Boundin' Crash Man

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Boundin' Crash Man
Edit of official CAPCOM artwork of Crash Man
Edit of official CAPCOM artwork of Crash Man
In-Game Information
HP: 28
Weakness(es): Slash Claw / Force Beam
Sakugarne / Match Blast
Type: Explosive
Main Stage: Bouncy Castle
Location(s): Null and Void
Misc. Information
Programmer(s): Beed28
Gender: Male
Series Information
MaGMML Game Appearances: MaGMML2 (Boss)
MaGMML2 BoundingCrash.png

Boundin' Crash Man is the boss of the level Bouncy Castle. Despite appearing as a purple palette swap of Crash Man, he has a very different attack pattern from the original.

If the player opted to keep the level's bouncing gimmick enabled prior to entering, it carries over to the fight, which can make dodging the shield barrier much more difficult depending on the timing of the stage's bounce. The bouncing is never present if Boundin' Crash Man is fought in the Dojo. He reappears again in Null and Void at the end of Beed28's room; unlike the original fight, the bouncing only occurs if the player hits the bounce switches at either end of the room; Boundin' Crash Man's attacks will not trigger these. The player should still be careful to avoid damage, as after his defeat there's only a single large health capsule and a single large weapon energy capsule to spare before facing Absolute ZERO.

His main weakness is Sakugarne, which defeats him in five hits, but it can leave the player vulnerable to his bombs if he begins to fire them upwards, making this a risky strategy. An alternative strategy is to use Slash Claw, or if the player has it unlocked, Force Beam, which defeats him in ten hits and pierces through his shield barrier if he uses it.


Boundin' Crash Man spends most of the fight wandering back and forth, leaping at the player whenever they press the fire button, similar to the original Crash Man. Unlike Crash Man, however, Boundin' Crash Man does not immediately attack when he leaps towards the player, and only attacks after a short period of time. Both of his attacks are picked at random.

  • The first involves him stopping in place to fire several bombs into the sky, which then rain down around the room.
  • His other attack is to hop in place with a protective shield barrier, which he then fires off at random heights towards the player in a burst of three. These shield barriers can be destroyed with Slash Claw, Force Beam, or the explosion splashes from Truffle Cluster. If the shield he holds is destroyed, the attack ends prematurely.

Damage Table[edit]

M.Buster H.ChaserH.Pumpkin J.SatelliteB.Barrier G.BusterN.BombL.Rocket T.BladeT.Cluster F.StopperC.Distorter S.ClawF.Beam W.CutterH.Trapper SakugarneM.Blast W.AdaptorC.Claw S.Arrow
1/1/3 1 1 1 1 N 3 2 6 1 1
Other Notes

Make a Good Mega Man Level 2 - Entry Bosses
Original Robot Masters
Alter ManBoil ManBond ManChomp ManCombust ManCyber ManForce ManHaunt ManJoe ManLaunch Man & Shuttle ManMatch ManNeapolitan ManNeon ManQuarantine WomanSheriff ManSpiked-Wall ManTaco ManTruffle Man
Edited Robot Masters
Boundin' Crash ManColor ManFinal ToadGangly Crash ManGroovity ManGuts Man DuoKomuso Man?Napalm ManPharaoh Man's RevengeRomhack Top Man
End-Stage Bosses
8 Centipeder TowerAlienBoss WhopperBowserCaptain ViridianCATSCirnoCratorCreamCrusher JoeCursorDoc RobotDonut XKelbesqueKichonaThe Kid
Other Bosses and Mid-bosses
Air CapsuleAir DevilAvoidance CherryBig Fire TellyDennisDisco BallGiant MetallGreen Hot DogHall MasterJoe Man RJoe MobMixerlydiaMush KingRed Hot DogSuper CannopellerTurbo RoostWarp Anomaly
Make a Good Mega Man Level 2 - Tier 8
Entry Stages
But It Lacked the Depth to Convince Me That This is Really HellForce ManSmed's Big Annoying Mess of a LevelConveyor MayhemAurora ManBouncy CastleCity Under SiegeEscape SequenceBond Man
List of Bosses
Mecha DragonForce ManKomuso Man?Final ToadSuper CannopellerBig Fire TellyCrusher JoeNapalm Man MK 2Bond ManBoundin' Crash Man
Tier Boss
Jet Man
Other Goodies
Make a Good Mega Man Level 2 - Tier X
Coyote ManDeep ThoughtsGoblins n' GhastsHardcore ParkourMario LandMetallic OceanNightwalk CastleSo GoodStar RoadSwiss HotelThe Quickening 2Wily Fortress VRNull and Void
List of Bosses
Coyote ManAlter ManAir CapsuleChomp ManSheriff ManCheat ManSkullderSkullder's RevengeExcalibur ManHolo WilyAir ManUnbeatable Air ManToad ManToad Man's RevengeGigabgyoVolt Man MK2Ronrez8 Centipeder Tower
Null and Void Bosses
Boundin' Crash ManNapalm Man Mk2Disco BallCopy HologramDie SignFire ManLiterally Just a BeeTwin CannonsStone Butterfly
True Final Boss
Absolute ZERO