Destroyable Blocks, or barriers, are special gimmicks that can only be destroyed by specific weapons. They appear in many different forms throughout the Make a Good Mega Man Level games, often blocking passageways and concealing power-ups. Typically, ineffective weapons will bounce off these blocks rather than pass through.
In earlier games, each Destroyable Block were unique objects with distinct designs; following the release of the Megamix Engine, Destroyable Blocks became a single object whose weakness is set via creation code. Additionally, a more uniform design was given to each block, with only the palette and weapon icon changing between them.
Make a Good Mega Man Level
|Buster Barrier||Mega Buster*||Flashback Database1|
|Buster Block||Mega Buster||Flashback Database1R|
|Black Hole Barrier/Block||Black Hole Bomb||Chroma Key, Sunset Siege, Wily Combo, Maze of Death|
|Gemini Barrier/Block||Gemini Laser||Objective: Vain Space, Chroma Key, Sunset Siege, Maze of Death|
|Magic Barrier/Block||Magic Card||Chroma Key, Sunset Siege, Maze of Death|
|Metal Barrier/Block||Metal Blade||Chroma Key, Sunset Siege, Maze of Death|
|Pharaoh Barrier/Block||Pharaoh Shot||Midnight Snow, Sunset Siege, Maze of Death|
|Solar Barrier/Block||Solar Blaze||Sunset Siege, Napalm Forest and Caves, Maze of Death|
|Thunder Barrier/Block||Thunder Wool||Chroma Key, Sunset Siege, Maze of Death|
|Top Barrier/Block||Top Spin||Sunset Siege, Hard to See Land, Maze of Death|
|Power Block||Power Orb||N/A†1R|
* Rather than being destroyable, Buster Barriers deflect Charge Shots while allowing uncharged shots to pass through.
† Though normally unused, all Destroyable Blocks become Power Blocks if the Power Orb Only cheat is enabled.
Make a Good Mega Man Level 2
Note: Using the alternate weapons changes the block's sprite to match the corresponding alternate weapon.
|Sprite||Name||Effective Weapon(s)||Sprite||Name||Effective Weapon(s)|
|Normal Block||Mega Buster||Charge Block †||Charged Mega Buster Shot|
|Blade Block||Triple Blade||Truffle Block||Truffle Cluster|
|Flash Block||Flash Stopper*||Cyber Block||Cyber Distorter*|
|Grab Block||Grab Buster||Neapolitan Block||Neapolitan Bomb|
|Hornet Block||Hornet Chaser||Haunt Block||Haunt Pumpkin|
|Jewel Block||Jewel Satellite||Badge Block||Badge Barrier|
|Sakugarne Block||Sakugarne||Match Block||Match Blast|
|Slash Block||Slash Claw||Force Block||Force Beam|
|Wheel Block||Wheel Cutter||Hazard Block||Hazard Trapper|
|Enemy Block ‡||Enemy Projectiles|
*Flash and Cyber Blocks are unique in that they become temporarily intangible while Flash Stopper or Cyber Distortor is active; they cannot be destroyed. If the player is inside a block when the effect ends, the block remains intangible until they exit the block.
† Exclusive to The Dampening.
‡ Exclusive to Null and Void.
Make a Good 24 Hour Mega Man Level
No destroyable blocks have been used in this game, though there is an unused Super Arm Barrier.
|Super Arm Barrier||Super Arm||N/A (Unused)|
Make a Good Mega Man Level 3
|Spark Block||Spark Chaser|
|Trident Block||Laser Trident|
|Water Block||Water Shield|
|Tornado Block||Tornado Blow|
|Thunder Block||Thunder Beam|
|Magnetic Block||Magnetic Shockwave|
|Ice Block||Ice Wall|
|Break Block||Break Dash|
Make a Good Mega Man Level: Episode Zero
Two types of Destroyable Block exist; weapon-specific blocks, and chip-specific blocks. Weapon-specific blocks only receive damage from their corresponding weapon, and ignore the type of chip currently equipped. Chip-specific blocks, however, can be damaged by any weapon as long as the corresponding chip is equipped. These blocks were not part of the Episode Zero devkit, but were instead a custom asset that saw use in multiple levels. A similar gimmick included in the devkit is Meltable Ice; unlike Destroyable Blocks, it is only vulnerable to Flame Chip-enhanced weapons, and cannot drop powerups when melted.
|Z-Buster Block||Z-Buster||Defeat the Giant Spear Man!|
|Z-Saber Block||Z-Saber||Nocturnal Assault, Midnight Aurora, Lightningrod Lab, Mojo Dojo|
|Z-Burst Block||Z-Burst||Surveillance Canyon, Refurbished Pyramid, Nocturnal Assault|
|Blank Block||No Chip||Construction of Constructions|
|Cutter Block||Cutter Chip||Shocking Wacko Stage, Construction of Constructions, S.R.A.R.A. HQ, Toxic Tunnels|
|Flame Block||Flame Chip||Construction of Constructions|
|Icicle Block||Icicle Chip||Construction of Constructions, Null and Void|
|Zap Block||Zap Chip||Construction of Constructions|
|Psycho Block||Psycho Chip||Nocturnal Assault, Construction of Constructions|
|Meltable Ice||Flame Chip||Metropolitan Neapolitan, String Theory|