Destroyable Block

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Destroyable Blocks, or barriers, are special gimmicks that can only be destroyed by specific weapons. They appear in many different forms throughout the Make a Good Mega Man Level games, often blocking passageways and concealing power-ups. Typically, ineffective weapons will bounce off these blocks rather than pass through.

In earlier games, each Destroyable Block were unique objects with distinct designs; following the release of the Megamix Engine, Destroyable Blocks became a single object whose weakness is set via creation code. Additionally, a more uniform design was given to each block, with only the palette and weapon icon changing between them.

Make a Good Mega Man Level[edit]

Sprite Name Effective Weapon(s) Appearance(s)
Spr buster barrier.png
Buster Barrier Mega Buster* Flashback Database1
DestroyableBlockMegaBuster.png
Buster Block Mega Buster Flashback Database1R
MaGMML

MaGMML1R
Black Hole Barrier/Block Black Hole Bomb Chroma Key, Sunset Siege, Wily Combo, Maze of Death
MaGMML

MaGMML1R
Gemini Barrier/Block Gemini Laser Objective: Vain Space, Chroma Key, Sunset Siege, Maze of Death
MaGMML

MaGMML1R
Magic Barrier/Block Magic Card Chroma Key, Sunset Siege, Maze of Death
MaGMML

MaGMML1R
Metal Barrier/Block Metal Blade Chroma Key, Sunset Siege, Maze of Death
MaGMML

MaGMML1R
Pharaoh Barrier/Block Pharaoh Shot Midnight Snow, Sunset Siege, Maze of Death
MaGMML

MaGMML1R
Solar Barrier/Block Solar Blaze Sunset Siege, Napalm Forest and Caves, Maze of Death
MaGMML

MaGMML1R
Thunder Barrier/Block Thunder Wool Chroma Key, Sunset Siege, Maze of Death
MaGMML

MaGMML1R
Top Barrier/Block Top Spin Sunset Siege, Hard to See Land, Maze of Death
DestroyableBlockPowerOrb.png
Power Block Power Orb N/A†1R

* Rather than being destroyable, Buster Barriers deflect Charge Shots while allowing uncharged shots to pass through.
† Though normally unused, all Destroyable Blocks become Power Blocks if the Power Orb Only cheat is enabled.

Make a Good Mega Man Level 2[edit]

Note: Using the alternate weapons changes the block's sprite to match the corresponding alternate weapon.

Sprite Name Effective Weapon(s) Sprite Name Effective Weapon(s)
SprDestroyableNormal.png
Normal Block Mega Buster
DestroyableCharge.png
Charge Block † Charged Mega Buster Shot
SprDestroyableBlade.png
Blade Block Triple Blade
DestroyableTruffle.png
Truffle Block Truffle Cluster
SprDestroyableFlash.png
Flash Block Flash Stopper*
DestroyableCyber.png
Cyber Block Cyber Distorter*
SprDestroyableGrab.png
Grab Block Grab Buster
DestroyableNeapolitan.png
Neapolitan Block Neapolitan Bomb
SprDestroyableHornet.png
Hornet Block Hornet Chaser
DestroyableHaunt.png
Haunt Block Haunt Pumpkin
SprDestroyableJewel.png
Jewel Block Jewel Satellite
DestroyableSheriff.png
Badge Block Badge Barrier
SprDestroyableSakugarne.png
Sakugarne Block Sakugarne
DestroyableMatch.png
Match Block Match Blast
SprDestroyableSlash.png
Slash Block Slash Claw
DestroyableForce.png
Force Block Force Beam
SprDestroyableWheel.png
Wheel Block Wheel Cutter
DestroyableQuarantine.png
Hazard Block Hazard Trapper
DestroyableEnemy.png
Enemy Block ‡ Enemy Projectiles

*Flash and Cyber Blocks are unique in that they become temporarily intangible while Flash Stopper or Cyber Distortor is active; they cannot be destroyed. If the player is inside a block when the effect ends, the block remains intangible until they exit the block.
† Exclusive to The Dampening.
‡ Exclusive to Null and Void.

Make a Good 24 Hour Mega Man Level[edit]

No destroyable blocks have been used in this game, though there is an unused Super Arm Barrier.

Sprite Name Effective Weapon(s) Appearances
DestroyableSuperarmBlock.png
Super Arm Barrier Super Arm N/A (Unused)

Make a Good Mega Man Level 3[edit]

Sprite Name Effective Weapon(s)
SprDestroyableSpark.png
Spark Block Spark Chaser
SprDestroyableTrident.png
Trident Block Laser Trident
DestroyableBlockWaterShield.png
Water Block Water Shield
SprDestroyableTornado.png
Tornado Block Tornado Blow
DestroyableBlockThunderBeam.png
Thunder Block Thunder Beam
DestroyableBlockMagneticShockwave.png
Magnetic Block Magnetic Shockwave
DestroyableBlockIceWall.png
Ice Block Ice Wall
DestroyableBlockBreakDash.png
Break Block Break Dash

Make a Good Mega Man Level: Episode Zero[edit]

Two types of Destroyable Block exist; weapon-specific blocks, and chip-specific blocks. Weapon-specific blocks only receive damage from their corresponding weapon, and ignore the type of chip currently equipped. Chip-specific blocks, however, can be damaged by any weapon as long as the corresponding chip is equipped. These blocks were not part of the Episode Zero devkit, but were instead a custom asset that saw use in multiple levels. A similar gimmick included in the devkit is Meltable Ice; unlike Destroyable Blocks, it is only vulnerable to Flame Chip-enhanced weapons, and cannot drop powerups when melted.

Sprite Name Effective Weapon(s) Appearance(s)
DestroyableBlockZBuster.png
Z-Buster Block Z-Buster Defeat the Giant Spear Man!
DestroyableBlockZSaber.png
Z-Saber Block Z-Saber Nocturnal Assault, Midnight Aurora, Lightningrod Lab, Mojo Dojo
DestroyableBlockZBurst.png
Z-Burst Block Z-Burst Surveillance Canyon, Refurbished Pyramid, Nocturnal Assault
DestroyableBlockNoChip.png
Blank Block No Chip Construction of Constructions
DestroyableBlockCutterChip.png
Cutter Block Cutter Chip Shocking Wacko Stage, Construction of Constructions, S.R.A.R.A. HQ, Toxic Tunnels
DestroyableBlockFlameChip.png
Flame Block Flame Chip Construction of Constructions
DestroyableBlockIcicleChip.png
Icicle Block Icicle Chip Construction of Constructions, Null and Void
DestroyableBlockZapChip.png
Zap Block Zap Chip Construction of Constructions
DestroyableBlockPsychoChip.png
Psycho Block Psycho Chip Nocturnal Assault, Construction of Constructions
Spr solar barrier.png
Meltable Ice Flame Chip Metropolitan Neapolitan, String Theory