Fire Boy GH
|Fire Boy GH|
Fire Boy GH is a boss from Make a Good Mega Man Level: Episode Zero. It is a Fire Boy using a myriad of transforming machinery to amplify its powers, making it stronger and more versatile than others of its kind. Fire Boy GH appears at the end of Hot Steps as the level's boss.
The battle happens over a long autoscrolling area, which eventually loops back in on itself. Fire Boy GH uses a set pattern of attacks that it repeats after the arena loops back. At various points, Oil Slicks appear, which can be ignited by Fire Boy GH's attacks. Despite its projectiles being minor enemies, none of them can be damaged by conventional means.
- While riding a Twin Roader, Fire Boy GH shoots three bouncing Tackle Fires, before shooting a stream of ground-crawling Tackle Fires. It does this twice before jumping into the air.
- While surrounded by a ring of Tackle Fires, it fires two rounds of two Killer Bullets, then flies to each corner of the screen while shooting a spreadshot of Tackle Fires. The number fired increases by one, starting at two for a total of five. After firing two more Killer Bullets, it transitions to the next attack.
- Fire Boy GH flies to the centre of the screen and surrounds itself with three cannons, which slowly rotate clockwise while rapid-firing Tackle Fires. After they stop, Fire Boy GH flies back to the right and emits a bright flash, resetting the arena back to the start.
- Fire Boy GH's fight is inspired in part by the original Seven Force battle from Gunstar Heroes; fittingly, the "GH" in Fire Boy GH's name stands for "Gunstar Heroes".
|Make a Good Mega Man Level: Episode Zero - Chapter 2 Flame Path|
|Scorched Factory • Hot Steps • Recoil Recon • Dispute Over Sawblades • Scarlet Temple • Refurbished Pyramid • Surfboard Showdown • Offshore Hangar Cluster • Horizon Zero|
|List of Bosses|
|Elemental Aces • Fighting Fefnir • Fire Boy GH • Blade Man DOS • Sparky|