Difference between revisions of "Null and Void (MaGMML2)"
m (SCMidna moved page Null and Void to Null and Void (MaGMML2): Episode Zero has a Null and Void too)
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|caption=The beginning of the end.
|caption=The beginning of the end.
|game=[[Make a Good Mega Man Level 2]]
|game=[[Make a Good Mega Man Level 2]]
|composer="???" (hub), various (stages)
|composer="???" (hub), various (stages)
Latest revision as of 22:10, 30 June 2020
- "NULL AND VOID"
- ―The ready text, setting the mood for the true final stage.
Null and Void is the true final stage in Make a Good Mega Man Level 2, accessible in Tier X only after all 125 other Energy Elements have been collected. Its main design centers around six floors with four rooms each. To descend each floor, one room out of the four presented on that floor must be cleared. Each floor also features a green teleporter that allows them to return to any previously visited floor, even when replaying the stage. The rooms themselves have been created by multiple people, in a manner similar to Reality Core and the Pit of Pits.
- 1 Strategy
- 1.1 Floor 1
- 1.2 Floor 2
- 1.3 Floor 3
- 1.4 Floor 4
- 1.5 Floor 5
- 1.6 Floor 6
- 1.7 Finale
- 2 Trivia
The player starts on this floor, dropping in from above. The Floor 1 lobby has no basic gimmick.
Theme Song: Shadow of the Ninja - Stage 5 (Poorly Named Level)
This level centers around the use of Springs and the health-draining variant of Quick Lasers. It requires great finesse to avoid the lasers and enemy fire while bouncing atop the springs.
Theme Song: The Binding of Isaac - Cellar (Gunpowder Cellar)
This level features giant sawblades that move on visible circuits, similar to the platforms seen in Crash Man's stage. Several assets from Truffle Man also appear.
This floor 2 lobby is a larger space, and features Sparkman Platforms to access the higher rooms.
Theme Song: Corpse Party - Ray of Hope (But It Lacked the Depth to Convince Me That This is Really Hell)
While this level begins as a straightforward platforming stage involving springs, it drastically changes upon reaching the teleporter. The majority of this stage features screen wrapping, horizontal at first and then vertical, as well as a moving background and a monochrome palette that makes enemies the same color as you.
Theme Song: Silverstein - Massachusetts (City Under Siege)
This level is a recreation of Komuso Man's stage from Rockman & Forte: Mirai Kara no Chousensha, and features him as a sub-boss. The original stage's miniboss, Twin Cannons, also appear as a sub-boss as well.
Theme Song: MaGMML2 (Nitrogen Man and Nightwalk Castle)
This level features numerous Petit Snakeys, whose deaths causes a chain reaction of destruction through their bodies. Some red-coloured segments of their body release projectiles when destroyed, to further complicate progression.
The floor 3 lobby is a vertical room featuring Top Lifts.
Theme Song: Sonic the Hedgehog 4 - Mad Gear Zone Act 1 (Colorful Hall)
This level has extremely high gravity, rendering jumping useless. Wheel Cutter, Sakugarne and all utility weapons are disabled in this level.
Theme Song: Super Mario World - Castle (Mario Land)
This stage opens with a "waerning" that there are many surprise enemies. That's an understatement; enemies pour in from holes in the ceiling here. It is recommended to use Flash Stopper as much as possible to stop the enemy spam before it starts, as not all enemies are weak enough to be destroyed by Jewel Satellite.
Theme Song: VVVVVV - Predestined Fate (Maze of Significantly Less Death and Sector Upsilon 6)
This level is a maze, reminiscent of the Bermuda Maze from Mega Man Star Force 2; it features several Mr. Hertzes as NPCs and has similar logic that can be confusing until you figure out what you need to do. Prior to Version 1.3.0, this level was notorious for requiring the player to jump into an invisible teleporter disguised as a pit of spikes; the teleporter is still invisible but the spikes are no longer there.
Theme Song: Rokko Chan - Volcano Man (Volcanic Furnace)
This stage features two autoscroll sections where you must run away from gigantic sawblades.
The floor 4 lobby features a Sideway Elevator for horizontal movement.
Theme Song: Zero Wing - Open Your Eyes (Stage 1) (AD 2101)
This level revolves around a variant of Destroyable Blocks that, rather than being destroyed by the player's Mega Buster, is destroyed by projectiles from enemies or stage hazards.
Theme Song: Shovel Knight - Lost City (Shovel Knight)
This level utilizes Rolling Drills, both as platforms for the player's use and as vehicles to destroy the terrain to clear a path for them. Napalm Man MK 2 appears at the end as a sub-boss.
The floor 5 lobby features several Fans from Wind Man's stage.
Theme Song: Super Robot Wars - Silver Fallen Angel (Holy Crap, Mega Man Can Airslide?)
Aesthetically inspired by the Cyber Maze from Mega Man X5, this level makes heavy use of Quick Lasers and Yoku Blocks. The Stone Butterfly is encountered at the end.
Theme Song: Deep Space (Crystal Lab)
This level is a maze that utilizes Warp Blocks and is aesthetically similar to Sector Upsilon 6's secret area. All weapons other than the Mega Buster are disabled here.
Theme Song: Jazz Jackrabbit - Medivo (Water Ducts)
This level is a long autoscroll section where only the colors red and black are used. As the background scrolls and the player-character is solid red, it is possible to momentarily lose sight of yourself.
Theme Song: VVVVVV - Potential For Anything (Sector Upsilon 6)
This level features clones of the player's selected skin as enemies, either chasing them or using one of three weapons (Wire Adaptor, Grab Buster and Hornet Chaser) to attack them. A giant, holographic clone of the player appears at the end as a sub-boss.
Theme Song: Mega Man 9 - Hornet Man (Identity Crisis)
This level is a sort of reimagining of Hornet Man's stage, where several enemies have been redone to use Chibees as their projectiles. Literally Just a Bee appears as a sub-boss at the end.
Theme Song: Rockman DX3 - Stage Theme (Smed's Big Annoying Mess of a Level)
Acting as a sort of reprise of his submission level, Bouncy Castle, this level features its signature effect, now activating only when the blocks with up arrows on them are shot. Wheel Cutter, Sakugarne, and all utilities are disabled for this level. The Disco Ball and Boundin' Crash Man make returns as sub-bosses here, with these blocks on either side of their new boss rooms. Mega Man Volnutt also makes a cameo in the room after Boundin' Crash Man.
Theme Song: Azure Striker Gunvolt - Garden (Inner Sanctum)
This level centers around moving various platforms and destroying barrier blocks to allow a Fire Wave to complete its path and destroy a barrier that blocks the player's path. If you fail at any of this level's puzzles, there are teleporters to reset the room; the bottomless pits and spikes also function as teleporters.
Theme Song: Mega Man 10 - Against The Pressure (The Stage Nobody Asked For)
This level is an incredibly high-speed section using the Frost Sled. As Yoku Blocks make up the majority of its terrain, the player must rely on their ability to react to the Jump Signs and Slide Signs rather than sight to navigate the level. The Die Sign appears as a sub-boss at the end.
After clearing six floors, the player finds themselves in a small chamber. A beam of rainbow light similar to the one that takes them to Tier 10 is present in the middle, with the last three Noble Nickels in the game and the return teleporter to the right of the room. Taking the beam begins the fight against Absolute ZERO, rewarding the player with the final Energy Element and the true credits upon completion.
- Version 1.3.0 added music variety to Null and Void, adding the stage themes listed above. Prior to this, The Profound continued playing throughout the stages as well as the hub. Music variety is on by default but can be turned off.
- Null and Void as a whole draws heavy inspiration from Shattered Dreams, the finale of the Super Mario World romhack JUMP; it was even originally named after it as well.
- Furthermore, The Profound was also the theme music for Shattered Dreams.
- Enjl's level is based on the level "the hermeneutics of lugwig [sic] von koopa" from the Super Mario World romhack YUMP, and has the official name "the hermeneutics of professor wiley".
|Make a Good Mega Man Level 2|
|Mega Man (Costumes) • Dr. Light • Dr. Wily • Zero • Roll • Eddie • Knight Man • Galaxy Man|
|Flash Stopper • Slash Claw • Jewel Satellite • Hornet Chaser • Triple Blade • Wheel Cutter • Grab Buster • Sakugarne • Rush Coil • Rush Jet • Wire Adaptor • Super Arrow • Haunt Pumpkin • Badge Barrier • Neapolitan Bomb • Truffle Cluster • Cyber Distorter • Force Beam • Hazard Trapper • Match Blast • Launch Rocket • Shuttle Jet • Chomp Claw • Carry|
|A Mega Man for All Seasons • AD 2101 • Airflow Hubble • Alien Temple • Ancient Tomb • Aurora Man • Beneath Sand and Rock • Biplane Bay • Blaze Man • Boil Man • Bond Man • Bouncy Castle • But it Lacked the Depth to Convince Me That This Was Really Hell • Candy Panic • Cardinal Man • Changeable Caverns • Chomp Man • City Under Siege • Colorful Hall • Combust Man • Conveyor Mayhem • Cossack's Other Citadel • Crystal Lab • Cursor Curse • Cyber Man • Donut Observation Center • Dragon Lab Lair • Duwang • Elec Dam • Enhanced Mobility • Escape Sequence • Force Man • Forgotten Fortress • Fortified Lab • Gigavolt Man • Gunpowder Cellar • Guts Man's Asteroid • Haunt Man • Holy Crap, Mega Man Can Airslide? • Identity Crisis • Joe Destruction Co. • Joe Man • Jungle Base • Just an Ice Level • Komuso Temple • Launch Man & Shuttle Man • Lava Factory • Maze of Significantly Less Death • MegaLondo • Misty Lake • Mix & Match • Mount Sabre • Neopolitan Man • Neon Man • Nitrogen Man • Orbital Station • Poorly Named Level • Quarantine Woman • Quint Stage • Quirky Unconsistent Incomprehensible Nonsensical Track • Rad Gravity • Ruined Lab • Rush City • Sector Upsilon 6 • Sheriff Man • Shovel Knight • SMB3 • Smed's Big Annoying Mess of a Level • Snow Man • Something Original • Spiky Situation • Starman Recreation • Taco Man • The Dampening • The Fall • The Stage Nobody Asked For • Truffle Man • Volcanic Furnace • Wily Coaster • Wily Tower • Yggdrasil|
|Wily Star II|
|Outer Space • Water Ducts • Classic Castle • Lever Oriental Enchanted • Inner Sanctum • Unobtainium Mine • Reality Core|
|Goblins n' Ghasts • Nightwalk Castle • Metallic Ocean • Wily Fortress VR • So Good • Mario Land • Coyote Man • Hardcore Parkour • Deep Thoughts • The Quickening 2 • Swiss Hotel • Star Road • Null and Void|
|City War • Twilight Lodge|
|Tier 1 - Ruined Simulation • Tier 2 - Sewers • Tier 3 - Forest • Tier 4 - Train Station • Tier 5 - Arcade • Tier 6 - Battle Network • Tier 7 - McWily's • Tier 8 - Grand Tower • Tier 9 - Festival Grounds • Tier 10 - Rainbow Road • Tier X • Wily Star II • Dr. Light's Lab • Eddie's Shop • Costume Shop • Dojo • Challenge Tent • Chateau Chevaleresque • The Pit of Pits|
|Milk • Ombuds Man • Door Man • The Scorching Duo • Lord Elewoofro • Cheat Man • Ghost of Christmas Future • Jet Man • Butter Nezumi|
|Alter Man • Boil Man • Bond Man • Chomp Man • Color Man • Combust Man • Cyber Man • Force Man • Haunt Man • Joe Man • Launch Man & Shuttle Man • Match Man • Neapolitan Man • Neon Man • Quarantine Woman • Sheriff Man • Spiked-Wall Man • Taco Man • Truffle Man|
|Other Entry Bosses|
|Air Devil • Big Fire Telly • Disco Ball • Giant Metall • Green Hot Dog • Hall Master • Komuso Man? • Mixerlydia • Mush King • Joe Mob • Red Hot Dog • Super Cannopeller • Turbo Roost • Warp Anomaly • 8 Centipeder Tower • Boss Whopper • Boundin' Crash Man • Bowser • Captain Viridian • CATS • Cirno • Crator • Cream • Crusher Joe • Cursor • Doc Robot • Donut X • Guts Man Duo • Final Toad • Groovity Man • Kelbesque • Kichona • Napalm Man • Pharaoh Man's Revenge • Alien • The Kid • Romhack Top Man • Air Capsule • Avoidance Cherry • Dennis • Gangly Crash Man • Joe Man R|
|Vanguard • Mecha Bubble Man • Btd'nhan • Riplings • Autobounce • Super Dachone • Seven Force • Holo Dragon • Chimerabot 1 • Chimerabot 2 • Chimerabot 3 • Chimerabot 4 • Chimerabot 5 • Wily Machine SWORD • megaman sprite game • Wily Core|
|Cut Man • Guts Man • Metal Man • Crash Man • Top Man • Gemini Man • Pharaoh Man • Toad Man • Gravity Man • Plant Man • Centaur Man • Splash Woman • Chill Man • Volt Man • Komuso Man • Mecha Dragon • Quint|
|Tier X Bosses|
|Skullder • Skullder's Revenge • Excalibur Man • Air Man • Unbeatable Air Man • Holo Wily • Ronrez • Toad Man's Revenge • Coyote Man • Gigabgyo • Volt Man MK2 • Twin Cannons • Fire Man • Copy Hologram • Die Sign • Literally Just a Bee • Stone Butterfly|
|Quick Man • Gamma • Volt Man the Assimilator • Wishing Star • The Moon • Birdo • Glass Man|
|Absolute ZERO • Knight Man • Galaxy Man|
|Make a Good Mega Man Level 2 - Tier X|
|Coyote Man • Deep Thoughts • Goblins n' Ghasts • Hardcore Parkour • Mario Land • Metallic Ocean • Nightwalk Castle • So Good • Star Road • Swiss Hotel • The Quickening 2 • Wily Fortress VR • Null and Void|
|List of Bosses|
|Coyote Man • Alter Man • Air Capsule • Chomp Man • Sheriff Man • Cheat Man • Skullder • Skullder's Revenge • Excalibur Man • Holo Wily • Air Man • Unbeatable Air Man • Toad Man • Toad Man's Revenge • Gigabgyo • Volt Man MK2 • Ronrez • 8 Centipeder Tower|
|Null and Void Bosses|
|Boundin' Crash Man • Napalm Man Mk2 • Disco Ball • Copy Hologram • Die Sign • Fire Man • Literally Just a Bee • Twin Cannons • Stone Butterfly|
|True Final Boss|