Astro Switch

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Astro Switch
Information
In-Game Information
Type: Platform, Switch
Location(s): MaGMML: Episode Zero:
Surfboard Showdown
Programmer(s): Renhoek
Artist(s): Unknown
Series Information
Official Game Appearances: Mega Man 8
MaGMML Game Appearances: MaGMML: Episode Zero
Megamix Engine
AstroSwitch.png

The Astro Switch is a gimmick from Mega Man 8, found in Astro Man's stage. It is a large button that can be activated by jumping on top of it.

Astro Switches were first available with the Megamix Engine, and subsequently the devkits for Make a Good Mega Man Level 3 and Make a Good 48 Hour Mega Man Level. The first game to use them was Make a Good Mega Man Level: Episode Zero, in the level Surfboard Showdown. In the same game, another Astro Switch can be found in the Tier 6 training simulation in Mega City.

Behavior[edit]

Astro Switches are stationary buttons that can trigger any object by giving it a "myFlag" value in creation code identical to that of the object to trigger (though they are primarily intended to control Astro Doors). Mega Man can use them by simply jumping on top of one, where it will remain pressed down until he moves off of it.

Trivia[edit]

  • In all devkits Astro Switches have appeared in to date, they are named "objMM8Switch".
  • Although a green Astro Switch sprite exists, the object lacks a "col" variable to set it like most objects with different palettes. A green Astro Switch must instead be set via typing "sprite_index = sprMM8ButtonG" in an Astro Door's creation code.

Related Gimmicks[edit]