Metall DX

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Metall DX
Artwork by Capcom
Artwork by Capcom
In-Game Information
HP: 1
Attack Damage: 4 (contact)
2 (projectile)
Category: Mets
Flying (flying variant only)
Location(s): MaGMML2:
The Fall
Taco Man
Quint Stage
Ruined Lab
Sheriff Man
Identity Crisis
Reality Core
The Pit of Pits
Null and Void
Flashback Database
Forest Castle
Air Labs
Combustible Alien Variable Events
The End of Needle Man?!
Lasers and Platforms
MaGMML: Episode Zero:
Surveillance Canyon
Misc. Information
Script: メットールDX
Romaji: Mettōru DX
Alt. Name(s): Metall Deluxe
Programmer(s): snoruntpyro
Series Information
Official Game Appearances: Mega Man 3
Mega Man: The Wily Wars
MaGMML Game Appearances: MaGMML2 (Enemy)
MaGMML1R (Enemy)
MaG48HMML (Enemy)
MaGMML: Episode Zero (Enemy)
Megamix Engine
"It's an upgrade of the Neo Metall from Mega Man 2. It now has feet and can walk."
―Note in (walking) Metall DX's code, Megamix Engine
"They fly up to Mega Man and shoot three bullets down on him."
―Note in (flying) Metall DX's code, Megamix Engine

Metall DX is an enemy from Mega Man 3. It is an upgrade of the Neo Metall (which was, in turn, an upgrade of the Metall) with more flexible feet. Some Metall DX are also equipped with a propeller, but there is no name difference between them and the walking Metall DX; as such, both the walking and flying variants are covered in this article.

Metall DX was first made available in the devkit for Make a Good Mega Man Level 2, where it appeared in the entries The Fall, Taco Man, Quint Stage, Ruined Lab, Sheriff Man, and Identity Crisis, as well as the Wily stage Reality Core, the Pit of Pits sub-levels "Greenhouse Effect", "Shields and Pits", "Stone Man Rip-off", "Stormy Ascent", and "Tower Climbing", and Null and Void. The Fall, Taco Man, Quint Stage, Sheriff Man, Identity Crisis, "Greenhouse Effect", "Shields and Pits", and "Tower Climbing" only include the walking variant, while "Stone Man Rip-off" and "Stormy Ascent" only include the flying variant; Ruined Lab and Reality Core include both variants. Metall DX made further appearances in Make a Good Mega Man Level Remastered in the New Style Wily stage Flashback Database (which used both variants), and the Make a Good Mega Man Level: Episode Zero stage Surveillance Canyon (which only used the flying variant).

In Make a Good 48 Hour Mega Man Level, Metall DX appeared in the entries Forest Castle, Air Labs, Combustible Alien Variable Events, The End of Needle Man?!, and Lasers and Platforms. Forest Castle was the only one to use both variants, with The End of Needle Man?! only using the walking type, and the rest all exclusively using the flying type.


Both variants of Metall DX will hide under their helmets until Mega Man gets close.

When a walking Metall DX is provoked, it will come out of hiding, fire a spread of three projectiles, then walk forward after waiting briefly before hiding again.

When a flying Metall DX is provoked, it will come out of hiding, reveal its propeller, fly above Mega Man, and fire a spread of three projectiles downward. They will then fly downward, after which they will fly either left or right, depending on what side Mega Man is facing.


Sprite Name MaGMML Appearance(s) Location(s) Description Designer(s) HP Attack Damage
MetallWinter.png Metall Winter MaGMML2 Just an Ice Level
Reality Core
A walking Metall DX with a helmet styled like a blue wooly hat. Pachy 1 4 (contact)
2 (projectile)


  • In the MaGMML2 devkit and early versions of the Megamix Engine, Metall DX used a sound effect shared between various Mega Man 6 enemies when they shot projectiles. As of the current Megamix Engine build, they do not play any sound effects when firing, which is more accurate to Mega Man 3.
  • The MaGMML2 devkit and Megamix Engine only use the name "Metall DX" for the flying variant of the enemy. The walking variant is simply labeled "Metall".