Batton
- "The OG Bat enemy, will stay covered for a randomized amount of time and will slowly follow the player, once he's able to deal damage, he will fly up to the ceiling and cove[sic] himself again"
- ―Note in Batton's code, Megamix Engine
Batton is an enemy from Mega Man 2. It is a round bat robot that can hide to make itself nearly invincible.
Batton was first made available in the devkit for the original Make a Good Mega Man Level contest, where it appeared in the entries City War, Sunset Siege, Wily Combo, Napalm Forest and Caves, Hard to See Land, and Spiky Meltdown, as well as the Wily stage Flashback Database. It has a unique sprite in Wily Combo (and its corresponding area in Flashback Database) based on Battonton.
Batton returned in Make a Good Mega Man Level 2, where it appeared in the entries Something Original, SMB3, Quint Stage, A Mega Man for All Seasons, and Quarantine Woman, as well as in the recreation of City War, the Wily stages Inner Sanctum and Reality Core, and the Pit of Pits stages "Cold Water" and "Spinning Top Disposal Room". It also appears in the Make a Good Mega Man Level 3 Judge Application Level Midnight Man, the Make a Good Mega Man Level: Episode Zero level Recoil Recon, and the Make a Good 48 Hour Mega Man Level stages blainz, Alpha-Omega, One Night in Xanadu, and Pandora's Parlor.
Contents
Behavior[edit]
Battons will hang off the ceiling at first, being invulnerable to most attacks until they eventually open up and start flying towards Mega Man. They will rise back up and hide again when they collide with him.
Custom[edit]
Sprite | Name | MaGMML Appearance(s) | Location(s) | Description | Designer(s) | HP | Attack Damage |
---|---|---|---|---|---|---|---|
Battone | MaG48HMML |
Realm of the Lich Lord | A skull-faced Batton. | ACESpark | 2 | 4 (contact) |
Damage Table[edit]
Make a Good Mega Man Level[edit]
1/1/3 1/1/3 |
2 3 |
4 1 |
2 2 |
2 3 |
2 2 |
1 3 |
1/1/4 1/5 |
3 2 |
Other Notes | Top row is damage in MaGMML1; bottom row is damage from MaGMML1 weapons in the Megamix Engine |
Make a Good Mega Man Level Remastered[edit]
1/1/3 | 3 | 1 | 2 | 3 | 3 | 3 | 1/20 | 2 | 3 |
Other Notes |
Make a Good Mega Man Level 2[edit]
1/1/3 1/1/3 |
2 2 |
1 3 |
1 1 |
1 1 |
Y Y |
1 1 |
2 3 |
4 4 |
1 6 |
2 2 |
Other Notes | Top row is damage in MaGMML2; bottom row is damage from MaGMML2 weapons in the Megamix Engine |
Make a Good Mega Man Level 3[edit]
1/1/3 | 3 | 1 | 1 | 6 | 3 | 2 | 3 | 2 | ||
Other Notes |
Make a Good 24 Hour Mega Man LevelMegamix Only[edit]
1/1/3 | 4/2 | 1/5 | 99 |
Other Notes |
Make a Good 48 Hour Mega Man Level[edit]
1/1/3 | 4 | 2 | 0 | 2 | 1/1/2 | 2 | 5 | 2 | 2 | |
Other Notes |
Make a Good Mega Man Level: Episode Zero[edit]
1 | 1 | 2 | 99 | |||||||
2 | 2 | 2 | 2 | |||||||
2 | 3 | 3 | 2 | |||||||
2 | 2 | 2 | 2 | |||||||
2 | 3 | 2 | 3 | |||||||
3 | 4 | 4 | 4 | |||||||
Other Notes |
Megamix Engine[edit]
1/1/3 | Y | 4 | 4 | 4 | 2 | |||||
Other Notes |