
- Atetemino (rechristened Don Atetemino) is the main antagonist and final boss of MaG48HMML, with his boss fight featuring multiple call backs to his original fight. Copies of the Mega Ball weapon also play a crucial role in his first battle.