SRARA Up n' Down

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SRARA Up n' Down's mugshot
SRARA Up n' Down's mugshot
SRARA Up n' Down
Artwork by Spin Attaxx
Artwork by Spin Attaxx
Information
In-Game Information
HP: 28 (SRARA Up n' Down)
1 (bomb)
Attack Damage: 2 (contact)
2 (projectiles)
2 (bomb)
3 (bomb explosion)
3 (shockwave)
2 (spark projectile, Null and Void only)
2 (green energy sphere, Null and Void only)
Weakness(es): Icicle Chip (Blank Drive)
Affiliations: SRARA
SRARA Shield Attacker
Type: Swift
Occupation: "Festival Inspector"
Criminal
Main Stage: Mega City
Location(s): Null and Void
Misc. Information
Script: SRARAアップンダウン
Romaji: SRARA Appu n Daun
Designer(s): SnoruntPyro
Programmer(s): SnoruntPyro
Artist(s): Enjl
Gender: N/A
Series Information
MaGMML Game Appearances: MaGMML: Episode Zero (Boss, NPC)
SRARAupndown.png
"Heh! Looks like you messed with the wrong SRARA today, buddy! Prepare for some pain from the pits of purgatory!"
―SRARA Up n' Down, Make a Good Mega Man Level: Episode Zero

SRARA Up n' Down is one of the members of SRARA, and a major antagonist in Make a Good Mega Man Level: Episode Zero. They are a blue Up'n'Down in a police officer's hat and sunglasses, and have a very short-temper towards both friend and foe. They are frequently seen alongside their friend, SRARA Shield Attacker.

SRARA Up n' Down is first seen in Mega City, where they are fought as a boss. Afterwards, they make minor appearances in cutscenes alongside SRARA Shield Attacker, but don't resume an active role until Null and Void, where they have a rematch with Zero alongside the rest of SRARA.

Battle

SRARA Up n' Down follows a set pattern, which they will repeat:

  • First they jump towards Zero multiple times, before drilling into the ground and attempting to rise up from under him, releasing a semicircle spread of projectiles while doing so. This drill move is done twice in a row. In Null and Void, additional spark-like projectiles erupt from the ground when the boss emerges, before falling down on Zero.
  • Next, they jump to one side of the arena and make three tall leaps into the air while shooting projectiles on both sides, before jumping after Zero again. More projectiles are shot out during the Null and Void rematch.
  • They jump backwards and throw a series of arcing bombs (resembling small Furaibons) at Zero. In the rematch, the bombs are thrown at a slower rate, but SRARA Up n' Down will repeatedly stomp the ground to create quakes that will stun a grounded Zero and leave him vulnerable.
  • Finally, they charge towards Zero three times, and create shockwaves on either side of them every time they reach his destination. The charge speed is increased in the Null and Void battle.
  • A fifth attack, exclusive to the Null and Void battle, has SRARA Up n' Down jump to the middle of the arena before summoning a wave of green energy spheres that emerge from the left side of the screen to the right, and vice versa. The only safe spots are on the far sides of the arena.


When refought in Null and Void, SRARA Up n' Down gains a notable speed increase all around, much like the other members of SRARA.

Z-Phone Dialogue

Contact Transcript
ZPhoneYamato.png Yamato Man SRARA Up'n'Down?

Hey, I've been looking for a ballet instructor; I bet this guy could teach me some ballet lessons with how much
they spin, don't ya think?

Anyways, don't jump right away when they prepare their dash attack; keep the delay in mind!

Stompboost and jump over them, but try not to overshoot, or else you'll land in one of their shockwaves!

Same deal with their barrage of bombs; they always throw the bombs towards your current location,
so stand still to lure them, then move away little by little while they're in the air.

If you have the ammunition though, you could use your Z-Burst shots to destroy them in midair real easily!

Also, don't hurt them too bad, I'd like to talk to them later about the ballet thing...


Damage Table

Z-Buster Z-Saber Z-Burst Blank Drive
No Chip 1 2 2 7
Cutter Chip 1 2 2 2
Flame Chip 1 2 2 1
Icicle Chip 2 3 3 4
Zap Chip 1 2 2 1
Psycho Chip 1 2 2 1
Other Notes

Trivia

  • Despite the minor enemy's name being officially spelled "Up'n'Down" (with two apostrophes and no spaces), Episode Zero consistently spells this character's name as "Up n' Down", spacing out each word and omitting the first apostrophe.
  • SRARA Up n' Down's boss fight in Mega City (then known as "Mysterious Encounter") was included in Episode Zero's devkit, though they weren't a "devkit boss" and usage of SRARA Up n' Down was forbidden.
  • SRARA Up n' Down is the only SRARA member to gain an entirely new attack in the Null and Void rematch, instead of merely only having enhancements to their existing attacks.


Make a Good Mega Man Level: Episode Zero - Chapter 1
Stages
Explosive FreefallSurveillance CanyonGusty GorgeDefeat the Giant Spear Man!Contra BaseKingdom CrisisLost ValleySkyhigh RidgeTwilight TerraceAbandoned LabSubterranean StrongholdVertical Hunger
List of Bosses
Mega ManDangerous DuckGiant Spear ManSRARA Up n' DownGomeramos KingDethgerbisPiranhabiranThwomp ManHoney WomanDoc Robot OverloadedPunkBoomer KuwangerGiga Kuwagata
Mini-Stages
Mega CityDr. Wily's Secret Bunker
Make a Good Mega Man Level: Episode Zero
Characters
Zero (Costumes) • Dr. WilySRARA (SRARA Up n' DownSRARA JoeSRARA Shield AttackerSRARA Met) • Agent KrantzAgent SternDr. HydeGalaxy ManYamato ManPirate Man
DuoTrioKnives
Special Weapons
Weapons
Z-BusterZ-SaberZ-BurstBlank Drive
Chips
Cutter ChipFlame ChipIcicle ChipZap ChipPsycho Chip
Chapter 1 Stages
Explosive FreefallSurveillance CanyonGusty GorgeDefeat the Giant Spear Man!Contra BaseKingdom CrisisLost ValleySkyhigh RidgeTwilight TerraceAbandoned LabSubterranean StrongholdVertical Hunger
Chapter 2 Stages
Flame Path
Scorched FactoryHot StepsRecoil ReconDispute Over SawbladesScarlet TempleRefurbished PyramidSurfboard ShowdownOffshore Hangar ClusterHorizon Zero
Icicle Path
Frosty FieldsWhen Spike Drops Freeze OverRobot Ink Printing FacilityForgotten Fortress: The LabNocturnal AssaultSpringy ScaffoldingBlocBunkerMidnight AuroraMetropolitan Neapolitan
Zap Path:
Force FacilityPepsi ZeroEntrance SuccessionProjectile Party!Volt Man FactoryLightningrod LabShocking Wacko StageOut of OrderStormy Spire
Psycho Path:
The Red WoodsVertical Vine VentureString TheoryCursor CorruptionTemporal PillarBubble BaseWicked WaterworksIn the FleshSpace Jam
Other:
Construction of ConstructionsMojo DojoS.R.A.R.A. HQ
Chapter 3 Stages
Entrance to Tier XGhouls n' GhastsToxic TunnelsLooping Growth GardenRainbow RavineShift PostingPsionic Space StationIce BreakerCode LandfillLily Airpad
Null and Void
Locations
Mega CityDr. Wily's Secret Bunker
Chapter 1 Bosses
Mega ManDangerous DuckGiant Spear ManSRARA Up n' DownGomeramos KingDethgerbisPiranhabiranThwomp ManHoney WomanDoc Robot OverloadedPunkBoomer KuwangerGiga Kuwagata
Chapter 2 Bosses
Flame Path
Elemental AcesFighting FefnirFire Boy GHBlade Man DOSSparky
Icicle Path
Blizzard ManStomp'nStomp'n VioletHindjoeWafer Wagon
Zap Path
Force GuardPepsi ManOcto BrainReally Goddang Cool Quick ManVolt Man the RealAlastorWar Blur
Psycho Path
Totem Polen PlusTotem Polen EXBone DragonSpider PottonRecluse WomanInternet DestroyerCursorSakuya IzayoiToad Man Bubble BaseSplash Woman's RevengeHaiker GCWU-41BIntest TinheadBaskette Ball
Other
SRARA JoeSRARA Shield AttackerDuo
Chapter 3 Bosses
SRARA MetChesderChesder's RevengeRed Arremer ManAmoeba DroidPsionic ManGiga Count 2.0Cloud Devil 2.0Toad Man
Null and Void
Alter ArchiveBig ChungusDust ManElec ManElec SpineHatter JoeIllumina AlphaMagmatronMega Man 2 NETAPepsi Man's RevengePico ShuffleQuick ManTrailing Zero
Final Bosses
SRARAUnununiumTrio
Optional Bosses
Hyper PicketmanYamato ManCutter GolemFlame GolemIcicle GolemZap GolemPsycho GolemGameStop Duck