Hard Man

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It is your destiny! This article contains content on an upcoming game. Beware of any potential spoilers!

Hard Man's mugshot
Hard Man's mugshot
Hard Man
Artwork by Capcom
Artwork by Capcom
In-Game Information
HP: 28
Attack Damage: 6 (contact)
3 (Hard Knuckle)
Weapon: Hard Knuckle
Weakness(es): Magnetic Shockwave3
Salt Water48H
Solar Blaze, Pharaoh Shot, SakugarneMegamix Only
Affiliations: Dr. Light
Dr. Wily
Type: Impact
Occupation: Combat Robot
Mining Robot (formerly)
Misc. Information
Script: ハードマン
Romaji: Hādoman
Designer(s): Kazuhiko Oguro
Programmer(s): ACESpark
Gender: Male
Eye Color: Green
Series Information
Official Game Appearances: Mega Man 3
Mega Man II
Mega Man: The Wily Wars
MaGMML Game Appearances: MaGMML2 (NPC)
MaGMML3 (Boss)
MaG48HMML (Boss)
MaGMML: Episode Zero (NPC)
Megamix Engine
MaGMML3 HardMan.png
"Most people are scared of heights, but I can handle it. After all, I'm a man of steel... literally."
―Hard Man, Make a Good Mega Man Level 2

Hard Man is a Robot Master from Mega Man 3. Built as a collaboration between Dr. Light and Dr. Wily, Hard Man was intended to mine Energy Elements on uncharted planets, before the latter repurposed him for his world conquest schemes.

He appears in Make a Good Mega Man Level 2 as an NPC in Tier 8, standing next to the ladder leading to Bond Man. In Make a Good Mega Man Level: Episode Zero, he appears as an NPC inside the Chateau Chevaleresque in Mega City, having initially fallen into a hole that he can't get out of, before eventually getting upright. Unfortunately, by the time Episode Zero's credits begin to roll, he has once again fallen on his face inside the Chateau Chevaleresque. Even worse is, by the looks of things, nobody seems to have any desire to help him out of his predicament.

With the release of the Megamix Engine, Hard Man was added as a premade boss, and he replaces Gemini Man in the engine's Example Game in the fifth Wily stage if the difficulty is set to Hard. His inclusion meant he was available as a devkit boss in Make a Good Mega Man Level 3 and Make a Good 48 Hour Mega Man Level.


Hard Man starts his pattern by firing two fists at Mega Man, which will each change direction once. He will then jump above Mega Man and propel himself into the ground, with the impact creating a quake that can temporarily freeze Mega Man even in mid-air. Hard Man will then pull himself out of the ground and restart his pattern.

Damage Table[edit]

Make a Good Mega Man LevelMegamix Only[edit]

M.Buster M.Blade G.Laser S.Blaze T.Spin T.Wool B.H.Bomb P.Shot M.Card
1/1/3 0 1 4 0 0 1 2/4 2
Other Notes

Make a Good Mega Man Level 2Megamix Only[edit]

M.Buster H.Chaser J.Satellite G.Buster T.Blade F.Stopper S.Claw W.Cutter Sakugarne W.Adaptor S.Arrow
1/1/3 0 0 2 0 N 2 0 4 0 0
Other Notes

Make a Good Mega Man Level 3[edit]

M.Buster S.Chaser L.Trident W.Shield T.Blow T.Beam M.Shockwave I.Wall B.Dash
1/1/3 1 2 0 0 0 6 2 3
Other Notes

Make a Good 24 Hour Mega Man LevelMegamix Only[edit]

M.Buster S.Arm C.Spike Skeletup n' Pakkajoe
1/1/3 0/0 0/1 99
Other Notes

Make a Good 48 Hour Mega Man Level[edit]

M.Buster F.Mixer R.Flush S.Shock S.Snake T.Blade S.Water C.Shot H.Sniper
1/1/3 2 1 0 0 0/0/2 4 1 1
Other Notes

Megamix Engine[edit]

M.Buster T.Stopper P.Stone P.Barrier B.Dropper I.Slasher
1/1/3 N 1 0 0 0
Other Notes

Make a Good Mega Man Level 3
Mega ManDr. LightDr. WilyRollEddie
Special Weapons
Thunder BeamTornado BlowLaser TridentWater ShieldIce WallBreak DashSpark ChaserMagnetic ShockwaveRush CoilRush JetRush BikeMagnet Beam
Tier Bosses
Robot Masters
Fortress Guardians
Devkit Bosses
Ice ManBomb ManFire ManAir ManBubble ManQuick ManFlash ManHeat ManWood ManPicopico-kunGuts DozerBoobeam TrapEnkerHard ManSpark ManKamegoro MakerDyna ManSonic ManDust ManMetall DaddyGiant SuzyPunkIron BallGyro ManStone ManDark Man 4BalladeHunter Type AHunter Type BBlizzard ManYamato ManRounder IIPower PistonMercurySaturnUranusGrey DevilDangan ManOil ManHornet ManMega Mech SharkHoney WomanCommando ManSolar Man
Super Bosses
Other Bosses