Difference between revisions of "Tom Boy"
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Brash Buster (talk | contribs) (Created page with "{{enemy |name=Tom Boy |image=230px|Artwork by Capcom |caption=Artwork by Capcom |jname= |script=トムボーイ |romaji=Tomu Bōi |altname= |designer= |...") |
Spin Attaxx (talk | contribs) |
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|weak=[[Top Spin]], [[Thunder Wool]]{{1}}<br>[[Sakugarne]]{{2}}<br>[[Tornado Blow]], [[Thunder Beam]], [[Break Dash]]{{3}}<br>[[Search Snake]], [[Concrete Shot]]{{48H}}<br>[[Top Spin]], [[Black Hole Bomb]], [[Wheel Cutter]], [[Sakugarne]], [[Wire Adaptor]], [[Super Arm]], [[Chill Spike]], [[Plant Barrier]]{{Megamix}} | |weak=[[Top Spin]], [[Thunder Wool]]{{1}}<br>[[Sakugarne]]{{2}}<br>[[Tornado Blow]], [[Thunder Beam]], [[Break Dash]]{{3}}<br>[[Search Snake]], [[Concrete Shot]]{{48H}}<br>[[Top Spin]], [[Black Hole Bomb]], [[Wheel Cutter]], [[Sakugarne]], [[Wire Adaptor]], [[Super Arm]], [[Chill Spike]], [[Plant Barrier]]{{Megamix}} | ||
|category=Grounded | |category=Grounded | ||
− | |location='''MaGMML2:'''<br>[[Guts Man's Asteroid]]<br>[[The Pit of Pits]] | + | |location='''MaGMML2:'''<br>[[Guts Man's Asteroid]]<br>[[The Pit of Pits]]<br>[[Null and Void]] |
|OffAppear=[[Mega Man 4]] | |OffAppear=[[Mega Man 4]] | ||
|MaGMMLAppear=[[Make a Good Mega Man Level 2|MaGMML2]] (Enemy) | |MaGMMLAppear=[[Make a Good Mega Man Level 2|MaGMML2]] (Enemy) | ||
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'''Tom Boy''' is an enemy from ''[[Mega Man 4]]''. It is a small robot modeled after a Slinky. | '''Tom Boy''' is an enemy from ''[[Mega Man 4]]''. It is a small robot modeled after a Slinky. | ||
− | Tom Boy was first made available in the devkit for the original ''[[Make a Good Mega Man Level]]'' | + | Tom Boy was first made available in the devkit for the original ''[[Make a Good Mega Man Level]]'', but it did not appear anywhere in that game. |
− | Tom Boy returned in ''[[Make a Good Mega Man Level 2]]'', where it appeared in the entry [[Guts Man's Asteroid]], as well as the [[The Pit of Pits|Pit of Pits]] sub-levels "Night of Semiramis" and "Reserved Forest". | + | Tom Boy returned in ''[[Make a Good Mega Man Level 2]]'', where it appeared in the entry [[Guts Man's Asteroid]], as well as the [[The Pit of Pits|Pit of Pits]] sub-levels "Night of Semiramis" and "Reserved Forest", and in [[Null and Void]]. |
==Behavior== | ==Behavior== | ||
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|phar=1/1/4<br>1/5 | |phar=1/1/4<br>1/5 | ||
|magic=2<br>2 | |magic=2<br>2 | ||
− | |notes=Top row is damage in '' | + | |notes=Top row is damage in ''MaGMML''; bottom row is damage from ''MaGMML'' weapons in the Megamix Engine |
+ | }} | ||
+ | |||
===Make a Good Mega Man Level 2=== | ===Make a Good Mega Man Level 2=== | ||
{{Damagetable2 | {{Damagetable2 | ||
− | |buster=1/ | + | |buster=1/2/3<br>1/1/3 |
|hornet=2<br>2 | |hornet=2<br>2 | ||
|jewel=1<br>1 | |jewel=1<br>1 | ||
Line 55: | Line 57: | ||
|wire=1<br>3 | |wire=1<br>3 | ||
|arrow=2<br>2 | |arrow=2<br>2 | ||
− | |notes=Top row is damage in ''MaGMML2''; bottom row is damage from ''MaGMML2'' weapons in the Megamix Engine}} | + | |notes=Top row is damage in ''MaGMML2''; bottom row is damage from ''MaGMML2'' weapons in the Megamix Engine |
+ | }} | ||
+ | |||
===Make a Good Mega Man Level 3=== | ===Make a Good Mega Man Level 3=== | ||
{{Damagetable3 | {{Damagetable3 | ||
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|ice=2 | |ice=2 | ||
|break=3 | |break=3 | ||
− | |notes=}} | + | |notes= |
+ | }} | ||
+ | |||
===Make a Good 24 Hour Mega Man Level{{Megamix}}=== | ===Make a Good 24 Hour Mega Man Level{{Megamix}}=== | ||
{{Damagetable24HM | {{Damagetable24HM | ||
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|chill=1/5 | |chill=1/5 | ||
|pakkajoe=99 | |pakkajoe=99 | ||
− | |notes=}} | + | |notes= |
+ | }} | ||
+ | |||
===Make a Good 48 Hour Mega Man Level=== | ===Make a Good 48 Hour Mega Man Level=== | ||
{{Damagetable48H | {{Damagetable48H | ||
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|concrete=3 | |concrete=3 | ||
|homing=2 | |homing=2 | ||
− | |notes=}} | + | |notes= |
+ | }} | ||
+ | |||
===Megamix Engine=== | ===Megamix Engine=== | ||
{{DamagetableM | {{DamagetableM | ||
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|block=2 | |block=2 | ||
|ice=2 | |ice=2 | ||
− | |notes=}} | + | |notes= |
+ | }} | ||
[[Category:Enemies]][[Category:Devkit Enemies (MaGMML1)]][[Category:Mega Man 4 Enemies]][[Category:Grounded Enemies]] | [[Category:Enemies]][[Category:Devkit Enemies (MaGMML1)]][[Category:Mega Man 4 Enemies]][[Category:Grounded Enemies]] |
Revision as of 00:33, 14 February 2020
Tom Boy | |||||||||||||||||||||||||||||||||
Artwork by Capcom | |||||||||||||||||||||||||||||||||
| |||||||||||||||||||||||||||||||||
Tom Boy is an enemy from Mega Man 4. It is a small robot modeled after a Slinky.
Tom Boy was first made available in the devkit for the original Make a Good Mega Man Level, but it did not appear anywhere in that game.
Tom Boy returned in Make a Good Mega Man Level 2, where it appeared in the entry Guts Man's Asteroid, as well as the Pit of Pits sub-levels "Night of Semiramis" and "Reserved Forest", and in Null and Void.
Contents
Behavior
Tom Boys will slowly move forwards, turning around if they hit a wall. If a Tom Boy detects a ledge with lower ground close to it, it will drop down; otherwise, it will turn around.
Damage Table
Make a Good Mega Man Level
1/1/3 1/1/3 |
1 1 |
1 1 |
2 2 |
6 3 |
3 0.5 |
1 3 |
1/1/4 1/5 |
2 2 |
Other Notes | Top row is damage in MaGMML; bottom row is damage from MaGMML weapons in the Megamix Engine |
Make a Good Mega Man Level 2
1/2/3 1/1/3 |
2 2 |
1 1 |
1 1 |
1 1 |
Y Y |
1 1 |
2 3 |
4 4 |
1 3 |
2 2 |
Other Notes | Top row is damage in MaGMML2; bottom row is damage from MaGMML2 weapons in the Megamix Engine |
Make a Good Mega Man Level 3
1/1/3 | 1 | 1 | 1 | 4 | 3 | 2 | 2 | 3 | ||
Other Notes |
Make a Good 24 Hour Mega Man LevelMegamix Only
1/1/3 | 4/2 | 1/5 | 99 |
Other Notes |
Make a Good 48 Hour Mega Man Level
1/1/3 | 2 | 2 | 0 | 3 | 1/1/2 | 2 | 3 | 2 | ||
Other Notes |
Megamix Engine
1/1/3 | Y | 2 | 4 | 2 | 2 | |||||
Other Notes |