Changkey Dragon

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Changkey Dragon
Concept art from R20+5 Rockman & Rockman X Official Complete Works
Concept art from R20+5 Rockman & Rockman X Official Complete Works
Information
In-Game Information
HP: 15
Attack Damage: 3 (contact)
3 (fire)
Weakness(es): Spark Chaser, Water Shield, Tornado Blow, Ice Wall3
Rain Flush, Concrete Shot48H
Icicle Chip (Z-Saber, Blank Drive)EZ
Black Hole Bomb, Sakugarne, Wire Adaptor, Power StoneMegamix Only
Category: Fire, Flying
Location(s): MaGMML: Episode Zero:
Null and Void
Misc. Information
Script: チャンキードラゴン
Romaji: Chankī Doragon
Programmer(s): Spin Attaxx, Fabian
Series Information
Official Game Appearances: Mega Man 9
MaGMML Game Appearances: MaGMML3 (Midboss)
MaG48HMML (Midboss)
MaGMML: Episode Zero (Midboss)
Megamix Engine
ChangkeyDragon.png
"A big fire breathing dragon that that moves in a wave."
―Note in Changkey Dragon's code, Megamix Engine

Changkey Dragon is a midboss from Mega Man 9. It is a skeletal dragon robot that covers its bony body with giant Tackle Fires.

Changkey Dragon is included in the Megamix Engine, and is planned to appear as a devkit midboss in Make a Good Mega Man Level 3 and Make a Good 48 Hour Mega Man Level. Before those games released, it made an appearance in Make a Good Mega Man Level: Episode Zero as the midboss of Zieldak's room on Floor 6 of Null and Void.

Behavior[edit]

Changkey Dragon will move from one side of the screen to the other in a sine wave, spitting fire while doing so. The fire spat out by Changkey Dragon leaves behind both a lingering flame and a large Tackle Fire that flies in Mega Man's direction. The Black Hole Bomb, Water Shield, Tornado Blow, and Rain Flush are all able to destroy Changkey Dragon's body flames, preventing it from attacking until it goes offscreen.

Changkey Dragon has four creation code variables:

  • waveWidth - The width of Changkey Dragon's movement. Default is 28.
  • waveHeight - How low Changkey Dragon reaches. Default is 48.
  • waveSpeed - Changkey Dragon's horizontal speed. Default is 1.45.
  • shootTime - The interval between Changkey Dragon's fire shots. Default is 26.

Damage Table[edit]

Make a Good Mega Man LevelMegamix Only[edit]

M.Buster M.Blade G.Laser S.Blaze T.Spin T.Wool B.H.Bomb P.Shot M.Card
1/1/3 1 1 2 3 2 3* 1/5 2
Other Notes *Extinguishes body flames.

Make a Good Mega Man Level 2Megamix Only[edit]

M.Buster H.Chaser J.Satellite G.Buster T.Blade F.Stopper S.Claw W.Cutter Sakugarne W.Adaptor S.Arrow
1/1/3 2 1 1 1 Y 1 2 4 6 2
Other Notes

Make a Good Mega Man Level 3[edit]

M.Buster S.Chaser L.Trident W.Shield T.Blow T.Beam M.Shockwave I.Wall B.Dash
1/1/3 3 1 3* 6* 3 2 4 2
Other Notes *Extinguishes body flames.

Make a Good 24 Hour Mega Man LevelMegamix Only[edit]

M.Buster S.Arm C.Spike Skeletup n' Pakkajoe
1/1/3 4/2 1/5 99
Other Notes

Make a Good 48 Hour Mega Man Level[edit]

M.Buster F.Mixer R.Flush S.Shock S.Snake T.Blade S.Water C.Shot H.Sniper
1/1/3 1 4* 0 2 1/1/2 2 5 2
Other Notes *Extinguishes body flames.

Make a Good Mega Man Level: Episode Zero[edit]

Z-Buster Z-Saber Z-Burst Blank Drive
No Chip 1 1 2 99
Cutter Chip 1 1 2 2
Flame Chip 0.5 1 1 0.5
Icicle Chip 3 6 4 6
Zap Chip 2 3 2 3
Psycho Chip 3 4 4 4
Other Notes

Megamix Engine[edit]

M.Buster T.Stopper P.Stone P.Barrier B.Dropper I.Slasher
1/1/3 Y 4 4 2 2
Other Notes

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