Commando Man

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It is your destiny! This article contains content on an upcoming game. Beware of any potential spoilers!

Commando Man's mugshot
Commando Man's mugshot
Commando Man
Artwork by Capcom
In-Game Information
HP: 28
Weapon: Commando Bomb
Weakness(es): Break Dash3
Salt Water48H
Metal Blade, Wheel Cutter, Plant BarrierMegamix Only
Affiliations: Dr. Wily (formerly)
Type: Explosive
Occupation: Minesweeping Robot
Misc. Information
Script: コマンドマン
Romaji: Komando Man
Programmer(s): Spin Attaxx
Gender: Male
Eye Color: Red
Series Information
Official Game Appearances: Mega Man 10
MaGMML Game Appearances: MaGMML2 (NPC)
MaGMML3 (Boss)
MaG48HMML (Boss)
MaGMML: Episode Zero (NPC)
Megamix Engine
MaGMML3 CommandoMan.png
―Commando Man, a motivational speaker for the ages, Make a Good Mega Man Level 2

Commando Man is a Robot Master from Mega Man 10. Despite his tank-like appearance, Commando Man was designed for the peaceful purpose of clearing landmines with remote detonation techniques. However, he later became a pawn of Dr. Wily for a time after contracting Roboenza.

In Make a Good Mega Man Level 2, he appears as an NPC in Tier 8, standing in between But It Lacked the Depth to Convince Me That This is Really Hell and Force Man. He makes another appearance as an NPC in Make a Good Mega Man Level: Episode Zero, this time located in the Chateau Chevaleresque in Mega City.

He will appear in Make a Good Mega Man Level 3 as a devkit boss. He also appears in the Megamix Engine's Example Game, replacing Chill Man in the fifth Wily stage if the difficulty is set to Hard.


Commando Man will randomly pick between one of 4 attacks:

  • Stand in place and shoot a bomb.
  • Perform a short jump while shooting a bomb.
  • Perform a high jump, shoot a bomb, then create a quake upon landing that will knock Mega Man over if he's standing on the ground.
  • Perform a short jump and punch the ground, creating a shockwave. This attack will only be used if "canWave" is set to true in Commando Man's creation code, or if the difficulty is set to Hard.

Commando Man's bombs will change their trajectory if Mega Man tries to jump over them or slide under them, and they create large shockwaves when they hit a surface.

Damage Table[edit]

Make a Good Mega Man LevelMegamix Only[edit]

M.Buster M.Blade G.Laser S.Blaze T.Spin T.Wool B.H.Bomb P.Shot M.Card
1/1/3 4 2 1 0 1 1 1 2
Other Notes

Make a Good Mega Man Level 2Megamix Only[edit]

M.Buster H.Chaser J.Satellite G.Buster T.Blade F.Stopper S.Claw W.Cutter Sakugarne W.Adaptor S.Arrow
1/1/3 2 2 1 2 N 1 4 2 3 1
Other Notes

Make a Good Mega Man Level 3[edit]

M.Buster S.Chaser L.Trident W.Shield T.Blow T.Beam M.Shockwave I.Wall B.Dash
1/1/3 2 2 1 1 2 2 3 5*
Other Notes *Break Dash knocks away Commando Bombs.

Make a Good 24 Hour Mega Man LevelMegamix Only[edit]

M.Buster S.Arm C.Spike Skeletup n' Pakkajoe
1/1/3 1/1 1/1 99
Other Notes

Make a Good 48 Hour Mega Man Level[edit]

M.Buster F.Mixer R.Flush S.Shock S.Snake T.Blade S.Water C.Shot H.Sniper
1/1/3 2 2 2 1 1/2/4 5 1 1
Other Notes For Tengu Blade, the first digit represents the slash, the second the projectile, and the third the dash.

Megamix Engine[edit]

M.Buster T.Stopper P.Stone P.Barrier B.Dropper I.Slasher
1/1/3 N 1 6 1 1
Other Notes

Make a Good Mega Man Level 3
Mega ManDr. LightDr. WilyRollEddie
Special Weapons
Thunder BeamTornado BlowLaser TridentWater ShieldIce WallBreak DashSpark ChaserMagnetic ShockwaveRush CoilRush JetRush BikeMagnet Beam
Tier Bosses
Robot Masters
Fortress Guardians
Devkit Bosses
Ice ManBomb ManFire ManAir ManBubble ManQuick ManFlash ManHeat ManWood ManPicopico-kunGuts DozerBoobeam TrapEnkerHard ManSpark ManKamegoro MakerDyna ManSonic ManDust ManMetall DaddyGiant SuzyPunkIron BallGyro ManStone ManDark Man 4BalladeHunter Type AHunter Type BBlizzard ManYamato ManRounder IIPower PistonMercurySaturnUranusGrey DevilDangan ManOil ManHornet ManMega Mech SharkHoney WomanCommando ManSolar Man
Super Bosses
Other Bosses