Difference between revisions of "Yamato Man"
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|occupation= Combat Robot | |occupation= Combat Robot | ||
|OffAppear= [[Mega Man 6]] | |OffAppear= [[Mega Man 6]] | ||
− | |MaGMMLAppear= [[Make a Good Mega Man Level|MaGMML]] (NPC)<br>[[Make a Good Mega Man Level 2|MaGMML2]] (NPC)<br>[[Make a Good Mega Man Level 3|MaGMML3]] (Boss) | + | |MaGMMLAppear= [[Make a Good Mega Man Level|MaGMML]] (NPC)<br>[[Make a Good Mega Man Level 2|MaGMML2]] (NPC)<br>[[Make a Good Mega Man Level: Episode Zero|Episode Zero]] (Boss)<br>[[Make a Good Mega Man Level 3|MaGMML3]] (Boss) |
|appear2= | |appear2= | ||
|sprite=[[File:MaGMML3 YamatoMan.png]] | |sprite=[[File:MaGMML3 YamatoMan.png]] | ||
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Yamato Man is one of the devkit bosses present in the [[Megamix Engine]], and appears as a devkit boss in ''[[Make a Good Mega Man Level 3]]'' and ''[[Make a Good 48 Hour Mega Man Level]]''. | Yamato Man is one of the devkit bosses present in the [[Megamix Engine]], and appears as a devkit boss in ''[[Make a Good Mega Man Level 3]]'' and ''[[Make a Good 48 Hour Mega Man Level]]''. | ||
+ | |||
+ | In ''[[Make a Good Mega Man Level: Episode Zero]]'', Yamato Man appears in the stage [[Mojo Dojo]], where he is upset with the state of the Dojo's construction crew. Upon meeting and talking with [[Zero]], Yamato Man decides that both of them should duel to solve their problems. After the duel, Yamato Man feels invigorated and decides to fire the crew and build the Dojo himself, taking advantage of the simulation technology. He'll also give Zero his phone number so he could give advice on battling enemies. | ||
==Battle== | ==Battle== | ||
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|notes= | |notes= | ||
}} | }} | ||
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+ | ==Trivia== | ||
+ | * In ''[[Make a Good Mega Man Level: Episode Zero]]'', the dialogue box in the stage [[Mojo Dojo]] keeps changing Yamato Man's name in an odd gag, changing it to "Yamato Person", "Yamato Dude", "Yamato Bruh", "Yamato Mad", "Yamato Guy", "Yam Man", "Yamato Mode", "Purple Man (Not Thanos)", "Japan Man", "I ran out of names", "Yuhmato Man", and "Yeetmato Man". | ||
{{MaGMML3}} | {{MaGMML3}} | ||
[[Category:Robot Masters]][[Category:Devkit Bosses]][[Category:Bosses]] | [[Category:Robot Masters]][[Category:Devkit Bosses]][[Category:Bosses]] |
Revision as of 03:33, 30 June 2020
It is your destiny! This article contains content on an upcoming game. Beware of any potential spoilers!
Yamato Man | |||||||||||||||||||||||||||||||||||||||||||||
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Yamato Man is a Robot Master from Mega Man 6. He was one of several robots to enter into the First Annual Robot Tournament, where he made it to the finals before being reprogrammed by Dr. Wily under the guise of Mr. X. He is armed with lightweight armor that grants better mobility, as well as the armor-piercing Yamato Spear. The latter has the drawback of a limited supply of spearheads, thus he needs to recollect them manually.
In the original Make a Good Mega Man Level, he appears as an NPC in Tier 2, and in MaGMML2, he runs the Dojo.
Yamato Man is one of the devkit bosses present in the Megamix Engine, and appears as a devkit boss in Make a Good Mega Man Level 3 and Make a Good 48 Hour Mega Man Level.
In Make a Good Mega Man Level: Episode Zero, Yamato Man appears in the stage Mojo Dojo, where he is upset with the state of the Dojo's construction crew. Upon meeting and talking with Zero, Yamato Man decides that both of them should duel to solve their problems. After the duel, Yamato Man feels invigorated and decides to fire the crew and build the Dojo himself, taking advantage of the simulation technology. He'll also give Zero his phone number so he could give advice on battling enemies.
Contents
Battle
I'll beam you out after I finish my soap opera.
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Damage Table
Make a Good Mega Man LevelMegamix Only
1/1/3 | 1 | 2 | 2 | 1 | 1 | 1 | 1/3 | 4 |
Other Notes |
Make a Good Mega Man Level 2Megamix Only
1/1/3 | 2 | 1 | 1 | 2 | N | 1 | 1 | 1 | 2 | 4 |
Other Notes |
Make a Good Mega Man Level 3
1/1/3 | 2 | 4 | 1 | 2 | 1 | 2 | 1 | 1 | ||
Other Notes |
Make a Good 24 Hour Mega Man LevelMegamix Only
1/1/3 | 1/1 | 1/2 | 99 |
Other Notes |
Make a Good 48 Hour Mega Man Level
1/1/3 | 2 | 2 | 0 | 1 | 4/4/4 | 1 | 1 | 2 | ||
Other Notes |
Megamix Engine
1/1/3 | N | 1 | 0 | 1 | 1 | |||||
Other Notes |
Trivia
- In Make a Good Mega Man Level: Episode Zero, the dialogue box in the stage Mojo Dojo keeps changing Yamato Man's name in an odd gag, changing it to "Yamato Person", "Yamato Dude", "Yamato Bruh", "Yamato Mad", "Yamato Guy", "Yam Man", "Yamato Mode", "Purple Man (Not Thanos)", "Japan Man", "I ran out of names", "Yuhmato Man", and "Yeetmato Man".
Make a Good Mega Man Level 3 | |
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Characters | |
Mega Man • Dr. Light • Dr. Wily • Roll • Eddie | |
Special Weapons | |
Thunder Beam • Tornado Blow • Laser Trident • Water Shield • Ice Wall • Break Dash • Spark Chaser • Magnetic Shockwave • Rush Coil • Rush Jet • Rush Bike • Magnet Beam | |
Entries | |
Locations | |
Tier Bosses | |
Robot Masters | |
Fortress Guardians | |
Devkit Bosses | |
Ice Man • Bomb Man • Fire Man • Air Man • Bubble Man • Quick Man • Flash Man • Heat Man • Wood Man • Picopico-kun • Guts Dozer • Boobeam Trap • Enker • Hard Man • Spark Man • Kamegoro Maker • Dyna Man • Sonic Man • Dust Man • Metall Daddy • Giant Suzy • Punk • Iron Ball • Gyro Man • Stone Man • Dark Man 4 • Ballade • Hunter Type A • Hunter Type B • Blizzard Man • Yamato Man • Rounder II • Power Piston • Mercury • Saturn • Uranus • Grey Devil • Dangan Man • Oil Man • Hornet Man • Mega Mech Shark • Honey Woman • Commando Man • Solar Man | |
Super Bosses | |
Other Bosses | |