It's been nearly a year since the contest ended. Have the results been announced? Is the game ready yet?

The short answer is: nope!

A whopping 185 levels were submitted for the contest. That's a minimum of 50 hours of gameplay on a first attempt. And the judges are playing these levels more than once. They're also consulting their notes, rewatching their recorded playthroughs, discussing issues with the devteam and each other, assigning scores, writing thoughtful and detailed reviews, and revising everything as needed.

On top of that, the judges have lives outside of the contest. From the ordinary (work/school) to the extraordinary (wrist surgery), there's no shortage of things preventing them from spending all day every day on judging. Even in the best of circumstances, burnout is a real possibility: some of the submitted levels are extraordinarily difficult and/or the length of an entire game (seriously); and when all the reviews are finished, they will collectively add up to more than 50,000 words (the length of a small novel) per judge.

So hopefully you can see why this is taking so long.

Fortunately, the devteam is actively working on the game in the meantime. Custom music and graphics, tier layouts, and all sorts of bonus features are currently planned, in progress, or finished. It's not an exaggeration to say that MaGMML3 will be the largest Mega Man fangame of all time, making even MaGMML2 look small in comparison. There's a lot to do.

For now, we can link you to this tracker, where you can monitor judging progress. We'll post more info when we've got something more concrete to report. Thanks for sticking with us!

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