Tondeall

From Make a Good Mega Man Level Contest
Jump to: navigation, search
Tondeall
Artwork by Capcom
Artwork by Capcom
Information
In-Game Information
HP: 21
123
Attack Damage: 3 (contact)1
4 (contact)23
3 (projectile)
Weakness(es): Gemini Laser1
Category: Floating
Location(s): MaGMML(1R):
Chroma Key
Napalm Forest and Caves
Hard to See Land
Everything's Blowing Up
Flashback Database
MaGMML2:
Jungle Base
Holy Crap, Mega Man Can Airslide?
Volcanic Furnace
Starman Recreation
Changeable Caverns
City Under Siege
Escape Sequence
Outer Space
Reality Core
The Pit of Pits
MaGMML: Episode Zero:
Nocturnal Assault
Null and Void
Misc. Information
Script: トンデオール
Romaji: Tondeōru
Alt. Name(s): Rotor Patroller (Game Gear Mega Man manual)
Programmer(s): snoruntpyro1
ACESpark23
Series Information
Official Game Appearances: Mega Man 5
Mega Man (Game Gear)
MaGMML Game Appearances: MaGMML(1R) (Enemy)
MaGMML2 (Enemy)
MaGMML: Episode Zero (Enemy)
Megamix Engine
Tondeall.png

Tondeall is an enemy from Mega Man 5. It is a flying artillery robot.

Tondeall was first made available in the devkit for the original Make a Good Mega Man Level, where it appeared in the entries Chroma Key, Napalm Forest and Caves, and Hard to See Land, as well as the Wily stages Everything's Blowing Up and Flashback Database.

Tondeall returned in Make a Good Mega Man Level 2, where it appeared in the entries Jungle Base, Holy Crap, Mega Man Can Airslide?, Volcanic Furnace, Starman Recreation, Changeable Caverns, City Under Siege, and Escape Sequence, as well as the Wily stages Outer Space and Reality Core, and the Pit of Pits sub-levels "Chroma Key?", "Hot Liquid Sector", and "Stormy Ascent". It also appeared in the Make a Good Mega Man Level: Episode Zero levels Nocturnal Assault and Null and Void.

Behavior

Tondealls will fly back and forth in a fixed area, periodically firing spreads of two projectiles.

Tondealls have two creation code values:

  • moveDist - The distance the Tondeall will move before turning around. Default value is 32.
  • moveDir - The direction the Tondeall moves in. 0 (the default value) makes it move horizontally, 1 makes it move vertically, 2 makes it move diagonally right, and 3 makes it move diagonally left.

Damage Table

As Tondeall has only 1HP in all games following the original MaGMML, damage tables for Tondeall in all other games are omitted.

Make a Good Mega Man Level

M.Buster M.Blade G.Laser S.Blaze T.Spin T.Wool B.H.Bomb P.Shot M.Card
1/1/3
1/1/3
2
1
4
1
2
2
2
3
2
0.5
1
3
1/1/4
1/5
3
2
Other Notes Top row is damage in MaGMML; bottom row is damage from MaGMML weapons in the Megamix Engine.