Holy Crap, Mega Man Can Airslide?
| 50th : Holy Crap, Mega Man Can Airslide?|
|Jump? Slide? Why not BOTH?!|
- "There are levels that have a lot of potential, but fail when it comes to execution. Then there are other levels that are just...bad. Then there are levels like this, which do both."
- ―JupiHornet, saying the problem of the level.
Holy Crap, Mega Man Can Airslide?, or HCMMCAS for short, is the 50th place level in Make a Good Mega Man Level 2. The level revolves around the gimmick of being able to slide in the air, much like the ROM hack Rockman 5 Air Sliding. The ability to air slide is explored using various sets of Plantman Platforms, Levers, and Fire Waves, as well as a long Block Train section.
There are screens that can be skipped, although they may not appear that, theres a break where with saku you can jump off the block train and land on some spikes then plantman platforms, also, you can get easily the first Noble Nickel with the Slash Claw, in the Block Train section, you can skip it with the Jewel Satellite when it goes up the first time and its about one block up airslide and jump and hold right and you will land on the plantman platform.
You can also avoid a teleporter following the section, that teleporter leads to the Fire Wave and Key Doors section, also be patient with the fire waves and observe their patterns, they are all possible to do no hit, the rooms with the keys can be skipped, you can get a Noble Nickel passing this section.
|SnoruntPyro : 36 / 50|
|JupiHornet : 10 / 50|
|Enjl : 24 / 50|
|Garirry : 34 / 50|
|ACESpark : 28 / 50|
So what went wrong? Well, this stage simply isn't very fun. This partially comes down to the presentation. It's hard to have fun in a space with zero context. There doesn't appear to be any progress being made, the player just gets a dull blue background. The player is visually bored to tears only 30 seconds into the stage, and somehow the graphics get worse as the stage goes on. The lack of graphics also hurts the gimmick setups - there are many situations where a tiled background could've been used to give indicators as to where something is going to travel, to draw the player's eye to what they should be looking at, and overall just have the level plain make sense.
One of the other issues comes down to sheer frustration. This is mostly focused at the Nickel, The second one. This might just be one of the worst Nickel placements in the game. Bare in mind, your earlier screen with the Fire Waves on is already rather obnoxious, not helped by the fact that visually they are rather hard to track where they are supposed to travel.Yes, there are some arrows, but in a do or die situation, these arrows simply aren't enough.
But the second Nickel - oh man. These screens are so finicky, require such precise timing, that it quickly becomes an chore, then a slog, and then you want to throw your controller/laptop/pc out the window as you are knocked into the pit for the 100th time. The real thing that kills these screens, is the fact the fireballs curl back on themselves. One would've been bad enough, both fireballs curving back? There was no reason for this, this renders the challenge into something that is too exact, mostly because the player themselves also has to curve backwards to land back onto safety. This is beyond frustrating. But the thing that absolutely murders this section and kills the fun factor dead - is that you have a second screen of this. AAAAAAAAAAAAAAAaaaaa....
Alright, so the Nickels are optional, sure, but they should never cross the line into absurdity, not like this. It just kills the goodwill of any player who is attempting to get these things is going to have.
We are finally left with your boss fight. Hello, modified dev-kit boss! I'm not really sure what the point to this guy is, mostly because there is no need to actually use the air slide feature in the fight. Sure it makes it slightly easier, but its not required, and the boss rather feels like filler. Clever stage, that is just too clever by half to be all that enjoyable. Really, really wish some effort had been expended into the tileset, as my memories of the level are awash with the colour blue, and only blue.
- Holy Crap, Mega Man Can Airslide? is the only MaGMML2 level to be a judge's least favorite and not be skippable.
- When using Family text mode, this level's name is "Holy Carp, Mega Man Can Airslide?"
|Make a Good Mega Man Level 2 - Tier 5|
|Holy Crap, Mega Man Can Airslide? • Maze of Significantly Less Death • Volcanic Furnace • Elec Dam • Quint Stage • A Mega Man for All Seasons • AD 2101 • Starman Recreation|
|List of Bosses|
|Romhack Top Man • Metal Man • Top Man • Quint • Komuso Man • CATS|