Thunder Beam
Thunder Beam | ||||||||||||||||||||||||||||||||
Mega Man with the Thunder Beam equipped. | ||||||||||||||||||||||||||||||||
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The Thunder Beam (サンダービーム Sandā Bīmu) is Elec Man's Special Weapon from the original Mega Man. It fires three large bolts of lightning: one up, one straight, and one down. The bolts cannot be reflected, and in fact cannot dissipate at all. As the Thunder Beam passes through an enemy, it deals rapid damage if the enemy has no invincibility frames. The weapon can also be used as an alternative way of breaking Super Arm Blocks. However, only one group of beams can be on-screen at a time.
Make a Good Mega Man Level 3
The Thunder Beam was voted to appear Make a Good Mega Man Level 3, receiving the most votes in the Multi-Target category (80 votes, equal to 20.6% of the votes; second place, Air Shooter from Mega Man 2, received 18 less votes). The weapon has received several tweaks compared to its debut in Mega Man: It now deals damage every 16 frames instead of every frame, but it accommodates for this by dealing 3 points of damage at a time. The weapon is coded to specifically deal 3 points of damage to enemies in the Flying category, and it deals 5 points of damage to Octopus Batteries and R Suzies (enough to take them out in one shot), as well as dealing damage to Spines, Garyobies, Cyber Gabyoalls, Gagabyoalls, and Sprinklans (with Garyobies taking 1 point of damage from it, and the other four taking a full 3 points of damage). Finally, the weapon has the ability to activate Junk Machines by default (being the only object in MaGMML3 with this ability unless creation code is used on the machine), and it can even turn Octobulb on without needing to activate its switches.
Damage Tables
Devkit Bosses
1 | 1 | 5 | 2 | 1 | 1 | 2 | 2 | 4 | 1 |
1 | 2 | 1 | 1 | 4 | 2 | 2 | 1 | 0 | 1 |
1 | 2 | 2 | 2 | 1 | 1 | 2 | 1 | 2 | 2 |
2 | 2 | 1 | 1 | 2 | 4 | 4 | 2 | 3 | 2 |
2 | 2 | 1 | 2 | 4 | 1 | 4 | 2 | 4 | 1 |
2 | 4 | 1 | 4 | 4 | 2 | 2 | 2 | 0 | 1 |
Trivia
- For a significant amount of time (up until roughly one month before the MaGMML3 submission deadline), the Thunder Beam's regular damage value was 2. Following discussions in the official Discord about the weapon's underwhelming damage output and the lack of a weapon in the set that reliably destroyed most enemies (aside from Magnetic Shockwave, which had much less ammo and was considered best saved for bulkier enemies and midbosses), the damage was increased by one point on October 29th, 2017.
- This change is why Thunder Beam's special damage value against Flying enemies is equal to the default damage value; the special damage values were not altered to match the enhanced default damage.