Cossack's Other Citadel
| 30th : Cossack's Other Citadel|
|Always nice to come home for a visit.|
- "It was like a mashup of the 4 Cossack stages, but...it didn't really do anything more than that."
- ―JupiHornet, summing up the level.
Cossack's Other Citadel is the 30th place entry in Make a Good Mega Man Level 2, created by Big Fish. The setting, as the name suggests, is an abridged version of Dr. Cossack's Citadel from Mega Man 4, combining the tilesets from all four Citadel stages into one level.
The first part of the stage is a vertical climb with ice physics, with only Shield Attackers and Garyobys as obstacles. The second screen can be skipped with Wire Adaptor, which will also net you two Large Bolts, as well as two more on the next screen. About halfway up, the stage replaces those enemies with Imorms. Unlike in the rest of the contest (but exactly like in Mega Man 4) the Imorms are invisible while on the ceiling and only become visible when dropping down, setting them up to ambush you. The first two screens with the Imorms aren't too bad (but, again, be careful of the ice physics fouling up your jumps) but on the third screen an Imorm will drop down atop the ladder upwards, blocking your path. You can easily get rid of it with weapons such as Hornet Chaser or Wheel Cutter, but if you're doing the level Buster Only then the best way to remove the bug safely would be to snipe it from the raised floor on the left with the Small Energy; just be careful of the Imorm above them waiting to ambush you. Get rid of the worms, then time your way past the Garyoby and climb up the ladder.
Even though this screen still mostly uses Cossack 1's tileset, it also introduces this section's main gimmick: Ring Man bridges. It also adds Totem Polens to the mix. Climb up, grab the Bolts and Weapon Energy refills, then proceed. The next screen has another Totem Polen, as well as a Ring Man bridge over a Garyoby. The bridge recedes from right to left, most likely sending you into the pit with the Garyoby before you reach the ladder, so either eliminate the Garyoby from the side with Slash Claw or time it so it's out of your way when you have to drop down. On the next screen is another Ring Man bridge (going left to right) above a larger pit filled with three Garyobys and a spiked ceiling. Eliminate the Totem Polen at the end, then step on the bridge to disintegrate it, timing it so that it's fully receded while the Garyobys are all going to the left. Jump into the empty side of the pit, jump back onto the partially reformed bridge, then, as the bridge disintegrates once again and the Garyobys all now heading to the right, jump to the left side of the pit, then jump back out. The rest of the section is all about dodging Birees. It's also worth noting that Birees are also destroyed by Slash Claw.
Apart from the first screen, which holds some Large Bolts as well as winds pushing against you, this section is entirely an auto-scroll segment. The first thing of note is a large Biree snake made of seven Birees, which you should jump over while it's starting to climb up from the pit to where you're standing. After that is a small pit of spikes along with a single platform with a Garyoby. You can slide over the spikes to the floor below, but the Garyoby's platform has an Imorm under it, so don't head forward immediately. Following this a long straightaway in the middle with an offscreen Garyoby that will charge in at you, beyond which is a gap with a Shield Attacker patrolling it, so time your fall to avoid it. Eliminate the Totem Polen and keep advancing until you reach the end, transitioning to Cossack 4.
The next couple of screens have some Bolts and Weapon Energy refills, as well as some Imorms that are easily disposed of. Dropping down begins another auto-scroll segment, with three or four different lanes separated by Ring Man bridges. The bridges disintegrate quickly, but you'll have an easier time if you stay in a lower lane then jumping into a higher one before the end of the bridge reaches you. Along the way you'll also have to deal with Shield Attackers flying towards you, so dodge them if you can or avoid them by moving into a different lane. Regardless, all the lanes join up again at the end, with only a pair of Totem Polens and a single Biree waiting for you. The final room is a narrow corridor with two trenches in the floor and a Shield Attacker barreling towards you; just stay in the first trench until the Shield Attacker flies off the screen, then head into the next room and collect the Energy Element.
|SnoruntPyro : 36 / 50|
|JupiHornet : 27 / 50|
|Enjl : 33 / 50|
|Garirry : 25 / 50|
|ACESpark : 36 / 50|
- There are several instances in the stage where objects were layered on top of each other, such as with the Garyoby on the third screen: using Slash Claw on it reveals that it is actually two Garyobys occupying the same space. Similarly, the "three" small Weapon Energy pickups in the room with the Birees and Shield Attacker are actually eleven small Weapon Energies stacked on top of each other.
|Make a Good Mega Man Level 2 - Tier 7|
|Biplane Bay • Blaze Man • Gunpowder Cellar • Cursor Curse • Cossack's Other Citadel • Fortified Lab • Spiky Situation • Ruined Lab|
|List of Bosses|
|Toad Man • Match Man • Volt Man • Cursor • The Kid • Avoidance Cherry • Healthy Giant Metool • Doc Robot MK2 • Wishing Star|
|Ghost of Christmas Future|