Gamarn and Gamadayu

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Gamarn and Gamadayu
Artwork by Capcom
Artwork by Capcom
Information
In-Game Information
HP: 15
Attack Damage: 6 (contact)
2 (bomb)
4 (bomb explosion)
3 (laser)
Weakness(es): Sakugarne2
Magnetic Shockwave, Ice Wall3
Flame Mixer, Salt Water48H
Flame Chip (Z-Saber, Z-Burst)EZ
Metal Blade, Triple Blade, Wheel CutterMegamix Only
Category: Bulky, Nature
Location(s): MaGMML2:
Quirky Unconsistent Incomprehensible Nonsensical Track
Colorful Hall
AD 2101
Lava Factory
Inner Sanctum
The Pit of Pits
Null and Void
MaGMML: Episode Zero:
Null and Void
Misc. Information
Script: ガマーンとガマダユウ
Romaji: Gamān to Gamadayuu
Programmer(s): Renhoek
Series Information
Official Game Appearances: Mega Man 6
MaGMML Game Appearances: MaGMML2 (Midboss)
MaGMML: Episode Zero (Midboss)
Megamix Engine
GamarnAndGamadayu.png

Gamarn and Gamadayu are a collective midboss from Mega Man 6. Gamarn (the frog) is a tank robot that attacks alongside its pilot, Gamadayu (the humanoid robot).

Gamarn and Gamadayu were first made available in the devkit for Make a Good Mega Man Level 2, where they appeared in the entries Quirky Unconsistent Incomprehensible Nonsensical Track, Colorful Hall, AD 2101, and Lava Factory, as well as the Wily stage Inner Sanctum, the Pit of Pits sub-level "You Gotta Be Kitten Me", and in Null and Void. It also appeared in Make a Good Mega Man Level: Episode Zero as the midboss of T Money's room on Floor 2 of Null and Void.

Behavior[edit]

Gamarn and Gamadayu will randomly choose between one of two attacks:

  • Gamadayu will throw two bombs in arcs, which create harmful explosions upon hitting the ground. Mega Man can safely avoid these explosions by standing between where the two bombs land.
  • Gamarn will fire a laser straight forward, which Mega Man can jump over or slide under.

Damage Table[edit]

Make a Good Mega Man LevelMegamix Only[edit]

M.Buster M.Blade G.Laser S.Blaze T.Spin T.Wool B.H.Bomb P.Shot M.Card
1/1/3 3 1 2 3 0.5 3 1/5 2
Other Notes

Make a Good Mega Man Level 2[edit]

M.Buster H.ChaserH.Pumpkin J.SatelliteB.Barrier G.BusterN.BombL.Rocket T.BladeT.Cluster F.StopperC.Distorter S.ClawF.Beam W.CutterH.Trapper SakugarneM.Blast W.AdaptorC.Claw S.Arrow
1/2/3
1/1/3
2
1
1
1
1
1
1
3
Y
Y
1
1
2
3
4
4
1
3
2
2
Other Notes Top row is damage in MaGMML2; bottom row is damage from MaGMML2 weapons in the Megamix Engine.

Make a Good Mega Man Level 3[edit]

M.Buster S.Chaser L.Trident W.Shield T.Blow T.Beam M.Shockwave I.Wall B.Dash
1/1/3 1 1 1 4 3 4 5 2
Other Notes

Make a Good 24 Hour Mega Man LevelMegamix Only[edit]

M.Buster S.Arm C.Spike Skeletup n' Pakkajoe
1/1/3 4/2 1/5 99
Other Notes

Make a Good 48 Hour Mega Man Level[edit]

M.Buster F.Mixer R.Flush S.Shock S.Snake T.Blade S.Water C.Shot H.Sniper
1/1/3 4 2 0 2 1/1/2 4 3 2
Other Notes

Make a Good Mega Man Level: Episode Zero[edit]

Z-Buster Z-Saber Z-Burst Blank Drive
No Chip 1 1 2 99
Cutter Chip 1 1 2 2
Flame Chip 2 3 3 2
Icicle Chip 2 2 2 2
Zap Chip 1 1 2 2
Psycho Chip 1 1 2 2
Other Notes

Megamix Engine[edit]

M.Buster T.Stopper P.Stone P.Barrier B.Dropper I.Slasher
1/1/3 Y 2 4 2 2
Other Notes