Cloud Devil 2.0

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Cloud Devil 2.0
Information
In-Game Information
HP: 28
Attack Damage: 4 (contact)
4 (lightning, explosion, spreadshot spark, split spark)
3 (homing spark)
2 (falling spark, small spark)
1 (ring spark)
Weakness(es): Icicle Chip (Blank Drive)
Type: Electric
Main Stage: Code Landfill
Misc. Information
Script: クラウドデビル2.0
Romaji: Kuraudo Debiru 2.0
Designer(s): SnoruntPyro
Programmer(s): SnoruntPyro
Artist(s): SnoruntPyro
Eye Color: Red
Series Information
MaGMML Game Appearances: MaGMML: Episode Zero (Boss)
CloudDevil2.0.png

Cloud Devil 2.0 is a boss from Make a Good Mega Man Level: Episode Zero, appearing at the end of the level Code Landfill. Residing in Tier X, it is an upgraded version of the Cloud Devil A.I. possessing a stronger and wider arsenal of electrical attacks.

Battle[edit]

Cloud Devil 2.0 initially attacks with a single list of attacks it performs sequentially, repeating the pattern once it comes to the end:

  • Floating around and occasionally stopping to fire a lightning bolt downwards. This bolt creates a harmful explosion and releases an eight-way spread of small sparks. After doing this three times, it flies to the centre and fires a lightning bolt that creates eight large sparks that dissipate on contact with a surface.
  • Floating to the centre of the arena and shooting two screen-wide bolts of lightning; first horizontally, then vertically, and finally diagonally twice.
  • Floating around while dropping up to ten spark balls that split into four shots after a delay. The direction of the shots alternates from cardinally to diagonally with each shot.
  • Moving from one side of the arena to the other, each time creating enemies; first a red Koopa Troopa, then two Glitch Gremlins, and finally another Koopa Troopa.

Once its HP has been reduced to 18, Cloud Devil 2.0 destroys the floor with another lightning strike (which can still hurt Zero), and the battle continues while in freefall. Once again, it uses a strict pattern of attacks it inevitably repeats:

  • Firing groups of four sparks that follow Zero, pause briefly, then follow him again (akin to the shots fired by Mega Man 7's Wily Capsule).
  • Floating to the centre of the screen and shooting screen-wide bolts of lightning in an anti-clockwise pattern.
  • Floating around while rapid-firing sparks of electricity that arc in the air before dropping down.
  • Floating to the centre of the screen and shooting three rings of sparks that move in expanding circles. The direction the sparks move in alternates with each ring produced.

Damage Table[edit]

Z-Buster Z-Saber Z-Burst Blank Drive
No Chip 1 1 1 7
Cutter Chip 1 1 1 1
Flame Chip 1 2 1 2
Icicle Chip 2 3 2 4
Zap Chip 0 0 0 0
Psycho Chip 1 1 1 1
Other Notes

Trivia[edit]

  • Cloud Devil 2.0's purple colour scheme references Kracko's Revenge, a harder, purple-coloured form of Kracko from the Kirby franchise.

Related Articles[edit]


Make a Good Mega Man Level: Episode Zero - Chapter 3
Stages
Entrance to Tier XGhouls n' GhastsToxic TunnelsLooping Growth GardenRainbow RavineShift PostingPsionic Space StationIce BreakerCode LandfillLily AirpadNull and Void
List of Bosses
SRARA MetChesderChesder's RevengeRed Arremer ManAmoeba DroidPsionic ManGiga Count 2.0Cloud Devil 2.0Toad Man
Null and Void Bosses
Alter ArchiveBig ChungusDust ManElec ManElec SpineHatter JoeIllumina AlphaMagmatronMega Man 2 NETAPepsi Man's RevengePico ShuffleQuick ManTrailing Zero
Final Bosses
SRARAUnununiumTrio
Make a Good Mega Man Level: Episode Zero
Characters
Zero (Costumes) • Dr. WilySRARA (SRARA Up n' DownSRARA JoeSRARA Shield AttackerSRARA Met) • Agent KrantzAgent SternDr. HydeGalaxy ManYamato ManPirate Man
DuoTrioKnives
Special Weapons
Weapons
Z-BusterZ-SaberZ-BurstBlank Drive
Chips
Cutter ChipFlame ChipIcicle ChipZap ChipPsycho Chip
Chapter 1 Stages
Explosive FreefallSurveillance CanyonGusty GorgeDefeat the Giant Spear Man!Contra BaseKingdom CrisisLost ValleySkyhigh RidgeTwilight TerraceAbandoned LabSubterranean StrongholdVertical Hunger
Chapter 2 Stages
Flame Path
Scorched FactoryHot StepsRecoil ReconDispute Over SawbladesScarlet TempleRefurbished PyramidSurfboard ShowdownOffshore Hangar ClusterHorizon Zero
Icicle Path
Frosty FieldsWhen Spike Drops Freeze OverRobot Ink Printing FacilityForgotten Fortress: The LabNocturnal AssaultSpringy ScaffoldingBlocBunkerMidnight AuroraMetropolitan Neapolitan
Zap Path:
Force FacilityPepsi ZeroEntrance SuccessionProjectile Party!Volt Man FactoryLightningrod LabShocking Wacko StageOut of OrderStormy Spire
Psycho Path:
The Red WoodsVertical Vine VentureString TheoryCursor CorruptionTemporal PillarBubble BaseWicked WaterworksIn the FleshSpace Jam
Other:
Construction of ConstructionsMojo DojoS.R.A.R.A. HQ
Chapter 3 Stages
Entrance to Tier XGhouls n' GhastsToxic TunnelsLooping Growth GardenRainbow RavineShift PostingPsionic Space StationIce BreakerCode LandfillLily Airpad
Null and Void
Locations
Mega CityDr. Wily's Secret Bunker
Chapter 1 Bosses
Mega ManDangerous DuckGiant Spear ManSRARA Up n' DownGomeramos KingDethgerbisPiranhabiranThwomp ManHoney WomanDoc Robot OverloadedPunkBoomer KuwangerGiga Kuwagata
Chapter 2 Bosses
Flame Path
Elemental AcesFighting FefnirFire Boy GHBlade Man DOSSparky
Icicle Path
Blizzard ManStomp'nStomp'n VioletHindjoeWafer Wagon
Zap Path
Force GuardPepsi ManOcto BrainReally Goddang Cool Quick ManVolt Man the RealAlastorWar Blur
Psycho Path
Totem Polen PlusTotem Polen EXBone DragonSpider PottonRecluse WomanInternet DestroyerCursorSakuya IzayoiToad Man Bubble BaseSplash Woman's RevengeHaiker GCWU-41BIntest TinheadBaskette Ball
Other
SRARA JoeSRARA Shield AttackerDuo
Chapter 3 Bosses
SRARA MetChesderChesder's RevengeRed Arremer ManAmoeba DroidPsionic ManGiga Count 2.0Cloud Devil 2.0Toad Man
Null and Void
Alter ArchiveBig ChungusDust ManElec ManElec SpineHatter JoeIllumina AlphaMagmatronMega Man 2 NETAPepsi Man's RevengePico ShuffleQuick ManTrailing Zero
Final Bosses
SRARAUnununiumTrio
Optional Bosses
Hyper PicketmanYamato ManCutter GolemFlame GolemIcicle GolemZap GolemPsycho GolemGameStop Duck