Gorilla Tank

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Gorilla Tank
Artwork by Capcom
Artwork by Capcom
Information
In-Game Information
HP: 15
Attack Damage: 6 (contact)
4 (punch)
2 (projectile)
Weakness(es): Sakugarne2
Laser Trident, Tornado Blow, Magnetic Shockwave, Ice Wall3
Flame Mixer, Salt Water, Concrete Shot48H
Flame Chip (Z-Saber, Z-Burst)EZ
Metal Blade, Triple Blade, Wheel CutterMegamix Only
Category: Bulky, Nature, Primate
Location(s): MaGMML2:
Airflow Hubble
Cursor Curse
The Pit of Pits
MaG48HMML:
Flamecrush Forest
Deep Within the Jungle
MaGMML: Episode Zero:
Skyhigh Ridge
Misc. Information
Script: ゴリラタンク
Romaji: Gorira Tanku
Programmer(s): Renhoek
Series Information
Official Game Appearances: Mega Man 6
MaGMML Game Appearances: MaGMML2 (Midboss)
MaG48HMML (Midboss)
MaGMML: Episode Zero (Midboss)
Megamix Engine
GorillaTank.png
"This big gorilla is pushed back when his big arm is shot, his big arm also deflects shots"
―Note in Gorilla Tank's code, Megamix Engine

Gorilla Tank is a midboss from Mega Man 6. True to its name, it is a giant gorilla robot that moves on treads.

Gorilla Tank was first made available in the devkit for Make a Good Mega Man Level 2, where it appeared in the entries Airflow Hubble and Cursor Curse, as well as the Pit of Pits sub-level "Tselinoyarsk 20XX". It would go on to appear in the Make a Good Mega Man Level: Episode Zero stage Skyhigh Ridge, and the Make a Good 48 Hour Mega Man Level entries Flamecrush Forest and Deep Within the Jungle.

Behavior[edit]

Gorilla Tank will slowly move forward, periodically stopping to perform one of two attacks:

  • Fire its right hand forward to punch Mega Man.
  • Fire a cluster of five small projectiles one at a time, starting at the lowest angle and ending at the highest.

Gorilla Tank can only be damaged by hitting its head, but firing at its left hand will push it backwards slightly.

Damage Table[edit]

Make a Good Mega Man LevelMegamix Only[edit]

M.Buster M.Blade G.Laser S.Blaze T.Spin T.Wool B.H.Bomb P.Shot M.Card
1/1/3 3 1 2 3 0.5 3 1/5 2
Other Notes

Make a Good Mega Man Level 2[edit]

M.Buster H.ChaserH.Pumpkin J.SatelliteB.Barrier G.BusterN.BombL.Rocket T.BladeT.Cluster F.StopperC.Distorter S.ClawF.Beam W.CutterH.Trapper SakugarneM.Blast W.AdaptorC.Claw S.Arrow
1/2/3
1/1/3
2
1
1
1
1
1
1
3
Y
Y
1
1
2
3
4
4
1
3
2
2
Other Notes Top row is damage in MaGMML2; bottom row is damage from MaGMML2 weapons in the Megamix Engine.

Make a Good Mega Man Level 3[edit]

M.Buster S.Chaser L.Trident W.Shield T.Blow T.Beam M.Shockwave I.Wall B.Dash
1/1/3 1 3 1 4 3 4 3 2
Other Notes

Make a Good 24 Hour Mega Man LevelMegamix Only[edit]

M.Buster S.Arm C.Spike Skeletup n' Pakkajoe
1/1/3 4/2 1/5 99
Other Notes

Make a Good 48 Hour Mega Man Level[edit]

M.Buster F.Mixer R.Flush S.Shock S.Snake T.Blade S.Water C.Shot H.Sniper Beat
1/1/3 4 2 0 2 1/1/2 4 3 2 2
Other Notes

Make a Good Mega Man Level: Episode Zero[edit]

Z-Buster Z-Saber Z-Burst Blank Drive
No Chip 1 1 2 99
Cutter Chip 1 1 2 2
Flame Chip 2 3 3 2
Icicle Chip 2 2 2 2
Zap Chip 1 1 2 2
Psycho Chip 1 1* 2 2
Other Notes *Reflected projectiles deal 2 damage.

Megamix Engine[edit]

M.Buster T.Stopper P.Stone P.Barrier B.Dropper I.Slasher
1/1/3 Y 2 4 2 2
Other Notes

Trivia[edit]

  • In MaGMML2, Gorilla Tank's sprites are misassembled and off-model, with droopy eyes and a broken firing animation.