Heat Man

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Heat Man's mugshot
Heat Man's mugshot
Heat Man
Artwork by Capcom
Artwork by Capcom
DWN-015
Information
In-Game Information
HP: 28
Attack Damage: 8 (contact)
4 (flame)
Weapon: Atomic Fire
Weakness(es): Water Shield, Tornado Blow, Ice Wall3
Rain Flush48H
Icicle Chip (Z-Saber, Blank Drive)EZ
Top Spin, Sakugarne, Chill Spike, Ice SlasherMegamix Only
Affiliations: Dr. Wily
Type: Flame
Occupation: Combat Robot
Location(s): MaG48HMML:
Volcanic Facility
MaGMML: Episode Zero:
Null and Void
Misc. Information
Script: ヒートマン
Romaji: Hītoman
Designer(s): Toshiyuki Kataoka
Programmer(s): NaOH
Gender: Male
Eye Color: Green
Series Information
Official Game Appearances: Mega Man 2
Mega Man: Dr. Wily's Revenge
Mega Man: The Wily Wars
MaGMML Game Appearances: MaGMML(1R) (NPC)
MaGMML2 (NPC)
MaGMML3 (Boss)
MaG48HMML (Boss)
MaGMML: Episode Zero (Boss, NPC)
Megamix Engine
MaGMML3 HeatMan.png
"Ugh, what's that horrible smell?"
―Heat Man, Make a Good Mega Man Level. He'd better get used to it.

Heat Man is a boss from Mega Man 2. Created by Dr. Wily as a means of doing everything Fire Man did but better, Heat Man can produce nuclear-powered fire that reaches temperatures of up to 12,000 degrees Celsius, using it for both offense and defense.

Heat Man appears in Make a Good Mega Man Level as an NPC in the Tier 1 sewer, complaining about an awful smell. He reappears as an NPC in Make a Good Mega Man Level 2, again appearing in a sewer, Tier 2. Heat Man makes his first non-sewer inhabiting NPC role in Make a Good Mega Man Level: Episode Zero, found in Chateau Chevaleresque in Mega City, expressing a seemingly baseless fear over giant elemental security robots.

Presumably having gotten sick of being chucked into sewers, he was added as a premade boss with the Megamix Engine's release, and subsequently appears as a devkit boss for Make a Good Mega Man Level 3 and all games that use the engine. His debut in this capacity came in MaGMML: Episode Zero, as part of Mega Man 2 NETA in Null and Void. He later appeared in Make a Good 48 Hour Mega Man Level as the boss of Volcanic Facility.

Battle[edit]

When left unprovoked, Heat Man will constantly toss groups of three flames that grow into larger pillars when they touch the ground, with the distance between the furthest-thrown and second-furthest-thrown flame being larger than the distance between the second-furthest-thrown and the closest-thrown. When Heat Man takes damage, he will engulf himself in flames and charge to Mega Man's position after a brief pause. Heat Man will be invincible to most attacks when engulfed in flames, and to all attacks when charging. The flames will then disappear from around Heat Man, making him vulnerable again, and he will resume his pattern.

Damage Table[edit]

Make a Good Mega Man LevelMegamix Only[edit]

M.Buster M.Blade G.Laser S.Blaze T.Spin T.Wool B.H.Bomb P.Shot M.Card
2/2/4 1 1 +28* 5† 1† 2† +28/+28* 2
Other Notes *Restores Heat Man's health completely.
†Can bypass Heat Man's flame invincibility.

Make a Good Mega Man Level 2Megamix Only[edit]

M.Buster H.Chaser J.Satellite G.Buster T.Blade F.Stopper S.Claw W.Cutter Sakugarne W.Adaptor S.Arrow
2/2/4 1 1 2 1 N 2* 1 4* 3 2
Other Notes *Can bypass Heat Man's flame invincibility.

Make a Good Mega Man Level 3[edit]

M.Buster S.Chaser L.Trident W.Shield T.Blow T.Beam M.Shockwave I.Wall B.Dash
2/2/4 1 2* 5 4* 1 1 5 2*
Other Notes *Can bypass Heat Man's flame invincibility.

Make a Good 24 Hour Mega Man LevelMegamix Only[edit]

M.Buster S.Arm C.Spike Skeletup n' Pakkajoe
2/2/4 2/2 2/4* 99†
Other Notes *Only the initial shot can bypass Heat Man's flame invincibility.
†Can bypass Heat Man's flame invincibility.

Make a Good 48 Hour Mega Man Level[edit]

M.Buster F.Mixer R.Flush S.Shock S.Snake T.Blade S.Water C.Shot H.Sniper Beat
2/2/4 +28* 6† 1 1 2/2/2‡ 2 2 0 1
Other Notes *Restores Heat Man's health completely.
†Can bypass Heat Man's flame invincibility.
‡Only the blade can bypass Heat Man's flame invincibility.

Make a Good Mega Man Level: Episode Zero[edit]

Z-Buster Z-Saber Z-Burst Blank Drive
No Chip 2 2† 2 8†
Cutter Chip 1 1† 1 1†
Flame Chip +28* +28* +28* +28*
Icicle Chip 3 4† 3 4
Zap Chip 2 2† 2 2†
Psycho Chip 1 1† 1 1
Other Notes *Restores Heat Man's health completely.
†Can bypass Heat Man's flame invincibility.

Megamix Engine[edit]

M.Buster T.Stopper P.Stone P.Barrier B.Dropper I.Slasher
2/2/4 N 2 0 2 4*
Other Notes *Can bypass Heat Man's flame invincibility.

Trivia[edit]

  • Heat Man plays his charge attack sound when igniting himself; though it seems like an inaccuracy at first, Heat Man actually does play it when igniting himself in Mega Man 2, though the "enemy hit" sound lasts long enough to overwrite it in-game. Replacing the sound effect for a shorter one allows one to hear it.
  • Heat Man's trait of fully restoring his HP when hit with a fire-based attack originates from Mega Man 2 where hitting Heat Man with his own weapon, the Atomic Fire, would produce that very result.


Make a Good Mega Man Level 3
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Mega ManDr. LightDr. WilyRollEddie
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Make a Good 48 Hour Mega Man Level - Tier 5
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List of Bosses
Dust ManHunter Type AWood ManEnkerHeat ManSaturnIron BallBubble ManOil ManQuick ManStone Man
Make a Good 48 Hour Mega Man Level
Characters
Mega Man (Costumes) • Dr. LightBox Cartel (Don AteteminoKamikaminDockalockerBlockySquare Machine) • RollJosephDeleuze PipiSargeSidequest NPCs
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Flame MixerRain FlushSpark ShockSearch SnakeTengu BladeSalt WaterConcrete ShotHoming SniperRush CoilRush JetBeat
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BombMan.EXEMother BrainThe City of St. PetersburgToxic Seahorse?Bandana Wander BellQuick Man DuoDarkwing DuckBerserker Merserker🔥 ManLich ManEmpress ElysiaNot Napalm ManStatue of Wizard Swenner
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Sea King: The AftermathShinsopod What! & Shinkhangel Where!Don Atetemino
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Haunted TVShadow ImposterPirate Man