Hunter Platform
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The Hunter Platform is a gimmick from Mega Man IV, found onboard the Wily Battleship against both Hunter Type A and Hunter Type B. It is a platform that randomly shifts up and down to reshape a room's terrain.
Hunter Platforms were introduced in the Megamix Engine, and as such were present in the devkits for Make a Good Mega Man Level 3 and Make a Good 48 Hour Mega Man Level.
Behavior[edit]
Hunter Platforms shift up and down in frequent periods, with Mega Man shifting with them. If a Hunter is present in a room with Hunter Platforms, it will control them in different ways; Hunter Type A will make them shift during its intro, while Hunter Type B will forcibly make them move whenever it meets up with its partner. Upon Hunter Type B's death, it will make them immobile for a long length of time. By flipping a Hunter Platform upside down in the room editor, it will start by moving down instead of up.
Hunter Platforms have numerous creation code variables:
- isRandom - If set to true, the platform will shift in a random pattern akin to the original Hunter Type B battle.
- minY - The minimum amount of blocks the platform can move up in 8 pixel distances; setting this to 0 makes the minimum be where the Hunter Platform starts.
- maxY - The maximum amount of blocks the platform can move down in 8 pixel distances; setting this to 0 makes the maximum be where the Hunter Platform starts.
- startYSet - Determines its placement in a movement sequence (if one is present).
- timerMax - Determines how many frames pass before the Hunter Platform moves.