Mega Man 8

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Mega Man 8
Megaman8 box.png
Mega Man 8 North American boxart

Mega Man 8 is the eighth game in the classic Mega Man series. The game brings the overall size of objects back to a scale similar to the original NES Mega Man games, as opposed to the double-sized Mega Man 7. The game does, however, share a similar structure to 7 stage-wise, with the order consisting of an intro stage, four Robot Masters, a middle stage, four more Robot Masters, and finally Dr. Wily's castle. On top of this, the Rush Coil and Rush Jet utilities have been dropped, with the former being partially succeeded by the Mega Ball weapon. Finally, Mega Man now has the ability to swim underwater, and use uncharged Mega Buster shots even when he has a Special Weapon equipped.

Representation in MaGMML[edit]

Much like 7, the lack of official 8-bit sprites makes Mega Man 8 one of the less represented games in the MaGMML series. In Make a Good Mega Man Level 2, most devkit assets and character cameos worked around this by using sprites from Rockman 8 Famicom, a fangame that recreates Mega Man 8 in the style of the NES Mega Man games. Make a Good Mega Man Level 3 replaces the Rockman 8 Famicom sprites with custom sprites.

Weapons[edit]

Weapon
RushBikeIcon.png
RushBike.png
Rush Bike3
HomingSniperIcon.png
HomingSniperWep.png
Homing Sniper48H

Devkit Assets[edit]

Enemies[edit]

Enemy
BigTelly.png
BigTellyMaGMML3.png
Big Telly23
MaGMML2 Kemumakin.png
Kemumakin.png
Kemumakin23
MaGMML2 PenpenEV.png
PenpenEV.png
Penpen EV23
MaGMML2 Rabbiton.png
Rabbiton.png
Rabbiton23

Gimmicks[edit]

Gimmick
MaGMML2 Boubou.png
Boubou.png
Boubou23
FrostSled.png
Frost Sled23
JumpSign.png
SlideSign.png
Jump Sign and Slide Sign23
AstroDoor.png
Astro Door3
AstroSwitch.png
Astro Switch3
SkullElevator.png
Skull Elevator3
SkullSwitch.png
Skull Switch3
TenguWindIcon.png
Tengu Wind3

Custom Assets[edit]

Enemies[edit]

Enemy
Monopellan.png
Monopellan2

Gimmicks[edit]

Other[edit]

  • Astro Man, Sword Man, Clown Man, Search Man, Grenade Man, and Aqua Man all appear as NPCs in the hubs of MaGMML2, using their Rockman 8 Famicom sprites.
  • Duo makes a cameo as a statue in Tier 10 of MaGMML2. He also appears in Make a Good Mega Man Level: Episode Zero as a major character.
  • The unnamed "evil robot" briefly seen in the game's intro appears in MaGMML: Episode Zero as the final boss; here, he is given his name from the Archie comic, "Trio".
  • Search Man and Tengu Man appear as NPCs in the Weapon Tutorials of Make a Good 48 Hour Mega Man Level, though Tengu Man's tutorial is themed after his Mega Man & Bass stage. Both Robot Masters have original sprites.
  • Atetemino (rechristened Don Atetemino) is the main antagonist and final boss of MaG48HMML, with his boss fight featuring multiple call backs to his original fight. Copies of the Mega Ball weapon also play a crucial role in his first battle.


Official Games
Main games
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Side games
Dr. Wily's RevengeIIIIIIVVMega Man (DOS)Wily Wars& BassChallenger from the FuturePowered Up