Doc Robot

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Doc Robot's mugshot
Doc Robot's mugshot
Doc Robot
Artwork by Capcom
Artwork by Capcom
In-Game Information
HP: 84 (Ruined Lab, Boss Gallery)
28 (Mega Arena)
Weakness(es): Wire Adaptor, Super Arrow, Jewel Satellite
Affiliations: Dr. Wily
Type: Copy
Main Stage: Ruined Lab
Programmer(s): Betasword
Series Information
Official Game Appearances: Mega Man 3
MaGMML Game Appearances: MaGMML2 (Boss)
MaGMML2 DocRobot.png

Doc Robot K-176, often simply called Doc Robot, is a boss from Mega Man 3. It is a Robot Master built by Dr. Wily capable of wielding various other Robot Master weapons. In its debut game, it uses weapons from the Mega Man 2 Robot Masters.

It appears in Make a Good Mega Man Level 2 as the boss of Ruined Lab.


Doc Robot will initially do nothing but walk back and forth around the room. Once Mega Man presses the fire button, it will cycle between different attack patterns, randomly using attacks based on MaGMML2's devkit bosses depending on the pattern it's using. Both patterns involve walking back and forth, and jumping when the fire button is pressed.

With the first attack pattern, Doc Robot will jump higher and attack when the fire button is pressed. The possible attacks Doc Robot will use in this pattern include the following:

With the second attack pattern, Doc Robot will only perform short jumps when the fire button is pressed, and will attack on the ground. The possible attacks Doc Robot will use in this pattern include the following:

  • A Rolling Cutter that moves a short distance forward before returning to Doc Robot (Cut Man).
  • A Gemini Laser that bounces along surfaces 5 times (Gemini Man).
  • A small projectile that splits into 9 projectiles upon hitting a wall (Centaur Man).

Doc Robot may follow up an attack from either pattern by summoning Plant Barrier, jumping forwards, firing the barrier forwards, then running to Mega Man's position (Plant Man). The barrier does not actually deal damage, however.

Damage Table[edit]

M.Buster H.ChaserH.Pumpkin J.SatelliteB.Barrier G.BusterN.BombL.Rocket T.BladeT.Cluster F.StopperC.Distorter S.ClawF.Beam W.CutterH.Trapper SakugarneM.Blast W.AdaptorC.Claw S.Arrow
1/2/4 1 6 1 1 N 2 1 3 12 6
Other Notes

Make a Good Mega Man Level 2 - Entry Bosses
Original Robot Masters
Alter ManBoil ManBond ManChomp ManCombust ManCyber ManForce ManHaunt ManJoe ManLaunch Man & Shuttle ManMatch ManNeapolitan ManNeon ManQuarantine WomanSheriff ManSpiked-Wall ManTaco ManTruffle Man
Edited Robot Masters
Boundin' Crash ManColor ManFinal ToadGangly Crash ManGroovity ManGuts Man DuoKomuso Man?Napalm ManPharaoh Man's RevengeRomhack Top Man
End-Stage Bosses
8 Centipeder TowerAlienBoss WhopperBowserCaptain ViridianCATSCirnoCratorCreamCrusher JoeCursorDoc RobotDonut XKelbesqueKichonaThe Kid
Other Bosses and Mid-bosses
Air CapsuleAir DevilAvoidance CherryBig Fire TellyDennisDisco BallGiant MetallGreen Hot DogHall MasterJoe Man RJoe MobMixerlydiaMush KingRed Hot DogSuper CannopellerTurbo RoostWarp Anomaly
Make a Good Mega Man Level 2 - Tier 7
Entry Stages
Biplane BayBlaze ManGunpowder CellarCursor CurseCossack's Other CitadelFortified LabSpiky SituationRuined Lab
List of Bosses
Toad ManMatch ManVolt ManCursorThe KidAvoidance CherryHealthy Giant MetoolDoc Robot MK2Wishing Star
Tier Boss
Ghost of Christmas Future
Other Goodies
Twilight Lodge